<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>games.on.net</title>
	<atom:link href="http://games.on.net/feed/?mode=news&#038;menu=e" rel="self" type="application/rss+xml" />
	<link>http://games.on.net</link>
	<description>For all your latest Gaming News, Files, Servers &#38; Discussion - Powered by Internode</description>
	<lastBuildDate>Sat, 25 May 2013 04:12:15 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>The Elder Scrolls Online contains electric lizards</title>
		<link>http://games.on.net/2013/05/the-elder-scrolls-online-contains-electric-lizards/</link>
		<comments>http://games.on.net/2013/05/the-elder-scrolls-online-contains-electric-lizards/#comments</comments>
		<pubDate>Sat, 25 May 2013 04:12:15 +0000</pubDate>
		<dc:creator>Alice Lynton</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[the elder scrolls online]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22878</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/theelderscrollsonline1.jpg" class="attachment-feature wp-post-image" alt="The Elder Scrolls Online contains electric lizards" title="The Elder Scrolls Online contains electric lizards" style="clear:both;" /><br />Either Zenimax Online has been playing a bit too much Blood Dragon recently or there&#8217;s some corner of Tamriel we&#8217;ve yet to explore in our wanderings through Bethesda games, because I do not recall a single instance of electric lizards prior to this trailer for The Elder Scrolls Online. In defence of the Wamasu, this [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/theelderscrollsonline1.jpg" class="attachment-feature wp-post-image" alt="The Elder Scrolls Online contains electric lizards" title="The Elder Scrolls Online contains electric lizards" style="clear:both;" /><br /><p>Either Zenimax Online has been playing a bit too much Blood Dragon recently or there&#8217;s some corner of Tamriel we&#8217;ve yet to explore in our wanderings through Bethesda games, because I do not recall a single instance of electric lizards prior to this trailer for The Elder Scrolls Online.</p>
<p>In defence of the Wamasu, this footage looks like it comes from Coldharbour, Molag Bal&#8217;s corner of Oblivion, which doesn&#8217;t obey the same rules as the earthly planes. We&#8217;ll probably be spending a lot of time there.</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/ZxXOUgzjzg4?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p class="small"><b>Source:</b> <a href="http://www.pcgamesn.com/elderscrolls/elder-scrolls-online-footage-shows-what-happens-when-you-breen-komodo-dragons-lighting" title="PCGamesN" target="_blank">PCGamesN</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/the-elder-scrolls-online-contains-electric-lizards/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Ex-Grand Theft Auto producer says violence is too easy</title>
		<link>http://games.on.net/2013/05/ex-grand-theft-auto-producer-says-violence-is-too-easy/</link>
		<comments>http://games.on.net/2013/05/ex-grand-theft-auto-producer-says-violence-is-too-easy/#comments</comments>
		<pubDate>Sat, 25 May 2013 04:05:05 +0000</pubDate>
		<dc:creator>Alice Lynton</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22872</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/grandtheftautoiii.jpg" class="attachment-feature wp-post-image" alt="Ex-Grand Theft Auto producer says violence is too easy" title="Ex-Grand Theft Auto producer says violence is too easy" style="clear:both;" /><br />One time Rockstar Games producer Jeremy Pope has said that he feels a bit embarrassed sometimes to have his name linked to the Grand Theft Auto series. Even though he loves the games, he&#8217;s ashamed to tell his Grandma he worked on titles that&#8217;ve become a byword for egregious violence, and feels that the games [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/grandtheftautoiii.jpg" class="attachment-feature wp-post-image" alt="Ex-Grand Theft Auto producer says violence is too easy" title="Ex-Grand Theft Auto producer says violence is too easy" style="clear:both;" /><br /><p>One time Rockstar Games producer Jeremy Pope has said that he feels a bit embarrassed sometimes to have his name linked to the Grand Theft Auto series. Even though he loves the games, he&#8217;s ashamed to tell his Grandma he worked on titles that&#8217;ve become a byword for egregious violence, and feels that the games industry in general could stand to focus on more complex themes &#8211; as well as to stop recycling other companies&#8217; ideas.</p>
