Allied Intent Extended BF2 Mod Client v2.0

Filed under Allied intent on November 11, 2008 at 10:44 pm

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Description

FEATURE LIST OF AIX

- 100% Single Player and Co-Operative Support
- 12 Custom Maps, 10 Dice remakes
- 21 new aircraft
- 34 custom hand weapons
- 8 custom kit items
- New United Nations army
- Pickups kits and Gun crates
- Resupply crates in maps
- New AI strategies for more intense fighting
- New bot capabilities such as being able to enter ribs and destroying commander assets
- Complete Offline/local stats and ranks system with BF2SPCC GUI
- New accuracy based scoring system for head shots and moving targets


IIIa. PATCH 2.0 CHANGE LOG

CONTENT CHANGES / ADDITIONS

- Increased the number of Support class MG's (Saw's) around maps as pickups
- Made Saw and PKM default support weapons on large open maps
- Made Miniguns the default support weapon in more urban maps
- Added a 32 infantry hill climb assault layer to Falklands
- Added a rangefinder hud to the binoculars - Thanks to Panocha.
- Added Foehammers Localization kill messages mod
- New accuracy based scoring system by Scouty from the Wookie Sniper mod
- New Sig552 Black Ops silenced variant
- New Magpul Masada Rifle
- New P90 silenced rifle with aimpoint scope
- New Vss Vintorez sniper rifle
- New Type97 rifle
- New Type 97 MG rifle
- New Hk416 Rifle
- New XM8 skin
- By popular demand, Wake_Island_2007 day map has been added to the mod.
- New Map Operation Static
- New Map Trident
- New Map Hammer Down
- New Jet Su-47
- New Vtol Jet: Yak 38
- New Jet Saab Viggen
- New Seaplane Be-12
- New attack Helicopter Rooivalk
- New Super Fighter Firefox
- New Super Fighter F12X Blackbird
- Included Dragon Valley Day version as Dragon Valley Moon lags on some systems.
- Redid Karkands sky, lighting and storm effects
- Brand new weapon animations thanks to new Developer Chad509
- UN Army now has all custom weapons
- Changed Sharqi peninsula sky settings and fog.
- Added Dalian Plant Map
- Added Operation Greasy Mullet Map
- Added City District Map
- New Transport Heli - MH53j Pavelow


And the epic testers bug list log

BUG FIXES

*** MAPS ***

- Fixed a bug in Damocles that gave you negative scores for destroying commander assets
- Fixed a bug in Daqing Dawn that stopped bots from destroying commander assets in SP mode.
- Daqing Dawn: navmeshed temple roof to stop chinese paratroopers dying when attacking USTown; removed vehicle mesh from USTown runways
- Removed sun flare in Wake Twilight
- Added "Heli kill code when exited mid air" to Wake Twilight (stops abandoned helis on the map)
- Fixed Easter Islands super slow ticket bleed
- Also adjusted the areateamvalues for better ticket bleed across the board.
- Fixed Missing carrier from Wake Twilight Minimap
- Increased global lighting in Wake Twilight (reports of it being too dark on some monitors)
- Fixed Karkand thunder sound
- Fixed Karkands ambient sounds
- Fixed double aircraft spawner on Wake at the Chinese airfield
- Got bots to Auto-enter vehicles on the carrier's
- Fixed an Error in Urban Jungle's sky texture cause crashes for ATI users
- Dragon Valley Moon: removed steep navmesh link norwest of Docks; navmeshed temple roof
- Dragon Valley fixed missing weapon crates
- Fixed Zatar's ambient sounds
- Damocles Northern Base and Chinese base now cappable
- Trident: Wall MG's heights fixed. No weapon crates or pickups fixed. Fixed Fort lightmaps. Fixed Chinese runway not repairing. Removed hanging crate from crane due to dodgy lightmaps from Dice.
- Karkand Stormfront: Removed weather manager because of server crashes
- Archipelago: fixed visible border line in surrounding water. Fixed Envmaps.
- Added extra vehicles to processing plant paraspawn CP and one xtra high paraspawn for humans.
- Custom map strategies added to Operation Static.

