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Date added 12/06/2009 Sid Meier's Civilization IV: Beyond the Sword Patch v3.19
Summary Sid Meier's Civilization IV: Beyond the Sword Patch v3.19
Filename Civ4BeyondTheSwordPatch3.19.exe
Size 165.26 MB
Downloads 389
Last downloaded 57 days ago
MD5 c45f6e028f51db2386120a5861eabe7c
SHA1 ce67243a8c6d3565aac915e4d3caaa827f811ef3 5 Vote/s
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Description
Full Change List:



- Info screen always shows demographics when espionage is disabled



- Players can no longer receive obsolete resources through trade



- Fixed bug where culture obtained through espionage was 100 times lower than intended



- AI player better evaluates his situation before voting for a ban on nuclear weapons



- Fixed a few AI civic evaluation bugs



- AI changes civics during Golden Ages



- Fixed bug with AI not knowing how close its cities are to other players



- Re-enabled Foreign Advisor "Glance" screen



- Fixed Team Battleground map script to distribute hills better and work around team-counting problem



- Civilopedia lists buildings that replace a given building



- Barrage promotions no longer available to units without the ability to already cause collateral damage



- Conquistador ignores walls, to be consistent with Cuirassier



- Fixed AI defender bug for newly captured cities



- Build-specific production modifiers are no longer counted for overflow gold calculations



- Building or destroying a fort now properly refreshes resource connections



- Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add



- Fixed event triggering on a dead unit



- AI uses Warlords to make super-medic units



- Better AI decision-making related to damaged air units



- Better AI use of missiles to disconnect enemy resources



- AI evacuates ships and planes from cities in danger



- AI no longer joins Great People to cities in danger



- Fixed bug where AI Great Engineers would hurry Wonders in other players' cities



- Spies no longer interrupt their mission when moving next to an enemy unit



- Fixed map generator bug for water starts



- Situations which invalidated Secretary General/AP Resident now force the next vote to be an election



- Fixed team-counting bug that would cause some mapscripts to fail



- Moved some gamecore-specific code into the DLL



- Fixed cheat where you could apply a free tech from one game to another



- Diplomacy summary no longer claims that a civ is the worst enemy of a human team



- Groups on sentry awake based on best unit's vision rather than head unit's vision



- Hidden Nationality units can enter friendly rival territory when starting in a city



- Fixed bug where captured cities could give double bonus for the Apostolic Palace



- Fixed a bug in AI war declaration in exchange for technologies



- Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle



- Terrain height no longer affects aerial recon missions



- No Espionage option: no Free Great Spy from Communism, no espionage-related events



- Blockading AI Privateers can no longer sense invisible units



- Colonies no longer assume the name of an eliminated player
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