| Date added | 11/11/2008 | |
| Summary | Allied Intent Extended BF2 Mod Client v2.0 | |
| Filename | AIX_2.0_CORE_MOD.exe | |
| Size | 726.47 MB | |
| Downloads | 6678 | |
| Last downloaded | 9 hours ago | |
| MD5 | d6ccbdd5996bf7eb1967e738c48e58d1 | |
| SHA1 | 97ad30a2f1954781ebf4872dc4ea0e4f7135edcc |
7 Vote/s
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| Website | http://aixtended.com/ | |
| Download | ||
| Description |
| FEATURE LIST OF AIX - 100% Single Player and Co-Operative Support - 12 Custom Maps, 10 Dice remakes - 21 new aircraft - 34 custom hand weapons - 8 custom kit items - New United Nations army - Pickups kits and Gun crates - Resupply crates in maps - New AI strategies for more intense fighting - New bot capabilities such as being able to enter ribs and destroying commander assets - Complete Offline/local stats and ranks system with BF2SPCC GUI - New accuracy based scoring system for head shots and moving targets IIIa. PATCH 2.0 CHANGE LOG CONTENT CHANGES / ADDITIONS - Increased the number of Support class MG's (Saw's) around maps as pickups - Made Saw and PKM default support weapons on large open maps - Made Miniguns the default support weapon in more urban maps - Added a 32 infantry hill climb assault layer to Falklands - Added a rangefinder hud to the binoculars - Thanks to Panocha. - Added Foehammers Localization kill messages mod - New accuracy based scoring system by Scouty from the Wookie Sniper mod - New Sig552 Black Ops silenced variant - New Magpul Masada Rifle - New P90 silenced rifle with aimpoint scope - New Vss Vintorez sniper rifle - New Type97 rifle - New Type 97 MG rifle - New Hk416 Rifle - New XM8 skin - By popular demand, Wake_Island_2007 day map has been added to the mod. - New Map Operation Static - New Map Trident - New Map Hammer Down - New Jet Su-47 - New Vtol Jet: Yak 38 - New Jet Saab Viggen - New Seaplane Be-12 - New attack Helicopter Rooivalk - New Super Fighter Firefox - New Super Fighter F12X Blackbird - Included Dragon Valley Day version as Dragon Valley Moon lags on some systems. - Redid Karkands sky, lighting and storm effects - Brand new weapon animations thanks to new Developer Chad509 - UN Army now has all custom weapons - Changed Sharqi peninsula sky settings and fog. - Added Dalian Plant Map - Added Operation Greasy Mullet Map - Added City District Map - New Transport Heli - MH53j Pavelow And the epic testers bug list log BUG FIXES *** MAPS *** - Fixed a bug in Damocles that gave you negative scores for destroying commander assets - Fixed a bug in Daqing Dawn that stopped bots from destroying commander assets in SP mode. - Daqing Dawn: navmeshed temple roof to stop chinese paratroopers dying when attacking USTown; removed vehicle mesh from USTown runways - Removed sun flare in Wake Twilight - Added "Heli kill code when exited mid air" to Wake Twilight (stops abandoned helis on the map) - Fixed Easter Islands super slow ticket bleed - Also adjusted the areateamvalues for better ticket bleed across the board. - Fixed Missing carrier from Wake Twilight Minimap - Increased global lighting in Wake Twilight (reports of it being too dark on some monitors) - Fixed Karkand thunder sound - Fixed Karkands ambient sounds - Fixed double aircraft spawner on Wake at the Chinese airfield - Got bots to Auto-enter vehicles on the carrier's - Fixed an Error in Urban Jungle's sky texture cause crashes for ATI users - Dragon Valley Moon: removed steep navmesh link norwest of Docks; navmeshed temple roof - Dragon Valley fixed missing weapon crates - Fixed Zatar's ambient sounds - Damocles Northern Base and Chinese base now cappable - Trident: Wall MG's heights fixed. No weapon crates or pickups fixed. Fixed Fort lightmaps. Fixed Chinese runway not repairing. Removed hanging crate from crane due to dodgy lightmaps from Dice. - Karkand Stormfront: Removed weather manager because of server crashes - Archipelago: fixed visible border line in surrounding water. Fixed Envmaps. - Added extra vehicles to processing plant paraspawn CP and one xtra high paraspawn for humans. - Custom map strategies added to Operation Static. *** WEAPONS AND KIT ITEMS *** - Fixed handheld AA tracking and locking effectiveness - Decreased Minigun deviations and slight increase in damage (bots still have old settings) - Increased as50 sniper damage - New Modified slimline scope reticle on As50 - As50 reload sound and collisions fixed - Increased max number of projectiles in world for mines, claymores and flaretraps - 33% increase in distance volumes for all handweapons - replaced the pistol in all anti tank kits with an smg - Unlock containers re-inserted into kits.