*** WEAPONS AND KIT ITEMS ***
- Fixed handheld AA tracking and locking effectiveness
- Decreased Minigun deviations and slight increase in damage (bots still have old settings)
- Increased as50 sniper damage
- New Modified slimline scope reticle on As50
- As50 reload sound and collisions fixed
- Increased max number of projectiles in world for mines, claymores and flaretraps
- 33% increase in distance volumes for all handweapons
- replaced the pistol in all anti tank kits with an smg
- Unlock containers re-inserted into kits.(So unlocks work on servers)
- New reticle on the steyr aug
- G36k Grenade Launcher deploy animation fixed
- Fixed minigun rotation animations
- Removed all run and sprint 'head bob' animations
- Fixed UN army having pickup kit weapons poking through their bodies
- removed mobile spawn point from mortar
- Changed Sticky indendiary grenade to normal incendiary. Flame effect now works on a server.
- Removed redundant unlock code from all pickups
- Updated STG48's scope from texture only to geometry.

*** VEHICLES ***
- Fixed a bug with the ribs causing a debug crash
- Removed Laser target from Ribs so jets can't laser target them
- modified boat ai fire behaviour
- Gave all jeeps smoke decoys for disrupting laser target lock on's
- Gr.7 and AV-8B: modified collision so soldiers can't walk through the tailplanes
- added gunner LG huds w/LG lock-status to Roc and Ghost Gunners (Roc's is in Russian)
- repaired Ghost ai fire control
- MiG-21m: mesh and texture update, repaired cannon sound path, added extra bomb mag, changed cannon material to common usage aircraft cannon material
- ATV: changed networking to fix coop issues with micro-rockets
- ATV: Increased manouverability in water
- added clones of AIX jet variants as F16, MiG21 and Mirage to ensure backwards-compatibility with Allied Intent 0.2 maps
- A-10 and A-10b: moderate increase to Avenger cannon damage
- all appropriate aircraft: increased sound radius of guns, both fixed and turret. many MANY small weapon, ai, sound, and other changes.
dream on if you reckon i'm going to list them all.
- Increased radius of jeep music.
- massive changes to AH-64 and AH-64g to reduce network lag and fix slight unwrapping error
- netcode changes to some jets to cure 'gear down' issue over network
- A-10, A-10b - Adjusted rockets to fire from both tubes simultaneously, adjusted harmonisation
- AV8-B, GR.7 - Adjusted rockets to fire from both tubes simultaneously
- MiG-23 - Removed netcode basicinfo from wings
- Yak-38 - Corrected Desert texture
- F-117a - New laser marker code that hopefully won't crap itself online
- Rooivalk - Repositioned exit points, increased basictemp to 80/55
- e_marker_infantry - Removed 'small' smoke stream and set start delay
- Be-12 - swapped passenger animsys
- Rooivalk - adjusted fire-order/harmonisation of rockets, fixed alignment of HUD elements
- Rooivalk - fixed sound loop bug in copilots cannon
- ATV - new engine system
- BE-12 now has fixed passenger positions.
- Increased Notar minigun Heat
- Increased Notar passenger minigun damage and rotation
- Increased traction on all tank tracks
- Added supply drop feature to the transport helicopters

*** AI ***
- Reduced the spinning bots issues
- Fixed APC and tank firing behaviours
- Fixed Soldier AI weightings that were causing indecisive/spinning bots.
- Fixed spinning timebomb bots issue.
- Fixed Bot drivers always refusing to stop when you ask for a lift
- Updated map strategies and AI behaviours
- Fixed Kit AI to be inline with Soldier AI and balanced all kit item AI for fewer conflicts in AI decision making.
- new TransportPlane ai behaviour type
- Fixed Idle bots

*** MISC ***
- Fixed a truck load of debug errors
- Made the UN completely independant of the EU army files
- Removed all redundant R&D files from the build.
- Reduced sprint recharge time for soldiers
- Updated weapon crates, fixed col's and added anti-air icon
- Fixed materials causing negative damage when destroying enemy assets with some ordinance
- Localized all map sky textures into common_client.zip
- cross-referenced Asset PCO source and destination materials with other projectile and damage materials
- Asset PCO: materials adjustment (in concert with those listed above) and redundant code removed
- Fixed vehicle drop localization error
- Moved minimap AIX icon so it doesn't rotate.
- Added infantry only support to cq in gamelogicinit
- All AIX custom weapons have unlocks icons added
- All hud icons now compiled into completely new menu atlas
- Develpers and testers added to the credits python file.
- All AIX soldiers and weapons now appear in BFHQ

Plus many many more fixes we've forgotten about :)


The list below contains more info involving changes and fixes later in development of 2.0 for tester incrementals.