<p>&#8220;We need to be pushing ourselves. With any storytelling medium or any medium at all, you want to have conflict because that&#8217;s how you can generate interest, and oftentimes the simplest or most base way to do that is through violence that isn&#8217;t necessarily tied into a deeper, more meaningful story,&#8221; he told <a href="http://www.gamesindustry.biz/articles/2013-05-17-former-gta-producer-why-ill-never-work-on-violent-games-again" title="GamesIndustry" target="_blank">GamesIndustry</a>.</p>
<p>&#8220;I think it&#8217;s often easier to do violence than it is to generate meaningful, interesting conflict through non-violent ways.</p>
<p>&#8220;I would agree in that sense that we need to push ourselves and get away from sequels and rehashing, and taking what technology affords us and using that as a primary means to justify another rehash; in other words, we&#8217;re just souping up what&#8217;s already been done.&#8221;</p>
<p><em>Thanks, Stefan.</em></p>
<p class="small"><b>Source:</b> <a href="http://www.gamesindustry.biz/articles/2013-05-17-former-gta-producer-why-ill-never-work-on-violent-games-again" title="GamesIndustry" target="_blank">GamesIndustry</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/ex-grand-theft-auto-producer-says-violence-is-too-easy/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Wildstar offers four career paths</title>
		<link>http://games.on.net/2013/05/wildstar-offers-four-career-paths/</link>
		<comments>http://games.on.net/2013/05/wildstar-offers-four-career-paths/#comments</comments>
		<pubDate>Sat, 25 May 2013 03:53:06 +0000</pubDate>
		<dc:creator>Alice Lynton</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Wildstar]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22867</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/wildstar.jpg" class="attachment-feature wp-post-image" alt="Wildstar offers four career paths" title="Wildstar offers four career paths" style="clear:both;" /><br />In most MMOs, your job is to kill things and that&#8217;s pretty much the end of character development. In Carbine&#8217;s Wildstar, you can take alternate paths to glory as a scientist, settler or explorer in addition to your bog-standard soldier. That said, the hazards you&#8217;ll face along the way seem pretty similar, as the video [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/wildstar.jpg" class="attachment-feature wp-post-image" alt="Wildstar offers four career paths" title="Wildstar offers four career paths" style="clear:both;" /><br /><p>In most MMOs, your job is to kill things and that&#8217;s pretty much the end of character development. In Carbine&#8217;s Wildstar, you can take alternate paths to glory as a scientist, settler or explorer in addition to your bog-standard soldier. That said, the hazards you&#8217;ll face along the way seem pretty similar, as the video below demonstrates. Losing is fun? I hope? If you&#8217;d like to know more, there&#8217;s also <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=yJkfhxLEhEU" title="YouTube" target="_blank">a developer diary</a> which goes into greater detail on the differences between the paths.</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/lmCyPXv5APY?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p class="small"><b>Source:</b> <a href="http://www.pcgamesn.com/wildstar-video-details-different-character-paths-and-many-ways-you-ll-die" title="PCGamesN" target="_blank">PCGamesN</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/wildstar-offers-four-career-paths/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Teaser suggests new game from Syndicate Wars creator</title>
		<link>http://games.on.net/2013/05/teaser-suggests-new-game-from-syndicate-wars-creator/</link>
		<comments>http://games.on.net/2013/05/teaser-suggests-new-game-from-syndicate-wars-creator/#comments</comments>
		<pubDate>Sat, 25 May 2013 03:45:00 +0000</pubDate>
		<dc:creator>Alice Lynton</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Satellite Reign]]></category>
