by drakey » 13 Dec 10, 4:16 pm
They attacked the CSAA (where you make baby motherships and titans at a pos) and put it into reinforced...
Rather nicely, that reinforcement time cam out at midnight for the euro's, mid evening for the yanks and a pleasant sunday lunch for the Aussies...
* Incoming gate was bubbled so we picked off a few that way...
* Then the large fleet of 900 enemy picked off to shield repping carriers that
failed to scurry into the shield. Each carrier lasted less then 30 secs. I
had 2 shield repping carriers that thankfully were hugging the shield and able
to quickly slip inside.
* Cavalry turned up... IT alliance was shield based (lots of alpha-strike Maelstroms and Apocs, Drakes, and logistics (basilisks and scimitars)... Plenty of dictors... Enemy came in the same but less dictors but scorpions fitted for ecm...
* 900 enemy to 600 IT alliance, with the advantage of IT fielding 15 Titans and over 30 Motherships. Roughly 75 carriers repping the pos.
* Even with this, the pos shields were reduced to 2-3% with damage bleeding through to armour... Through heroic Triage carriers (we triaged again and again until we ran out of stront), we barely kept up...
* The enemy plugged away at the pos whilst we started trimming their ships down... Titans were able to regularly doomsday enemy battleships, despite the extreme lag.
* Slow we reduced the size of their fleet, which means that lag slowly got better and we eventually stabilized the pos shields at 3%... With about 3/4 losses the **** mix of alliances (Test, Goonies, NC, AAA, Stain, etc.) ran... Many who got out died to being trapped in bubbles... Some logged off and tried to make a run for it later, most died...
Lag was horrendous, but hot damn - still amazing... Over 1500 in system at times...
I'll try to get some screen-shots...
