Can the servers use sv_pure? Lets get rid of some cheaters!

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Should sv_pure be turned on?

Yes
42
81%
No
10
19%
 
Total votes : 52

Re: Can the servers use sv_pure? Lets get rid of some cheate

Unread postby fml.Exterminator » 3 Jan 12, 4:59 pm

Kenz.. wrote:I dare say so, Do they care, I doubt it :P


Clearly not as they are not doing much about it!!
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Re: Can the servers use sv_pure? Lets get rid of some cheate

Unread postby Kenz.. » 3 Jan 12, 5:35 pm

KillGamers wrote:
Kenz.. wrote:I dare say so, Do they care, I doubt it :P


Clearly not as they are not doing much about it!!



Yeah you will have to remain patient until the next update. Valve will be onto it, There is a few tweaks they need to do so they are probably working on it.
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Re: Can the servers use sv_pure? Lets get rid of some cheate

Unread postby negdriver » 8 Jan 12, 12:11 pm

I like custom skins :(
I have not failed. I've just found 10,000 ways that won't work.

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Re: Can the servers use sv_pure? Lets get rid of some cheate

Unread postby Kenz.. » 8 Jan 12, 12:14 pm

negdriver wrote:I like custom skins.



it wont change anything, just textures and models, It won't make a difference with cheaters unfortunately.

with you neg
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Re: Can the servers use sv_pure? Lets get rid of some cheate

Unread postby bizadfar » 10 Jan 12, 1:41 pm

Kenz.. wrote:
negdriver wrote:I like custom skins.



it wont change anything, just textures and models, It won't make a difference with cheaters unfortunately.

with you neg


The function of the server variable is all in the name. It's actually well named and should be easy to understand.
Pure - pure CSS. No dodgy skins, materials. Pure, vanilla good ol CSS.

If anyone wants to use Wallhacks now, it's harder and they'll need to use something that has a high chance of VAC detection. Usually those software "packages" are loaded with other things such as trigger/aim bots.

This is an awesome move. I'd take less simpleton cheats every single day than custom skins.

Even though it is the holiday season, it's pretty funny to see 46.7mil people return. Hope they learned their lesson and don't get tempted again.
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Re: Can the servers use sv_pure? Lets get rid of some cheate

Unread postby Kenz.. » 10 Jan 12, 6:51 pm

bizadfar wrote:
Kenz.. wrote:
negdriver wrote:I like custom skins.



it wont change anything, just textures and models, It won't make a difference with cheaters unfortunately.

with you neg


The function of the server variable is all in the name. It's actually well named and should be easy to understand.
Pure - pure CSS. No dodgy skins, materials. Pure, vanilla good ol CSS.

If anyone wants to use Wallhacks now, it's harder and they'll need to use something that has a high chance of VAC detection. Usually those software "packages" are loaded with other things such as trigger/aim bots.

This is an awesome move. I'd take less simpleton cheats every single day than custom skins.

Even though it is the holiday season, it's pretty funny to see 46.7mil people return. Hope they learned their lesson and don't get tempted again.


That is the point, They don't learn there lesson and continually cheat.

My point is, Cheaters ruin the game for everyone why ruin it for the people who don't and vamp there game up?

They will still show signs they are cheating and be banned.

For some good move for others not so good.
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Re: Can the servers use sv_pure? Lets get rid of some cheate

Unread postby bizadfar » 10 Jan 12, 10:14 pm

The main cheaters exploiting sv_pure 0, are at maximum, wallhackers. Nothing more. Those guys using bots, recoil/spread manipulation are using a higher level cheat method which is totally different. Simply speaking, sv_pure 2, is a very good low level anti-cheat guard. I would be more inclined to call it a prevention mechanism.

To explain in a nutshell, all you have to do is download models or maps (what we call skins) and throw them in your cstrike folder, then join a sv_pure 0 server. I haven't submitted a demo yet but one particular guy was blatantly walling and immediately after this svar change, his ability drastically was reduced. It may be the same guy who opened this thread, who knows. Though since he's not doing it anymore, I'd figure I'll let him be unless he acts like a wise guy over the mic etc. Just a note, that guy was hilarious. He knew where people were and would always mistime his strafe awp shot peek. So he'd shoot while moving and the bullet who go astray. He'd repeek something like 4-5 times and eventually get snapt.. was f'ing hilarious. :lol:

The advantage is, there is barely any cheaters on CSS#7 anymore. No one calls walls, barely anyone looks suspicious. Whereas before, there were regulars that I personally held in high suspicion. Some demo'd and sub'd. Some you couldn't quite catch since they rarely make mistakes and blow their cheats wide open. I keep track of a few STEAMIDs to avoid those re-aliasing and I've noticed some of them are gone. I'm willing to bet these peeps are gone, not just on holidays, but gone for good.