		<category><![CDATA[Syndicate Wars]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22862</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/satellitereign.jpg" class="attachment-feature wp-post-image" alt="Teaser suggests new game from Syndicate Wars creator" title="Teaser suggests new game from Syndicate Wars creator" style="clear:both;" /><br />The mysterious teaser trailer below makes mention of a man who &#8220;created a Bullfrog Masterpiece&#8221; in 1996, and who has plans to &#8220;redefine the genre&#8221;, before ending with a mention of a June Kickstarter. According to Rock, Paper, Shotgun, the game is Syndicate Wars and the man is Mike Diskett, so it seems perfectly reasonable [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/satellitereign.jpg" class="attachment-feature wp-post-image" alt="Teaser suggests new game from Syndicate Wars creator" title="Teaser suggests new game from Syndicate Wars creator" style="clear:both;" /><br /><p>The mysterious teaser trailer below makes mention of a man who &#8220;created a Bullfrog Masterpiece&#8221; in 1996, and who has plans to &#8220;redefine the genre&#8221;, before ending with a mention of a June Kickstarter.</p>
<p>According to <a href="http://www.rockpapershotgun.com/2013/05/20/in-dream-kickstarter-nostalgia-hype-meganews/" title="Rock, Paper, Shotgun" target="_blank">Rock, Paper, Shotgun</a>, the game is Syndicate Wars and the man is <a href="http://www.mobygames.com/developer/sheet/view/developerId,2253/" title="Moby Games" target="_blank">Mike Diskett</a>, so it seems perfectly reasonable to get very excited. There&#8217;s a <a href="http://www.satellitereign.com/" title="Satellite Reign" target="_blank">countdown site</a>, too; both video and site bear the name &#8220;Satellite Reign&#8221;.</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/9nWNAXLJEb8?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p class="small"><b>Source:</b> <a href="http://www.bluesnews.com/s/141829/syndicate-wars-revival-kickstarter-plans" title="Blue's News" target="_blank">Blue&#8217;s News</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/teaser-suggests-new-game-from-syndicate-wars-creator/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Jagged Alliance: Flashback fully funded on Kickstarter</title>
		<link>http://games.on.net/2013/05/jagged-alliance-flashback-fully-funded-on-kickstarter/</link>
		<comments>http://games.on.net/2013/05/jagged-alliance-flashback-fully-funded-on-kickstarter/#comments</comments>
		<pubDate>Sat, 25 May 2013 03:32:58 +0000</pubDate>
		<dc:creator>Alice Lynton</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22857</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/jaggedallianceflashback.jpg" class="attachment-feature wp-post-image" alt="Jagged Alliance: Flashback fully funded on Kickstarter" title="Jagged Alliance: Flashback fully funded on Kickstarter" style="clear:both;" /><br />Well done, everybody! In a surprise last-minute surge of pledges, Jagged Alliance: Flashback met its Kickstarter goal of $350,000, even managing to score a little bonus of $18,614 to put a cherry on it. The reboot of the classic turn-based tactics title, which has players recruiting and kitting out squads of mercs, is being developed [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/jaggedallianceflashback.jpg" class="attachment-feature wp-post-image" alt="Jagged Alliance: Flashback fully funded on Kickstarter" title="Jagged Alliance: Flashback fully funded on Kickstarter" style="clear:both;" /><br /><p>Well done, everybody! In a surprise last-minute surge of pledges, Jagged Alliance: Flashback met its Kickstarter goal of $350,000, even managing to score a little bonus of $18,614 to put a cherry on it.</p>
<p>The reboot of the classic turn-based tactics title, which has players recruiting and kitting out squads of mercs, is <a href="http://games.on.net/2013/04/space-hulk-developer-kickstarting-another-jagged-alliance-reboot/" title="Space Hulk developer Kickstarting another Jagged Alliance reboot" target="_blank">being developed by Danish team Full Control</a>, who made Space Hulk &#8211; as opposed to the crew behind last year&#8217;s less-than-stellar effort, Back In Action.</p>
<p>Flashback is expected in late 2014, but in the meantime, you may wish to check out Jagged Alliance Online, a free-to-play effort which is due to relaunch on Steam shortly.</p>
