Full rotation servers - New maps :)

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Re: Full rotation servers - New maps :)

Unread postby Cozi » 10 Apr 12, 9:35 pm

akira675 wrote:I'd advocate for the removal of cs_compound..


While I do agree with you it raises my concerns while back when I removed cs_assault where do we stop? Do we then also remove Italy/D1 for being so 1 sided?

I like the idea of having cs maps in the rotation because it does break things up a little but and I don't think turning it into a pure de server is a good thing (which is the way I see it going if we continue to remove)

What I would love to see is some more balanced cs maps suggested. Office imo works really well (hence why its played so much) but previous suggestions like 747 and siege are fairly unbalanced maps.
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Re: Full rotation servers - New maps :)

Unread postby akira675 » 10 Apr 12, 10:10 pm

Alright, I did some digging..
I've basically just browsed for very high rated / highly positive commented maps. I haven't the time to actually download and run around any of these tonight (maybe tomorrow), but if people are serious about some new cs_ maps, take a look.

They all support 32 or more players and (from the screenshots) looked well themed and textured. The main sticking point would be balance, how to test that?

cs_siege remake.
cs_militia reskin.
cs_parkhouse.
cs_northtower.
cs_frozen.
cs_desperados.
cs_meridian.
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Re: Full rotation servers - New maps :)

Unread postby radu123 » 11 Apr 12, 8:19 am

i think we should forget about the idea of 'balance'. none of these maps are balanced, not a single one, and whilst perhaps a few come fairly close, that dynamic is lost when it's a 16v16 match. if you truly want balanced maps, you have to go to RTS or DM games, where the maps are mirrored to ensure balance. but that isn't the point anyway, because this isn't a competitive ladder, this is a public server, created for one purpose: fun. and that's what it is, the majority of the maps are indeed fun, and at the very least offer quite a different gaming experience from the other (except perhaps dust / aztec / prodigy). hell, half the fun is the imbalance, and how a team has to overcome it and complete the objective. that's why the objective are being defended in the first place. if the maps were perfectly balanced, it would probably be a stalemate

nonetheless, removing more maps would be bad idea. dismiss it. we've got a good rotation and flow to the maps

in regards to the maps you recommended, that version of militia looks terrible, and considering you're an advocate for balance, i think that you're going to hate it. look at that first screenshot, out the front of the house. no cover or camouflage at all, and a larger space to traverse before you reach the house. as someone who plays terrorists almost exclusively, i can say i'd much rather the old version, because what's exactly what it fixed - more cover, a more realistic setting, and more fun.

parkhouse looks like it could have intense, fun moments. northtower barely gives us a glimpse of the actual gameplay area, and if those gigantic open spaces are part of it, it will undoubtedly suck. frozen looks similar to parkhouse (and militia, in fact), another estate that needs to be defended, but again, could be fun and frantic. meridian looks terrible and cartoony, and desperados looks interesting. reminds me of helms deep (from lord of the rings), i imagine it's probably going to be quite favoured towards terrorists

if it were a poll:

siege (dunno, never played the original enough)
militia reskinned (hell no)
parkhouse (yes)
northtower (no)
frozen (yes)
meridian (hell no)
desperados (yes)
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Re: Full rotation servers - New maps :)

Unread postby vic » 11 Apr 12, 3:23 pm

i'm post excellent balanced maps FOR 32 PLAYERS PUBLIC.
this map testing and using on top europe server.
you special ignoring?
you like kids.
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Re: Full rotation servers - New maps :)

Unread postby akira675 » 11 Apr 12, 3:35 pm

I believe the issue is that people are interested in more cs_ maps. Only two of the maps you listed where cs_ however, and I don't see why they would be ignored.

Perhaps its more childlike to assume that admins acting on their own time would instantly implement everything you ask for.
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Re: Full rotation servers - New maps :)

Unread postby vic » 11 Apr 12, 6:39 pm

akira675 wrote:I believe the issue is that people are interested in more cs_ maps.

not people, only administrator ;).
all championship using only de map.
all public using 90% de_ and 10% cs_ , this norm.
administrator this server not have good skill and expirience. cheater was have 1st place on rank system, while vac ban him. what else can you say??
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Re: Full rotation servers - New maps :)

Unread postby Cozi » 11 Apr 12, 10:01 pm

vic wrote:i'm post excellent balanced maps FOR 32 PLAYERS PUBLIC.
this map testing and using on top europe server.
you special ignoring?
you like kids.


vic this is not europe and just because something works well in other country doesn't mean it must work well here. If it were that easy to setup a top server by just putting those maps in why hasn't any server provider done it already?

