StarCraft II Jacks Up with v1.1.3, Good to Go

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StarCraft II Jacks Up with v1.1.3, Good to Go

Unread postby News Portal » 10 Nov 10, 12:03 pm

Patches make the (game) world go around, and even though [app=2278]StarCraft II: Wings of Liberty[/app] spent such an inordinate amount of time under the Blizzard development microscope, it’s not entirely immune to the need for a good shot of bug-spray. Pleasingly however, the fixes contained within v1.1.3 are both minor and not that many, but for your average South Korean StarCraft lord, they’ll probably throw their entire career into a voidless nether. Those guys mean business on another level.

Read full article by Toby McCasker
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Re: StarCraft II Jacks Up with v1.1.3, Good to Go

Unread postby Phrenetic » 10 Nov 10, 3:51 pm

Need a tree-tag filter too.
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Re: StarCraft II Jacks Up with v1.1.3, Good to Go

Unread postby masternick » 10 Nov 10, 9:09 pm

i wonder if this patch will fix the DCing issues alot of people have been having, i havent been able to play a game since the last patch
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Re: StarCraft II Jacks Up with v1.1.3, Good to Go

Unread postby Krogan » 10 Nov 10, 9:50 pm

Not sure that is a buff to the Thor or downgrade. Will be harder to deal with zergling/muta play now as Terran.
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Re: StarCraft II Jacks Up with v1.1.3, Good to Go

Unread postby BarneyGumball » 10 Nov 10, 10:39 pm

Krogan wrote:Not sure that is a buff to the Thor or downgrade. Will be harder to deal with zergling/muta play now as Terran.

Errr...why exactly?
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Re: StarCraft II Jacks Up with v1.1.3, Good to Go

Unread postby Axwell » 11 Nov 10, 1:16 am

Yeah :P

That only affects Terran V Terran matchups :P

Fairly logical change IMO, Thors will need to target fire the medivacs after they drop the first couple of units.
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Re: StarCraft II Jacks Up with v1.1.3, Good to Go

Unread postby nudge » 11 Nov 10, 2:45 pm

Axwell wrote:Yeah :P

That only affects Terran V Terran matchups :P

Fairly logical change IMO, Thors will need to target fire the medivacs after they drop the first couple of units.


Not really, cause in a similar situation you have to target fire the scv's repairing the thor. It makes sence in that the medivac is the thing you want to kill first, but isn't the logical thing based on other similar repairing instances.
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Re: StarCraft II Jacks Up with v1.1.3, Good to Go

Unread postby Axwell » 11 Nov 10, 4:13 pm

SCV's aren't attacking units and aren't prioritized by the AI
Medivacs aren't attacking units and aren't prioritized by the AI

Why is bringing medivacs in line with repairing SCV's not a logical change?
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