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beta release of Fray, a simultaneous turn-based strategy game that eliminates the waiting involved with most turn-based games by introducing simultaneous play.
Fray is a gritty sci-fi game set in 2098, a world where civil society is on the brink of collapse. Three mega-corporations vie for control of the Earth and its remaining resources. In a world where most human interaction is confined to cyberspace, mankind has created a variety of virtual reality modules in which to escape the harsh realities of life and experience the full range of human emotions once known by generations past. Some modules are created for human enjoyment while others have been created to serve more devious purposes. One of the most pivotal virtual environments is the combat module, Fray.
Beta Release Notes
Beta Press Release
Beta 1 Changelog:
3D Models : Models for all weapons and correct textures have been added or updated.
FX : Missing trailshots have been added to weapon evolutions. Trailshot FX are still a work in progress and will be updated during Beta.
Gameplay : Added loyalty bonuses when choosing a corporation.
Gameplay : Added timer bonuses affecting character stances. Certain visual feedbacks are still missing.
Menus : Added a « Refesh » button in the game browser.
Menus : Added timer selection when creating a game (120/90/60 seconds between each turn).
Menus : Match end screen has been modified to show «achievements and player statistics. Design is still a work in progress.
Menus : Weapon levels are now shown in the « Configure Class » section.
Sound : All weapons and equipment now have the proper sound. Some bugs and polish remains and will be updated during Beta.
Environment : Changed Lightmapping on the map The Strike.
Gameplay : Changed balance on the T15D-Sawed, Granger 332 and Quake.
Gameplay : Changed the XP curve for the game. The first levels should be achieved much faster.
Gameplay : Precision has been changed. Precision is now 100% in optimal range and decreases depending on the precision stat of each character as the target is further away. (therfore less missed shots overall)
HUD In Game : Applied corrections to the contextual menu when you hold rirght click.
Gameplay : Auras now work correctly when bought as packs.
Gameplay : Corrected weapon and equipment evolutions.
Gameplay : Weapon damages are synchronized and there shouldn't be differences between players in the same game.
HUD In Game : Corrected action bar superposition during Resolution phase.
HUD In Game : Corrected the ready messages when players validate a turn.
Menus : Improved and polished fonctionalities in the menus.
For more information and to pre-order the game, please visit the official website at www.fray-game.com or visit Brain Candy at www.braincandy.fr
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