<p class="small"><b>Source:</b> <a href="http://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback" title="Kickstarter" target="_blank">Kickstarter</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/jagged-alliance-flashback-fully-funded-on-kickstarter/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Civilization V featurette explains new policy and ideology mechanics</title>
		<link>http://games.on.net/2013/05/civilization-v-featurette-explains-new-policy-and-ideology-mechanics/</link>
		<comments>http://games.on.net/2013/05/civilization-v-featurette-explains-new-policy-and-ideology-mechanics/#comments</comments>
		<pubDate>Fri, 24 May 2013 08:25:51 +0000</pubDate>
		<dc:creator>Tim Colwill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[civilization v]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22842</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/civbrave-2.jpg" class="attachment-feature wp-post-image" alt="Civilization V featurette explains new policy and ideology mechanics" title="Civilization V featurette explains new policy and ideology mechanics" style="clear:both;" /><br />Firaxis have revealed a new video for Civilization V&#8216;s upcoming Brave New World expansion that discusses the new social policy trees of order, autocracy and freedom. Each one has its own unique wonder, and can apparently lead to tanks flattening people. Always good to know! If you&#8217;d like to know more about Brave New World, [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/civbrave-2.jpg" class="attachment-feature wp-post-image" alt="Civilization V featurette explains new policy and ideology mechanics" title="Civilization V featurette explains new policy and ideology mechanics" style="clear:both;" /><br /><p>Firaxis have revealed a new video for <em>Civilization V</em>&#8216;s upcoming <em>Brave New World</em> expansion that discusses the new social policy trees of order, autocracy and freedom. Each one has its own unique wonder, and can apparently lead to tanks flattening people. Always good to know!</p>
<p>If you&#8217;d like to know more about <em>Brave New World</em>, why not check out our <a href="http://games.on.net/2013/05/hands-on-with-civilization-vs-brave-new-world-expansion/" title="Hands-on with Brave New World">massive recent preview</a>?</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/8xt_pOK0Cw4?rel=0" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/civilization-v-featurette-explains-new-policy-and-ideology-mechanics/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Here are three more Battlefield 4 screenshots for you</title>
		<link>http://games.on.net/2013/05/here-are-three-more-battlefield-4-screenshots-for-you/</link>
		<comments>http://games.on.net/2013/05/here-are-three-more-battlefield-4-screenshots-for-you/#comments</comments>
		<pubDate>Fri, 24 May 2013 08:15:01 +0000</pubDate>
		<dc:creator>Tim Colwill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[battlefield 4]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22833</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/bf4-new-3.jpg" class="attachment-feature wp-post-image" alt="Here are three more Battlefield 4 screenshots for you" title="Here are three more Battlefield 4 screenshots for you" style="clear:both;" /><br />As the title of this article so laboriously explains, EA and DICE have released three more Battlefield 4 screenshots from the single-player campaign of the upcoming game (which hits our shores around the end of October). Only one of them is actually hi-res as EA have only been releasing them through Facebook and Twitter, but [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/bf4-new-3.jpg" class="attachment-feature wp-post-image" alt="Here are three more Battlefield 4 screenshots for you" title="Here are three more Battlefield 4 screenshots for you" style="clear:both;" /><br /><p>As the title of this article so laboriously explains, EA and DICE have released three more <em>Battlefield 4</em> screenshots from the single-player campaign of the upcoming game (which hits our shores around the end of October). Only one of them is actually hi-res as EA have only been releasing them through Facebook and Twitter, but you&#8217;re welcome to enlarge &#8216;em anyway.</p>
<p>EA are promising we&#8217;ll learn more about the multiplayer side of things at E3, so stay tuned.</p>
<p><a href="http://gon.cdn.on.net/uploads/2013/05/bf4-new-1-lg.jpg" target="_blank" title="Battlefield 4"><img src="http://gon.cdn.on.net/uploads/2013/05/bf4-new-1.jpg" /></a></p>