2.0 Patcher V4

- Increased uh60 miniguns damage
- Fixed no MEC commander scan in Zatar
- Added Heady's HMG updates and Localization updates
- FFOLKES c4timebomb update
- Added Forest skin to Bradley
- Fixed Notar copilot minigun alt fire not spinning
- Fixed Karkand 32 AT pickup out of box
- Fixed Trident Pickups at bottom of Radar CP
- New Kit AI file to stop spinning bots
- Upped damage on hk416
- upped damage on g36k
- Updated medals.py and medal_data_aix.py (stats mod)
- Updated Milkor animations and textures
- Added UN flags for end round screens
- Fixed Karkand Vehicle drop crash
- Fixed missing pickup boxes on Oman
- Updated soldier AI from ffolkes
- FX12 Texture updated
- Updated Pave collisions
- Fixed some texture UV errors on the pave
- Fixed Mk19 camera so reticle lines up with iron sight and can actually see the full mk19 model now.
- Fixed all mapping/texture errors on the fort staticmesh in Trident
- New lightmaps gen for Trident
- New BG menu video
- Placed "Jeep Technical" in a few more MEC maps
- Updated Bot names ;)
- Remmed out all redundant altWeaponIcon Code
- Fixed Vintorez and DSR reloads (animation issue)
- Fixed Vodnik spawning for UN in OP Static 32
- Lowered and brought forward Pavelow Pilot camera for a better window view.
- Fixed pavelow co-pilot hand positions
- Put the berretta dds icon back into the menu client in the off chance it ever gets used in future
- updated Chinese and Japanese localization files with all maps
- Updated pavelow AI flight behaviour - moved external cameras back and added more exit points.
- Added dummy file to logs folder in the stats mod to fix a mod load error on a fresh install
- Shortened AIX_hk416 reload and sound
- Rooivalk entry radius increased
- Fixed tkoth gamemode on Trident 32
- Fixed missing pickup AA kit at rockfort (Oman 32)
- Fixed missing pickup box for handheld AA (Oman64)
- Updated BF2SPCC with widescreen support via new screen mode dropdown box
- Updated Zatar surrounding terrain textures to fit bitter
- Installer now has AIX images



2.0 PATCHER V3

- New Pavelow mesh
- Damocles Vehicle Drop Fix - Init.con
- Famas reload length fixed
- M109 reload length fixed
- ak5 reload length fixed
- XM8 idle2 animation fixed
- MGL140 tozoom animation fixed
- MGL140 reticle view made smaller
- New Daqing Dawn Navmesh
- Daqing Dawn staticobjects.con updated
- AH64 cannon more powerful
- Fx12 itemindex 2 and 3 swapped
- Firefox itemindex 2 and 3 swapped
- Added Eotech to the Fs2000
- Updated Sig552 Eotech texture
- Removed Type98 tank from Archi64
- Updated AIXAtlas0.dds
- Fixed Tank huds hit indicators
- AIX_atv2 updated

AI updates
- Rpg7
- at_mine
- at4_mine
- c4_explosives
- c4_timebomb
- USATP_Predator

_______________________________________________________________

2.0 PATCHER V2

- Copied Correct refinery staticobjects.con in
- Re-copied Archi overgrowth files
- Tavor reload sound amplified
- Fixed MEC minigun pwnage
- Updated Heady's UN and US pistols
- Added Updated gpm_tdm.py

_______________________________________________________________

2.0 PATCHER V1

- field cannon projectile sound added
- minigun ai tweaked
- MEC minigun ai tweaked
- M1a2 projectile looping added
- Rutnk_T90 Projectile sound added
- tnk_type98 projectile sound added
- All tanks shell switch 2 secs
- Added Mk19 Texture
- Added Jeep technical
- New ak5 texture
- Hk416 2nd zoom level removed
- Pavelow updated col meshes
- Greasy mullet GPO's updated
- Mig21 bundledmesh updated
- Hind AI updated - weapons.ai

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File Information

  • Application: Allied intent
  • Date Added: 11/11/2008
  • Filename: AIX_2.0_CORE_MOD.exe
  • Downloads: 14021
  • Size: 726.47 MB
  • MD5: d6ccbdd5996bf7eb1967e738c48e58d1
  • SHA1: 97ad30a2f1954781ebf4872dc4ea0e4f7135edcc
  • Website: http://aixtended.com/
  • Last Downloaded: 34 hours ago

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