That is, until they find a hack that does the same thing but only this time it's a totally different type of software manipulation. This is where VAC steps in, that's the kind of stuff VAC picks up and bans. I have no financial benefit in reading the Valve developer wiki but with my training and experience, I can probably assume fairly accurately what's going on and why these decisions were made. If I had to list a few methods of alternative cheating (don't worry, noobs probably won't get anywhere with these - and if they were successful, it'd be blatantly obvious) are probably packet altering (sniff->redirect/manipulate), memory address variable manipulation. VAC may detect things like that, because that's exactly what it was engineered to combat. VAC doesn't know if people are using dodgy skins because that's not it's job. Their solution to it was probably half-assed but simple; sv_pure. Let's leave it to the server admins to decide. Just a side note - I don't remember exactly, but sv_pure was not an option in the original CSS at release.

Believe me when I say other game genres apart from FPS have much higher difficulties to cheat in and to also detect! There are a lot of VAC-like/EAC projects out there for those games designed by 3rd parties, and they do a pretty fine job. FPS you can make an accurate judgement while observing cheaters in my opinion. WHereas something like simracing, it's nowhere near as easy via observation. Some people are just ridiculously quick. There's money and fame involved in that and people don't "LAN" with that type of game.

Punkbuster back in the CS1.x days was the same thing! What a blast from a past that is. Horses for courses. Same principle applies to the type of cheats and the type of detection/prevention. I think PB is still around but moved on from a 3rd party non-profit project.
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Re: Can the servers use sv_pure? Lets get rid of some cheate

Unread postby br0d » 1 Feb 12, 12:27 pm

I see no reason not to use sv_pure on most servers. Maybe leave it off a couple servers for the tiny minority that may want to use legit custom skins.
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Re: Can the servers use sv_pure? Lets get rid of some cheate

Unread postby vic » 8 Feb 12, 9:13 pm

sv_pure 1 for public server(for custom skin,sound etc, allowed on server), sv_pure 2 for competive war.
for custom file (sv_pure 1) need this in file pure_server_whitelist.txt:
path/file allow_from_disk
or for max check using this:
path/file check_crc
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Re: Can the servers use sv_pure? Lets get rid of some cheate

Unread postby BlaZe42 » 11 Feb 12, 1:32 pm

we know all about the sv_pure 1 option, while it is a possibility in the future we currently have no whitelist in the making
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Re: Can the servers use sv_pure? Lets get rid of some cheate

Unread postby vic » 11 Feb 12, 11:52 pm

you know a lot, but nothing doing. your servers are primitive.
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Re: Can the servers use sv_pure? Lets get rid of some cheate

Unread postby Cozi » 12 Feb 12, 7:02 am

vic wrote:you know a lot, but nothing doing. your servers are primitive.


vic,

If our servers are so "primitive" feel free to go play on more "advanced" servers.

While I understand you are only trying to give suggestions on how we can improve our servers, we won't be changing everything based of 1 persons ideas.

I am more than happy to make changes to the servers if I feel they will benefit the community or there is a high enough demand.

From now on I ask if you have any further suggestions regarding our CS:S servers rather then creating more threads please submit them here and I will take them into consideration.
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Re: Can the servers use sv_pure? Lets get rid of some cheate

Unread postby vic » 12 Feb 12, 9:24 am

Cozi wrote:If our servers are so "primitive" feel free to go play on more "advanced" servers.

predictable
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Re: Can the servers use sv_pure? Lets get rid of some cheate

Unread postby CrazyMonkey » 12 Feb 12, 9:28 am

vic wrote:
Cozi wrote:If our servers are so "primitive" feel free to go play on more "advanced" servers.

predictable


Predictable response.

Seriously, lose the attitude, and some of your suggestions might be taken on board.
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Re: Can the servers use sv_pure? Lets get rid of some cheate

Unread postby Wolfstar90 » 16 Feb 12, 12:27 pm

You guys do realise you can put it on sv_pure 1 and still have custom weapon/player skins, just not walls etc, right?

To be honest there's never really been a reason to put it on 0, almost every other Australian server provider that I've played on (and that's most of them) has it on at least 1. I do like how the majority of admins are arguing against making their jobs easier. Sure, changing it from 0 won't stop everyone from cheating, but transparent walls are by far the easiest way to gain a huge advantage on GON servers because VAC will never, ever ban you for it as it doesn't detect skin changes like that. Its even quite hard for admins to detect if the person is trying to look legitimate. This may push some people into using 3rd party program hacks, but these are far easier to detect and VAC will often ban these people. There's pretty much no downside in enabling sv_pure 1.

Also I'm not sure I like the implication that a 10:1 ratio means someone is hacking. Some people have played this game for a huge amount of hours are incredibly good because of this. Not everyone that's considerably better than you is hacking. Remember that.
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