<p><span id="more-22833"></span></p>
<p><a href="http://gon.cdn.on.net/uploads/2013/05/bf4-new-2-lg.jpg" target="_blank" title="Battlefield 4"><img src="http://gon.cdn.on.net/uploads/2013/05/bf4-new-2.jpg" /></a></p>
<p><a href="http://gon.cdn.on.net/uploads/2013/05/bf4-new-3-lg.jpg" target="_blank" title="Battlefield 4"><img src="http://gon.cdn.on.net/uploads/2013/05/bf4-new-3.jpg" /></a></p>
<p class="small"><b>Source:</b> <a href="http://mp1st.com/2013/05/22/new-battlefield-4-screens-are-pretty/" title="MP1ST" target="_blank">MP1ST</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/here-are-three-more-battlefield-4-screenshots-for-you/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Legal opinion: What keeps a game true to the IP?</title>
		<link>http://games.on.net/2013/05/legal-opinion-what-keeps-a-game-true-to-the-ip/</link>
		<comments>http://games.on.net/2013/05/legal-opinion-what-keeps-a-game-true-to-the-ip/#comments</comments>
		<pubDate>Fri, 24 May 2013 07:06:57 +0000</pubDate>
		<dc:creator>Patrick Vuleta</dc:creator>
				<category><![CDATA[Regular]]></category>
		<category><![CDATA[aliens: colonial marines]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[games workshop]]></category>
		<category><![CDATA[legal opinion]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22827</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/iptrue-1.jpg" class="attachment-feature wp-post-image" alt="Legal opinion: What keeps a game true to the IP?" title="Legal opinion: What keeps a game true to the IP?" style="clear:both;" /><br />Clearly, staying true to the spirit of an IP is hard... really hard. Some developers do manage, such as Firaxis’ excellent remake of <em>XCOM</em>. But most will fail miserably, like <i>Aliens: Colonial Marines</i>. It’s time then, to look at what actually ensures these remakes and IP games are actually true to the franchise.]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/iptrue-1.jpg" class="attachment-feature wp-post-image" alt="Legal opinion: What keeps a game true to the IP?" title="Legal opinion: What keeps a game true to the IP?" style="clear:both;" /><br /><p><i>Who wanta some Wang?</i> I was hoping, just maybe, <i>that</i> iconic line would make it into the <a title="Shadow Warrior to be rebooted" href="http://games.on.net/2013/05/shadow-warrior-to-be-rebooted-into-new-old-school-shooter/">just-announced reboot of <i>Shadow Warrior</i></a>.</p>
<p>It did not. Instead, we were treated to an artsy video with butterflies and classical music that had no relation whatsoever to the original. What a waste.</p>
<p>Last fortnight, <a title="Does the class action lawsuit over Aliens Colonial Marines have a chance?" href="http://games.on.net/2013/05/legal-opinion-does-the-class-action-lawsuit-over-aliens-colonial-marines-have-a-chance/">I looked at the class action lawsuit over <i>Aliens: Colonial Marines</i></a>.  Before release, such a big deal was made out of “staying true to the <i>Aliens</i> universe”. Yeah, well. We all know how that turned out.</p>
<p>Clearly, staying true to the spirit of an IP is hard&#8230; really hard. Some developers do manage, such as Firaxis’ excellent remake of <em>XCOM</em>. But most will fail miserably, like <i>Aliens: Colonial Marines</i>. It’s time then, to look at what actually ensures these remakes and IP games are actually true to the franchise.</p>
<h2><b>An interested licensor with commercial trademarks is the strongest protection</b></h2>
<p>Trademarks are the strongest level of protection, providing the best way to ensure something stays true to the source.</p>
<p><a title="EFF" href="https://www.eff.org/deeplinks/2013/02/trademark-bully-thwarted-spots-space-marine-back-online" target="_blank">Games Workshop is notorious for its trademarks</a>, owning everything about <i>Warhammer </i>and every way to mangle “space marines” in the Queen’s English (for the original DOS-version of <i>Space Hulk</i>, they even had Jervis Johnson do the voiceovers).</p>
<p>These trademarks give Games Workshop a lot of control over where and how each trademark is used. While it doesn’t <i>quite</i> explain why <i>Dawn of War 2 </i>ended up as Necromunda in Space, for the most part Games Workshop is both rabid and successful at ensuring its trademarks are used to represent its current revision of the Warhammer universes (and I do mean revision).</p>
