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Beta patch for ARMA 2: Operation Arrowhead.
Important information on the beta patch can be found on the official forum.
(current patch candidate)
 Improved: Animation interpolation no longer shortening hands.
 Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
 New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
 New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
 Improved: Improved helicopter AI formation flying and collision avoidance.
 Fixed: MPEvents were not synchronized to clients after respawn.
 Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
 Changed: Event handlers evaluation
 Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
 New: addBackpackCargo script function
 New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
 Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)
 New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
 Fixed: Join group changes unit's side
 Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
 Fixed: execVM with a zero sized file has freezed the game.
 Fixed: Switching vision mode with fire mode
 Fixed: AI equipped with TI see through smokes
 Fixed: Commanding units with aiming deadzone
 Fixed: crash on server when loading ban.txt
 Fixed: crash in Ka52 while player as gunner
 Fixed: Shadows sometimes disappered, esp. when sun was behind a player.
 Improved: changed tank AI driver behaviour
 New: Better clients bad CDKey checking on server.
 Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
 Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
 Fixed: Airplanes HUDs projected into infinity.
 Improved: Tracers visible in all directions.
 Fixed: Unable to connect to servers with equalModRequired.
 Fixed: AI stuck while in combat/stealth mode
 New: Explosive shells penetrate bushes; Fixed: FireAtPosition aimpoint
 Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
 New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
 New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
 Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
 Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
 New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
 Experimental: TCMalloc used as a memory allocator.
 New: Aircraft now auto-trims at high speed to prevent climbing.
 Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
 Fixed: Transport waited for dead unit to get out.
 Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
 Fixed: Decreased tank sliding.
 Fixed: Sonic Cracks and Tracers not working in multiplayer
 Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
 Fixed: crew getting killed in vehicles driving from hill/slope
 Fixed: Audio unsupported sample frequency error
 Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
 Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
 Fixed: Unit in vehicle could not open gear in map.
 Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
 Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
 Fixed: Dead player bodies disappeared after respawn.
 New: Repair vehicle and deactivate satchel charge action for enginner.
 Fixed: EEIncomingMissile event parameter
 New: Added scripting function disableTIEquipment.
 New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
 Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
 Fixed: AI vision was not affected by light sources.
 Fixed: Birds were heard inside of a closed vehicle.
 Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
 Fixed: TI was red instead of B/W with some settings and graphics cards.
 Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
 Fixed: Disabled debugging message "Added texture headers from file"
 Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240) Fixed: Fog and sky colors did not match when dark. Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051) Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374) Fixed: Improved game stability with a small page file. Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
 Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction
 Fixed: C130 was crashing on takeoff.
(data changes in beta patch)
* tweaked airplanes radars.
(added all changes from last Arma2 beta patch)
 Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
 File cache size increased a lot on systems with 4 GB RAM or more.
 Fixed crash http://dev-heaven.net/issues/11097
 Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
 Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
 Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
 Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)
 Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147
 New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
 Improved: File handle management when more then 448 pbos are present is now more efficient.
 Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
 Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
 Fixed: Some objects were shortly "flashing" while changing LODs.
 Improved: Increased dynamic cloud layer visibility.
 Fixed: Shadow artifacts visible on some windows while moving.
 Fixed: Car horn not played in MP
 Fixed: Transient z-fight-like shadows artifacts while zooming.
 Fixed: AI vision was too good on moonless nights.
 Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
 New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
 "enablesimulation" fixed on dedicated server
 VoN volume slider
 Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
 Reduced parallax map artifacts on sloped terrain.
 HDRPrecision 16 or 32 respected when users selects it and card supports it.
 MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
 Fixed: AI is now able to take off with Camel airplane addon.
 Improved AI airplane landing from very high altitude.
 Optimized: Grass not rendered when flying high and fast, should reduce stutter.
 New: Units report when reloading in combat situations.
 New: Units report when throwing grenades in combat situations.
 Fixed: AI Units called "covering" repeatedly while reloading.
 "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
 Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
 New: Scripting function hideObject.
 Fixed: Shining glasses on head preview in "edit player" menu.
 Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
 Improved: AI airplane now aiming at the ground targets using rudder as well.
 Fixed: Some AI airplanes oscillated sideways when flying slow.
 Fixed: Improved helicopter aiming with unguided rockets.
 Fixed: AT/RPG soldiers often missed targets.
 Fixed: Spatial weapon sounds
 Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
 Improved: "Invalid crew" config error no longer exits to desktop.
 Fixed: The voice over net speech was often delayed more than required.
 Fixed: The voice over net speech was often delayed more than required.
 Fixed: Window size/position was not stored after a change.
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