Zombie Horde Counter-Strike Source Mod v1.1 Build 1061 Client

Filed under Counter-Strike: Source on March 2, 2008 at 12:29 pm

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Description

[intro]

Welcome to Zombie Horde version 1.1 build 1061!

Zombie Horde is a server plugin for Source Dedicated Servers running Counter-Strike Source.
It turns a vanilla CS:S server into a zombie killing fest!

[changelog]

Build 1061
* Fixes Windows crashes due to signature changes after Valve update, new zhplug.dll and zh_info.txt

1.1
* New map: zh_laststand_48 - A completely overhauled version of zh_laststand with 48 slots!
* players can no longer buy restricted weapons thru exploits
[MAKE SURE ZOMBIE HORDE IS THE FIRST ENTRY IN METAPLUGINS.INI WHEN USING SOURCE:METAMOD!]
* Anti-camp menu for admins (zh_ac in console)
* added 'zh_version' public cvar (mainly for game-monitor tracking)
* Added cvar to disable round timer (zh_roundtimer)
* Fixed problem with incorrect stats
* Fixed bug with the 'class' HUD-chat command, where a player's class would change even if cancelled.
* Fixed zh_zomhs (head-shot only) bug, where it would not turn off.
* A few other minor tweaks and bug fixes

1.0
* Windows support
* Metamod:Source support (recommended)
* Major code overhaul and restructure by our new lead programmer, electronaut
* New 'Ghost' character...ride the lightning!
* Powerups
* Team balancer (to prevent zombie stacking)
* Player statistics
* In-built weapon restrictions
* Innumerable bug fixes
* New maps: zh_dark_cbble_48f and zh_laststand_final


[about]

Zombie Horde is a survival game. You and your team must work together to annihilate the horde of undead that is intent on making a meal of you and your team. There are many different character classes available to play as, each with their own abilities and deficiencies, so choose wisely. Additionally there are several types of zombie, each using different powers to bring your team to it's knees.

In the suggested configuration, the game is run as a 32 player server with 18 bots playing as zombies. Since most maps have 20 spawn points, this allows for two real players to join the zombie team and 'lead' the horde, using radio commands. As they spawn, all of the zombie team members are given a generous health boost and self healing powers. The zombies may then only be hurt with direct headshots, in true zombie style.

As a human team player, you will spend a lot of time panicking and running backwards. Your heart rate will double, and you will be trying to focus hard, trying to keep that m3 shotgun aimed squarely at the decaying head of the zombie in chase. You will grunt with satisfaction when your shot connects and POP! the head flies off the zombie, thereby putting it down for good.

Zombie Horde is an extremely fun game to play, and we feel we have reached our objective of creating a mod that is a challenging and exciting co-op shooter. We have spent as much time tweaking the health and abilities of the character classes as we have coding the game, to ensure this is not just a 'hey look we hacked cs' mod, but an actual playable game. The premise is so good in fact, that there is now a commercial game being made based on almost exactly the same gameplay!!

As Zombie Horde is a server side modification for Counter-Strike Source, this means that once installed on a server, there is no need for players to manually install anything as it is all automated by the server. Zombie Horde can be played on a LAN as well.

Zombie Horde is an Australian mod and was conceived in early 2005. Zombie Horde is proudly open source.

[powerups]

Powerups are a new feature in zh 1.0.
Zombies will periodically lay green eggs which can be picked up by the player.
Watch out for the poisonous ones!

1. Berserk
2. Speed
3. Infinite ammo
4. Low gravity
5. Slow motion
6. Health Regeneration
7. Assault Suit
8. Ratsack (poison!)
9. Teleport
10. Full health
11. Zombification
12. Full ammo
13. Quad damage

[anticamp]

Zombie Horde features a unique inbuilt anticamp system that keeps the game fun for all players. It isn't one of those lame 'stand in one place for too long' type systems, but a proper marker system where server operators or admins may set arbitrary locations where players are not allowed to loiter. Fortunately, most of the hard work has been done for you as we have provided completely marked up .zhdat files for all standard Valve maps, plus a few extra. Check the commands below for system usage, and ask on forums for help if you get stuck!