I am not ignoring you at all if you actually read my post:

Cozi wrote:
vic wrote:Cozi, you download my mappack?


Nope not yet, won't get to these till next week.


As far as I am aware its still next week and you need to keep in mind this is not my job and I do have a life. I will get there and have now downloaded the maps.


vic wrote:
akira675 wrote:I believe the issue is that people are interested in more cs_ maps.

not people, only administrator ;).
all championship using only de map.
all public using 90% de_ and 10% cs_ , this norm.
administrator this server not have good skill and expirience. cheater was have 1st place on rank system, while vac ban him. what else can you say??


This is not a championship, its a public server. What you have done ever since you found this forum is push your own suggestions (with minimal support from any other community member) and complain when we do not implement them because you think they will work. If you continue to personally attack me or the admin team I will not hesitate to remove you from these forums and not take any of your suggestions on board. To be honest I find a lot of you comments rude and somewhat insulting. All I ever do is try to implement changes that the community want and will add benefit to the game/servers. To say I only change what I want is incorrect, show me one change I have ever made without prior suggestion from a community member.

I will be going through all maps suggested and making sure they are suitable. If you really want to know what that means things I look out for are:

Working radar - a lot of old maps radar is broken
Glitches/exploits - Planting bomb in places they cannot be defused etc
Its somewhat balanced - Understand there have been comments around balanced maps and 32 players but there are clear unbalanced maps like Assault which are never fun to play
Spawn points - Do I really need to explain?
Polished - No one likes playing a crappy looking textured map and needs to be finished
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Re: Full rotation servers - New maps :)

Unread postby vic » 11 Apr 12, 11:17 pm

Cozi wrote:Working radar - a lot of old maps radar is broken
Glitches/exploits - Planting bomb in places they cannot be defused etc
Its somewhat balanced - Understand there have been comments around balanced maps and 32 players but there are clear unbalanced maps like Assault which are never fun to play
Spawn points - Do I really need to explain?
Polished - No one likes playing a crappy looking textured map and needs to be finished

1.radar working
2. no glitches, maps testing 3-8 years, this enough.
3. i write how many spawn every map (ct and ter side), special for you. not see? ok, all map have minimum 32 slots.
4. this map balanced, not small, very interesting. making for 32 and more slot public server. more balanced like compound, prodigy, dust,italy,tides ...
5. normal texture.

todey after i say "removed removed, using private cheat" admin say me "shutup or ban".
I turn out it strongly I offend. And that that values offend me it certainly has no. removed I write to me "I know administrators, on it ban to me will not be. Very interesting. ok, fo this cheater, vac ban him.
I did not use dialogue with players by means of a sound, now I have disconnected also a chat in game.I have disconnected a chat itself, it turns out to offend me in a chat it is authorised, and here it is forbidden to me. Interesting rules. Actions of the administrator are very interesting, and display as a whole a situation on the server and a forum. And after I told it to you about that that on the first place in statistican cheater,and any response while vac have not produced ban.
In dialogue with you I as have understood that while I will not tell what you a clever and having wide experience, until then you will simply ignore me or and than that is worse ban.
And if it are pleasant to you small, silly, disbalans maps, and cheaters on the first positions in stats that start up and will be. I will not write more, I do not see sense. I wanted to make this server it is not necessary better as there was to you it. Please put one map from my list, they are too bad for your server. I was mistaken, I am sorry.good luck.
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Re: Full rotation servers - New maps :)

Unread postby Cozi » 11 Apr 12, 11:27 pm

vic wrote:todey after i say "removed removed, using private cheat" admin say me "shutup or ban".
I turn out it strongly I offend. And that that values offend me it certainly has no. removed I write to me "I know administrators, on it ban to me will not be. Very interesting. ok, fo this cheater, vac ban him.
I did not use dialogue with players by means of a sound, now I have disconnected also a chat in game.I have disconnected a chat itself, it turns out to offend me in a chat it is authorised, and here it is forbidden to me. Interesting rules. Actions of the administrator are very interesting, and display as a whole a situation on the server and a forum.