<p>When an interested company like Games Workshop does grant permission, their will is enforced by extra bureaucracy during the game’s development. Typically, they will have say in the various development milestones. If a game does not stay true to the source material, the licensor (i.e. Games Workshop) has the power to put it on hold until it does, lest the permissions be revoked.</p>
<p><img src="http://gon.cdn.on.net/uploads/2013/05/iptrue-2.jpg" /></p>
<h2><b>Gun names are iffy</b></h2>
<p>Earlier this month, EA decided it would <a href="http://games.on.net/2013/05/ea-will-continue-to-use-branded-guns-in-fps-games-but-no-longer-under-license/">no longer seek permission for using the names of guns</a>. Up to this point, publishers have almost universally sought permission from manufacturers to use the real names of guns.</p>
<p>However, licensing of guns is uncertain. This was shown when Colt sued Bushmaster (a rival manufacturer) over the use of the “M4” name. Despite Colt owning the M4 name, and being the actual <i>inventor</i> of the gun, Bushmaster was allowed to keep using the name. It’s for this reason that EA would be going forward with its decision. Gun names just aren’t as protected as assumed ever since <i>Goldeneye 64</i> renamed the Walther PPK to the PP7.</p>
<p>The first issue is that there is a difference between the gun’s trademark and the military’s designation. For example, the Barrett M82 is the rifle’s trademarked commercial name. M107 is the military designation and is <i>not</i> trademarked. Similarly, even though Colt owns the M4 trademark, the military designation is very close—M4A1.</p>
<p>The second issue is that such widespread use of the M4 has led to the M4A1 (the not trademark) being shortened into the slang term M4 (the trademark) to describe a carbine. When this happens, a trademark is in danger of becoming generic and losing its protection, as happened with M4.</p>
<p>I can’t say for certain whether EA will get away with it, but gun manufacturers won’t be happy. In some cases, licensing fees for guns could approach many thousands of dollars, even as much as five to ten percent of a game’s retail sales.</p>
<p>There’s also the issue that these licensing agreements have in the past given gun manufacturers some creative control over games. Under Barrett’s licensing agreements, for example, you can&#8217;t put the M82 in the hands of the non-American bad guys. But with EA leading the way, now we might see all manner of modern-day commies wielding high-powered sniper rifles.</p>
<p><img src="http://gon.cdn.on.net/uploads/2013/02/acm-nope-2.jpg" /></p>
<h2><b>So what happened with Colonial Marines?</b></h2>
<p>So erm&#8230; if IP owners can have such control over the direction of a game, what <i>did </i>happen with <i>Colonial Marines</i>? As we’ve heard before, no one bothered to check up on how it was going. Gearbox was too busy with Borderlands, while Sega seemed out of the loop entirely.</p>
<p>This shows an important flipside to licensing. Usually, licensing is maligned, for completely opposite reasons. Movie licensed games are often bad because of the tight deadlines imposed on the game, or the license takes too much money away from the game’s development.</p>
<p>In the case of <i>Aliens: Colonial Marines</i>, however, the problems came from <i>no oversight at all</i> being applied by the owner of the IP. I was unable to find out who this is, but they had a great chance to ensure the game was up to scratch, by writing milestone agreements and checkups into the licensing agreement.</p>
<p>They didn’t, however, and what we got was the final result of their neglect—treating the <i>Aliens</i> IP as an asset to be flogged off rather than ensuring the proper creative development. They, along with Gearbox, and Sega, are to blame for what happened. In the balance of everything, all franchises should be so lucky to have the Emperor’s lawyers dictating the correct way to pronounce speesh marines.</p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/legal-opinion-what-keeps-a-game-true-to-the-ip/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Call of Juarez has launched: faces are in need of shooting</title>
		<link>http://games.on.net/2013/05/call-of-juarez-has-launched-faces-are-in-need-of-shooting/</link>
