EDIT: Just played 15 or so minutes. The update is ****.
1) It spams everyone who buys armor at buy-up. I don't care who is buying armour on my team!
2) Considerably less accuracy whilst running/moving. So much so that it's just ridiculous.
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Spectrauma wrote:Lesson to be learnt: Don't take feedback from people who arent willing to learn how the game actually plays.
Spectrauma wrote:Valve refuse to change the CS:S weapon handling for years. People complain.
Valve finally change the CS:S weapon handling. People complain.
Lesson to be learnt: Don't take feedback from whingers.
When dynamic crosshair is disabled, the crosshair is now completely static.
tryonthis wrote:Nekosan wrote:Denying that weapon damage/usage in cs (even in 1.6) is antiquated and stupidly done is is just sticking your head in the sand, sniping in cs is pants on head retarded and so is the way guns recoil (and it always has been). Any change has to be a good change IMO, not that I'll even bother reinstalling the game over something like this.
The sheer fact that you don't have it installed suggests you're not a fan of series, in which your disapproval stems from (just an assumption). For the most part, I'm reasonably satisfied with the recoil of all the weapons (perhaps I've just grown accustomed to it?) and their damage. It's far superior (IMO) than blankly "aiming" at targets in MW2 or COD:BO's.
Sure you can "shotgun snipe" but i don't call hitting someone with 1 pellet for 8 damage a shot particularly (nor is it skillful in any way) useful, you might get a kill now and then but anyone actually looking at you and not brain damaged is going to kill you. Do you think it takes a hunter 7 shots to drop a buck in the forest? Every developer seems to deem it necessary to "balance" shotguns by making them about as effective as throwing sand if you're on the other side of a large room.akira675 wrote:Nekosan wrote:Shotgun range decreased? hahahaha ****, sometimes i wonder if a lot of these game developers even understand the original concept behind a shotgun. The shotties in cs already had a range of about 10ft, why didn't they just give them bayonets while they were at it.
I dunno about that.. I've shotgun sniped plenty of people, the distance of the entire long hallway entrance to T spawn on Office.. I'd say theres something wrong there.
DeathMist wrote:Who cares. Change is good.
This pretty much comes down to "Adapt or die"
If you are going to have a **** fit about a bunch of changes don't play. Simple
Nekosan wrote:Sure you can "shotgun snipe" but i don't call hitting someone with 1 pellet for 8 damage a shot particularly (nor is it skillful in any way) useful, you might get a kill now and then but anyone actually looking at you and not brain damaged is going to kill you. Do you think it takes a hunter 7 shots to drop a buck in the forest? Every developer seems to deem it necessary to "balance" shotguns by making them about as effective as throwing sand if you're on the other side of a large room.
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