Hang on so you feel the need to abuse another players because you think they are cheating and then the admin warns you and you feel offended? At no stage did the admin tell you to "shut up" the warning was "vic if you continue to abuse players you will be banned"



vic wrote: And after I told it to you about that that on the first place in statistican cheater,and any response while vac have not produced ban.
In dialogue with you I as have understood that while I will not tell what you a clever and having wide experience, until then you will simply ignore me or and than that is worse ban.
And if it are pleasant to you small, silly, disbalans maps, and cheaters on the first positions in stats that start up and will be. I will not write more, I do not see sense. I wanted to make this server it is not necessary better as there was to you it. Please put one map from my list, they are too bad for your server. I was mistaken, I am sorry.good luck.


I have explained many times to you, we will not be banning someone based of our stats page, a demo is required for all cheating bans. If you think someone is hacking record a demo or call an admin its fairly simple. If you want to discuss this any further please feel free to pm me. Any further posts in this topic that are not related to additional maps or feedback for the full rotation server will be removed.
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Re: Full rotation servers - New maps :)

Unread postby B-REX » 17 Apr 12, 6:02 pm

de_aztec
de_season
de_cbble
de_port
de_prodigy
de_frost
cs_office
de_chateau
de_dust2
de_scud_pro
de_piransei
cs_compound
de_port
de_losttemple_pro
de_train
de_tides
de_inferno
de_nuke
cs_havana
cs_italy
de_dust

I reckon you should maybe shuffle the actual cycle order...a large majority of the heavily biased maps are towards the end of the rotation. Always dread getting into the server at inferno
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Re: Full rotation servers - New maps :)

Unread postby radu123 » 18 Apr 12, 3:57 pm

then don't? it seems that, like me, you hate the heavily biased maps. well that's ok, the slower / stacked maps, like dust, aztec and inferno, are clumped together in the 'nether region' of the rotation

that way, people who enjoy that style of gameplay can enjoy it, those of us who hate it can easily avoid it, and the maplist maintains the excellent flow it has now

it would be unbelievably awful if the rotation was shuffled so that every second map took on those characteristics. what would be achieved? what would be the actual point of the shuffle you suggest, besides slowing down the ENTIRE rotation, rather than a portion of it?

and for the record, my friends, compound isn't even close to heavily biased. i'd say it's my best, or second best map after port, and whilst perhaps it's a little t-favoured, cts have many opportunities and advantages if they just use a little teamwork. a mass gate, crates or wall rush works wonders. and when cts start camping spawn, they get really tightly entrenched, so that it ends up in their favour. cts with awps in spawn, watching a few key spots, are almost impossible to dig out

ps i may have already said this before, but i'll say it again, great work on the inclusion of scud_pro. really interesting map, close to perfectly balanced, and the final score is almost equal rounds won for ct and t
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Re: Full rotation servers - New maps :)

Unread postby B-REX » 18 Apr 12, 4:00 pm

You can say teamwork will win any of those biased maps mentioned.....but guess what, 90% of the time your with a bunch of people that simply just wont listen
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Re: Full rotation servers - New maps :)

Unread postby radu123 » 18 Apr 12, 4:03 pm

i completely agree, but you'll find cts rushing far more often on compound than ts rushing on dust. and you'll never find ts dominating dust, just 30mins ago cts smashed compound

but further, the map design on compound isn't anywhere near as punishing as on dust. i mean, on dust, cts even get to the corridors quicker than ts...just wtf can ts really do?

that's where valve succeeded on their new maps, compound and port, they introduced a larger scale and made them more 'real life', so that players have about a dozen options on how to play a map, rather than running down one of three corridors with a large box or two for cover
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Re: Full rotation servers - New maps :)

Unread postby PcMadness » 14 Jun 12, 3:45 am

I'm pretty sure I can fix up those custom maps you found problems with Cozi. I had a look at Dust3 but couldn't see the area you were referring to.

As for the rotation, I really think cs_compound has to go, it empties the server, and if you don't have an AWP then theres no point even playing. I'd also be up for a -NoSnipers full rotation server actually, it might help with the insane amount of one sided matches that are happening.



Oh, I'm Pc_Madness - Yarr! Phill in game (memberlist.php?mode=viewprofile&u=46808) btw, I'm not some random. :p Lost my forum password. :(
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Re: Full rotation servers - New maps :)

Unread postby akira675 » 14 Jun 12, 10:48 am

PcMadness wrote:Lost my forum password.

Don't suppose you remember the Account name? I originally signed up for this site years ago, then had a hiatus of about 2 years of never logging in.. I could remember my account name, but nothing else, not even the email I signed up with. Sent a support request and my account was still around, turns out I'd signed up with a realllly old home email address with dcsi. >.>
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