[install]

Please refer to INSTALL-ZH.txt
If you have further questions, check the forums on http://www.zombiehorde.com/forum/


[caveats]

* Zombie Horde works best when no other plugins are loaded.
If you plan on running other plugins alongside Zombie Horde,
please use the Metamod:Source version (refer to INSTALL-ZH.txt)


[commands]

RCON Commands
-------------
zh_version print zh version to console.
zh_log write zh version to log file.


ZHAdmin Commands
----------------
To use these console commands, you must add your STEAM ID to cfg/zh/zh_admins.cfg

zh_help lists zhadmin commands in console

zh_dumpvars print all zh server vars to client console.
zh_addvec store your current position as an anti-camp point.
zh_delvec delete the last triggered anti-camp point.
zh_dumpvecs list all the anti-camp points.
zh_savevecs save the current set of markers to the file cfg/zh/.zhdat
zh_loadvecs load a set of markers from the file cfg/zh/.zhdat
zh_showvecs show the nearest 24 markers as a visible flare.
zh_clearallvecs clear all the markers from the current map.

zh_incslot creates an additional zombie slot (if team balancer is enabled)
zh_decslot removes a zombie slot (if team balancer is enabled)

zh_restrict restricts a weapon
zh_unrestrict unrestricts a weapon
zh_showrestrict lists weapon restrictions in console

zh_admins lists admins in cfg/zh/zh_admins.cfg
zh_cleanranks removes all player ranks with 0 kills, 0 deaths, 0 suicides, 0 tks
zh_resetrank resets a player's rank
zh_resetallranks resets all player ranks

zh_dumpvars displays all cvars and their values in console
zh_powerup spawns a powerup


[cvars]

Please refer to cfg/zhplugin.cfg for a full list of cvars


[acknowledgements]

.robot
Project Admin, Original Code, Model Conversions

electronaut
Lead Programmer

trooper
Maps, Tester, IRC Op, Server Administrator, AntiCamp point author, Anger

dustin
Tester, Support, AntiCamp point author

beefy
Tester, Server Administrator, Website Administrator, Motivational Speaker

Rav3n
Tester, Server Administrator, HTML, Graphics

Hef
Tester, Server Administrator, Trivia

Kane_
Tester, Server Administrator, Shits and Giggles

Sempai.Hanz
Concept, Server Administrator, Art, Video

Tribolute
Tester, Server Administrator, AntiCamp point author, irc Stalking


Special Thanks: PM, bailopan, mosca.br, kylratix, Trimbo, sekkusu, mattie, mani, smallsumo, martin l, aj

Props to .robot jr, we hope you take it easy on us all when you start gaming...

And a big fuck you to the asshats who steal peoples shit and take money for it, you know who you are...


[disclaimer]

This software is provided as is for free. You may redistribute this plugin, so long as this text file accompanies it. You may not take credit for this plugin nor may you take money for it or any of its constituent components in any way.

The Zombie Horde team takes no responsibility for the consequences of your use of this software - no warranty of any kind is implied or assumed.


[bugs?]

Please post bugs/problems on the forums at www.zombiehorde.com. The correct forum is the ZH Technical/Help forum. Posts in any other section will be deleted without explanation.

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File Information

  • Application: Counter-Strike: Source
  • Date Added: 02/03/2008
  • Filename: zhplugin-1.1-1061.zip
  • Downloads: 18272
  • Size: 21.49 MB
  • MD5: 6e6405cd48256389d8bfab55d4a86041
  • SHA1: c25d6a61ada20a98a61ca78217ff8d64ab4fcdef
  • Website: http://www.counter-strike.net/
  • Last Downloaded: 34 hours ago

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