| Date added | 30/08/2006 | |
| Summary | Star Wars Jedi Knight II: Jedi Outcast Mac retail v1.0.3c patch | |
| Filename | jkiimacrevc.dmg | |
| Size | 4.58 MB | |
| Downloads | 27 | |
| Last downloaded | 91 days ago | |
| MD5 | 987856396e6c824b963d9bfd00f1f4e0 | |
| SHA1 | a726fe93e722da4cc303f068f4c535dbef2cf762 |
2 Vote/s
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| Website | http://www.lucasarts.com/products/outcast/ | |
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| Description |
| Star Wars Jedi Knight II: Jedi Outcast by Raven Software - Mac retail v1.0.3c patch This is an official update for Jedi Knight II. It will fully update any previous version of Jedi Knight II to version 1.03 / 1.04 Rev C. It is recommended for all users. This update contains the following changes: - Jedi Knight II is now a universal binary. Mods that use code DLLs will likely have to be rebuilt as Xcode-based universal binaries. - Now uses Apple's version of OpenAL, which allows for true 3D audio. Update: Jedi Knight II, version 1.0.3b Issue This update fixes and improves a number of things, see below for more details. To install it, just copy the new applications into your game folder (one application each for single player and multi-player). Discussion What update v1.0.3b does: - Fixed visal glitch with About box - Added 'carb' resource for GameRanger - Fixed stability issues when switching maps or loading levels - hopefully for real this time. - MP app no longer draws the background to the Mac console window improperly on 10.3.x. What update v1.0.1 does: - Fixed KP_EQUALS in the key binding. - Fixed "invalid enumerant" error when running on an older version of the Mac OS with older ATI drivers. - Holding down the shift key when launching the game will now prompt for a command-line. - Users with one-button mice now have the option to map ctrl-clicks as the second mouse button. This is useful mainly for the force-powers configuration screen in the multiplayer app, where right-clicking subtracts force points. To change this setting, hold down the option or command keys when launching the multiplayer app. - Mac JK2 didn't tolerate buggy 3rd party mods very well. Loosened this up a bit, and as a result the Dark Forces mod should now work properly if placed in the regular mod location of ~/Library/Application Support/Jedi Knight II - Fixed crashing issue when automatically downloading custom maps in the MP app. - Fixed sporadic crashing when loading a level. |
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