(So unlocks work on servers) - New reticle on the steyr aug - G36k Grenade Launcher deploy animation fixed - Fixed minigun rotation animations - Removed all run and sprint 'head bob' animations - Fixed UN army having pickup kit weapons poking through their bodies - removed mobile spawn point from mortar - Changed Sticky indendiary grenade to normal incendiary. Flame effect now works on a server. - Removed redundant unlock code from all pickups - Updated STG48's scope from texture only to geometry. *** VEHICLES *** - Fixed a bug with the ribs causing a debug crash - Removed Laser target from Ribs so jets can't laser target them - modified boat ai fire behaviour - Gave all jeeps smoke decoys for disrupting laser target lock on's - Gr.7 and AV-8B: modified collision so soldiers can't walk through the tailplanes - added gunner LG huds w/LG lock-status to Roc and Ghost Gunners (Roc's is in Russian) - repaired Ghost ai fire control - MiG-21m: mesh and texture update, repaired cannon sound path, added extra bomb mag, changed cannon material to common usage aircraft cannon material - ATV: changed networking to fix coop issues with micro-rockets - ATV: Increased manouverability in water - added clones of AIX jet variants as F16, MiG21 and Mirage to ensure backwards-compatibility with Allied Intent 0.2 maps - A-10 and A-10b: moderate increase to Avenger cannon damage - all appropriate aircraft: increased sound radius of guns, both fixed and turret. many MANY small weapon, ai, sound, and other changes. dream on if you reckon i'm going to list them all. - Increased radius of jeep music. - massive changes to AH-64 and AH-64g to reduce network lag and fix slight unwrapping error - netcode changes to some jets to cure 'gear down' issue over network - A-10, A-10b - Adjusted rockets to fire from both tubes simultaneously, adjusted harmonisation - AV8-B, GR.7 - Adjusted rockets to fire from both tubes simultaneously - MiG-23 - Removed netcode basicinfo from wings - Yak-38 - Corrected Desert texture - F-117a - New laser marker code that hopefully won't crap itself online - Rooivalk - Repositioned exit points, increased basictemp to 80/55 - e_marker_infantry - Removed 'small' smoke stream and set start delay - Be-12 - swapped passenger animsys - Rooivalk - adjusted fire-order/harmonisation of rockets, fixed alignment of HUD elements - Rooivalk - fixed sound loop bug in copilots cannon - ATV - new engine system - BE-12 now has fixed passenger positions. - Increased Notar minigun Heat - Increased Notar passenger minigun damage and rotation - Increased traction on all tank tracks - Added supply drop feature to the transport helicopters *** AI *** - Reduced the spinning bots issues - Fixed APC and tank firing behaviours - Fixed Soldier AI weightings that were causing indecisive/spinning bots. - Fixed spinning timebomb bots issue. - Fixed Bot drivers always refusing to stop when you ask for a lift - Updated map strategies and AI behaviours - Fixed Kit AI to be inline with Soldier AI and balanced all kit item AI for fewer conflicts in AI decision making. - new TransportPlane ai behaviour type - Fixed Idle bots *** MISC *** - Fixed a truck load of debug errors - Made the UN completely independant of the EU army files - Removed all redundant R&D files from the build. - Reduced sprint recharge time for soldiers - Updated weapon crates, fixed col's and added anti-air icon - Fixed materials causing negative damage when destroying enemy assets with some ordinance - Localized all map sky textures into common_client.zip - cross-referenced Asset PCO source and destination materials with other projectile and damage materials - Asset PCO: materials adjustment (in concert with those listed above) and redundant code removed - Fixed vehicle drop localization error - Moved minimap AIX icon so it doesn't rotate. - Added infantry only support to cq in gamelogicinit - All AIX custom weapons have unlocks icons added - All hud icons now compiled into completely new menu atlas - Develpers and testers added to the credits python file. - All AIX soldiers and weapons now appear in BFHQ Plus many many more fixes we've forgotten about :) The list below contains more info involving changes and fixes later in development of 2.0 for tester incrementals. 