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Version 2.5.1 (Intrepid Fixed) stable Windows release of AssaultCube Reloaded, a free-and-open-source first-person-shooter aimed at improving its predecessor, AssaultCube.
This game combines the best of all worlds. Realism from Battlefield, anti-cheat from the Quake engine, perks from Call of Duty, and fast-paced gameplay with a low system footprint from AssaultCube.
Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source.
If you are using Mac or other operating systems, download the Linux package. Try to compile it. If it fails, download a virtual machine.
The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included)
If you use the default maprot or any maprot, you need to fix it
Well, 2.5 was a failure, so this release shall fix it
Fixed knife range bug
Fixed scoping in spectator
Fixed revoke/giverole vote strings
Fixed confirm locations for mid-air kills
Vampire HP capped at 300, random 1/3, 1/4, or 1/5 damage return
ADS will keep some spread for all except snipers
RPG range increase (4 to 5 m), damage increases (100-5 to 120-10), accuracy decreases
More recoil when ADS (compared to before)
Fixed self-healing in real mode
The console killfeed can be disabled.
Secondaries switch to the primary if out of ammo
Fixed the text chat bug (when a message is too long)
The master-server no longer checks nicknames
Knifing -> Demolition (sword + RPG)
Sniping give you a sword
New perk3: Ninja - Counters Recon (instead of Recon cancelling Recon) + silent footsteps
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