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In Dwarf Fortress, you can control a dwarven outpost or an adventurer in a randomly generated, persistent world.
03/30/2012 Released Dwarf Fortress 0.34.07
flux check in site finder should match with flux listing now
fixed various broken attacks with the older animal people
mood dwarves ask for metal bars correctly and it says "bones" instead of "body parts"
displayed gender for some items that were showing up as duplicate entries
gender in kill list (duplicate entries again)
displayed medical dates correctly
season announcement appears with correct date
correct year will show up on announcement screen
opposition to life now overrides peace with wildlife
fixed some tile capitalization
added some fish teeth
other raw tweaks
listed ghost/slab number/burial state in engraving selection list and stuck announced ghosts without an engraved slab on the very top
made animated corpses that collapse still count toward putting down ghosts when buried
stopped undead from getting werecurses -- generally made animation/ghost/acquired tags count for more in targeting
limited number of hunting/vampire kill crafts
stopped vampires from bragging about their kills
husks have more information removed (pasture/pet/some job info/etc.)
init option for labor setting based on either unit type (like it is now) or specific skills (new default)
made dwarf immigrant equipment based on labor setting rather than unit type
can make slabs for missing people, once missing has been announced (or after reclaim)
fixed blank memorial names
stopped people from dropping random crafts/weapons on edge of map again...
people should more consistently bring axes, picks, crossbows, quivers, ammo... and not drop them
fixed crash from sites on the edge of the map
imported saves from 34.05 and earlier will have eggs that produce tame hatchlings (instead of semi-wild)
fixed broken animal overall training scrolling
fixed crash from importing old active adventurer saves (should be fine if you just retire your adv. then import then unretire)
stopped crash from body transformations on certain critters (werebeast thrips man, for example)
removed negative clothing thoughts for children
disallowed moods on dwarves that are leading animals
fixed some mannerism pronouns
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