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Date added 07/10/2008 Sixty Five Million And One BC: Demo
Summary Sixty Five Million And One BC: Demo
Filename 65millionand1bc_demo.zip
Size 14.38 MB
Downloads 29
Last downloaded 161 days ago
MD5 23b0a0a060fffa0838e80ff268bf6651
SHA1 9785558cc099eb64b965bb19ca3a7b8a8ce8e3e0 3 Vote/s
Website http://www.65MillionAnd1BC.com
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Description
Sixty Five Million And One BC is a platform adventure about a bunch of velociraptors trying to save the world from a comet.

You see, around about 65 million years ago, they reckon an enormous hunk of rock, 10 km across, hurtled down from space
and smacked rudely into what eventually became the Gulf of Mexico. It's what is generally thought
to have caused - or at least contributed to - the extinction of the dinosaurs.

Well guess what? The dinosaurs have gotten wind of this and they aren't too happy about it.

In Sixty Five Million And One BC you play a lean, green, smoothly animated velociraptor charged with trekking across
the Mesozoic world to gather parts for a dino-designed machine that will blow up the comet and save the world!

Simple, eh? Think again...



- A whole bunch of moves. The raptor can walk, run, jump, backflip, climb walls, duck, crawl, swim, bite, tailwhip, pounce, ground-slam and carry objects. The controls are context-sensitive, so only two action keys are needed on top of the four direction ones.

- Graphics and animations - Each of the character's moves are fully animated, nothing is static! The graphics are all smooth and cartoony, as can be seen from the screenshots. Forest, plains, mountains and cave level stages all look very different from each other.

- Realistic interactions - Pounce an enemy and it flies backwards, sprawling, spinning and writhing! Slopes can be smoothly traveled over, vertical surfaces can be climbed and leapt off, delicate objects can be smashed.

- Particle effects - Ripply realistic splashes, speeding dust trails, drifting particles in sunbeams, and meteor trails. Particle effects can be switched on and off during gameplay for speed enhancement - but they aren't overpowering, so they shouldn't need to be!

- Speech system and cutscenes - The game is driven by speech between the characters, presented in cutscenes that can be advanced manually or skipped. During a cutscene, the screen letterboxes cinematically and the story advances through character actions and dialogue.

- Original soundtrack - The music is all high-quality ogg format, and each level stage and cutscene has its own music, all variating on a few main themes. Check out this page to hear it!

Sixty Five Million And One BC is the biggest Game Maker game I've made by a long way! It's taken two years to finish and it's entirely my own work - graphics, programming, music, dinosaur sounds... the whole lot is original. So I've decided to make it shareware! The full game costs US$ 20 to buy and can be downloaded from the game's website. I hope the price doesn't stress out too many people - I think it's pretty reasonable for the product of so much hard work smile.gif

In case any of you remember it, this game is the indirect sequel to "Raptor", which received a warm welcome here in the GMC back in 2005. Well, Sixty Five Million And One BC is a much bigger, much longer, much better game! Have a look at the screenshots if you don't believe me...

Many thanks to all the people who supported 65M+1BC (then "raptor 2") through its long winding Work In Progress thread, and to the kind and thoroughly helpful testers: Hotshotscott, Adil Faqah, Tepi, Uber-Angus and Dark Star. You are truly friends of the dinosaurs.
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