| Date added | 18/07/2009 | |
| Summary | Call of Duty: World at War v1.4 -> v1.5 Patch (Map Pack 2) | |
| Filename | CoDWaW-1.4-1.5-PatchSetup.exe | |
| Size | 974.17 MB | |
| Downloads | 6251 | |
| Last downloaded | 7 days ago | |
| MD5 | 3e2aa611d7cb13727681c94a48a6b63d | |
| SHA1 | 4f2feda8e3b95332afd006e4094833e5447e79ba |
6 Vote/s
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| Website | http://www.callofduty.com/ | |
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| Description |
| Patch notes: 3 new MP maps: Banzai, Corrosion, Sup Pens! 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa! CO-OP hosts can now kick players from their lobby Improved dog spawning in MP Addressed an issue with Zombie pathing Fixed an instance of the player model displaying incorrectly Some unhandled exception errors have been addressed Improved server browser’s refresh functionality when the Source is set to ‘Favorites’ Added support for CODTV “cg_DrawFPS 1” now only displays FPS and cg ms/frame Added RCon command "teamstatus" to display players’ team information Mods: Added joinsquad script function Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error Mods: Increased the amount of mods displayable in the Mods menu Mods: Fixed a crash related to the mod.arena file |
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6 Vote/s