2.0 Patcher V4 - Increased uh60 miniguns damage - Fixed no MEC commander scan in Zatar - Added Heady's HMG updates and Localization updates - FFOLKES c4timebomb update - Added Forest skin to Bradley - Fixed Notar copilot minigun alt fire not spinning - Fixed Karkand 32 AT pickup out of box - Fixed Trident Pickups at bottom of Radar CP - New Kit AI file to stop spinning bots - Upped damage on hk416 - upped damage on g36k - Updated medals.py and medal_data_aix.py (stats mod) - Updated Milkor animations and textures - Added UN flags for end round screens - Fixed Karkand Vehicle drop crash - Fixed missing pickup boxes on Oman - Updated soldier AI from ffolkes - FX12 Texture updated - Updated Pave collisions - Fixed some texture UV errors on the pave - Fixed Mk19 camera so reticle lines up with iron sight and can actually see the full mk19 model now. - Fixed all mapping/texture errors on the fort staticmesh in Trident - New lightmaps gen for Trident - New BG menu video - Placed "Jeep Technical" in a few more MEC maps - Updated Bot names ;) - Remmed out all redundant altWeaponIcon Code - Fixed Vintorez and DSR reloads (animation issue) - Fixed Vodnik spawning for UN in OP Static 32 - Lowered and brought forward Pavelow Pilot camera for a better window view. - Fixed pavelow co-pilot hand positions - Put the berretta dds icon back into the menu client in the off chance it ever gets used in future - updated Chinese and Japanese localization files with all maps - Updated pavelow AI flight behaviour - moved external cameras back and added more exit points. - Added dummy file to logs folder in the stats mod to fix a mod load error on a fresh install - Shortened AIX_hk416 reload and sound - Rooivalk entry radius increased - Fixed tkoth gamemode on Trident 32 - Fixed missing pickup AA kit at rockfort (Oman 32) - Fixed missing pickup box for handheld AA (Oman64) - Updated BF2SPCC with widescreen support via new screen mode dropdown box - Updated Zatar surrounding terrain textures to fit bitter - Installer now has AIX images 2.0 PATCHER V3 - New Pavelow mesh - Damocles Vehicle Drop Fix - Init.con - Famas reload length fixed - M109 reload length fixed - ak5 reload length fixed - XM8 idle2 animation fixed - MGL140 tozoom animation fixed - MGL140 reticle view made smaller - New Daqing Dawn Navmesh - Daqing Dawn staticobjects.con updated - AH64 cannon more powerful - Fx12 itemindex 2 and 3 swapped - Firefox itemindex 2 and 3 swapped - Added Eotech to the Fs2000 - Updated Sig552 Eotech texture - Removed Type98 tank from Archi64 - Updated AIXAtlas0.dds - Fixed Tank huds hit indicators - AIX_atv2 updated AI updates - Rpg7 - at_mine - at4_mine - c4_explosives - c4_timebomb - USATP_Predator _______________________________________________________________ 2.0 PATCHER V2 - Copied Correct refinery staticobjects.con in - Re-copied Archi overgrowth files - Tavor reload sound amplified - Fixed MEC minigun pwnage - Updated Heady's UN and US pistols - Added Updated gpm_tdm.py _______________________________________________________________ 2.0 PATCHER V1 - field cannon projectile sound added - minigun ai tweaked - MEC minigun ai tweaked - M1a2 projectile looping added - Rutnk_T90 Projectile sound added - tnk_type98 projectile sound added - All tanks shell switch 2 secs - Added Mk19 Texture - Added Jeep technical - New ak5 texture - Hk416 2nd zoom level removed - Pavelow updated col meshes - Greasy mullet GPO's updated - Mig21 bundledmesh updated - Hind AI updated - weapons.ai |
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