		<comments>http://games.on.net/2013/05/call-of-juarez-has-launched-faces-are-in-need-of-shooting/#comments</comments>
		<pubDate>Fri, 24 May 2013 06:21:02 +0000</pubDate>
		<dc:creator>Tim Colwill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Call of Juarez: The Gunslinger]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22824</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/callofjuarez.jpg" class="attachment-feature wp-post-image" alt="Call of Juarez has launched: faces are in need of shooting" title="Call of Juarez has launched: faces are in need of shooting" style="clear:both;" /><br />Techland and Ubisoft have released Call of Juarez: Gunslinger into the wild west internet, and have also released the accompanying trailer. It&#8217;s a refreshingly honest trailer in a world of marketing spin, and point out that you can buy the game for quite a reasonable price ($17.95 on Steam) and then spend a good amount [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/callofjuarez.jpg" class="attachment-feature wp-post-image" alt="Call of Juarez has launched: faces are in need of shooting" title="Call of Juarez has launched: faces are in need of shooting" style="clear:both;" /><br /><p>Techland and Ubisoft have released <em>Call of Juarez: Gunslinger</em> into the wild <strike>west</strike> internet, and have also released the accompanying trailer. It&#8217;s a refreshingly honest trailer in a world of marketing spin, and point out that you can buy the game for quite a reasonable price (<a href="http://store.steampowered.com/app/204450/" title="Call of Juarez on Steam" target="_blank">$17.95 on Steam</a>) and then spend a good amount of time shooting in the faces of your enemies. Alright! Let&#8217;s do this, then.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/xkFc26VulCY?rel=0" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/call-of-juarez-has-launched-faces-are-in-need-of-shooting/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>EA exec claims XBox One and PS4 &#8220;a generation ahead&#8221; of a high-end PC</title>
		<link>http://games.on.net/2013/05/ea-exec-claims-xbox-one-and-ps4-a-generation-ahead-of-a-high-end-pc/</link>
		<comments>http://games.on.net/2013/05/ea-exec-claims-xbox-one-and-ps4-a-generation-ahead-of-a-high-end-pc/#comments</comments>
		<pubDate>Fri, 24 May 2013 01:39:58 +0000</pubDate>
		<dc:creator>Tim Colwill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22819</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/xboxone-3.jpg" class="attachment-feature wp-post-image" alt="EA exec claims XBox One and PS4 &#8220;a generation ahead&#8221; of a high-end PC" title="EA exec claims XBox One and PS4 &#8220;a generation ahead&#8221; of a high-end PC" style="clear:both;" /><br />EA&#8217;s Chief Technology Officer Rajat Teneja has used a post on LinkedIn to put forward what may prove to be a very unpopular opinion &#8212; that the next-gen consoles are already wiping the floor with PC gaming. “These architectures are a generation ahead of the highest end PC on the market,&#8221; he claimed. &#8220;Our benchmarks [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/xboxone-3.jpg" class="attachment-feature wp-post-image" alt="EA exec claims XBox One and PS4 &#8220;a generation ahead&#8221; of a high-end PC" title="EA exec claims XBox One and PS4 &#8220;a generation ahead&#8221; of a high-end PC" style="clear:both;" /><br /><p>EA&#8217;s Chief Technology Officer Rajat Teneja has used <a href="http://www.linkedin.com/today/post/article/20130522214715-10904058-the-technology-behind-xbox-one" title="LinkedIn" target="_blank">a post on LinkedIn</a> to put forward what may prove to be a very unpopular opinion &#8212; that the next-gen consoles are already wiping the floor with PC gaming.</p>
<p>“These architectures are a generation ahead of the highest end PC on the market,&#8221; he claimed. &#8220;Our benchmarks on just the video and audio performance are 8-10 times superior to the current gen.&#8221;</p>
<p>Teneja went on to point out that these next-gen consoles allow them to focus the system resources in a more efficient manner.</p>
<p>“The compute capabilities of these platforms and the data transfer speeds we can now bank on, essentially removes any notion of rationing of systems resources for our game engines.”</p>
<p>While it&#8217;ll be several years before we see what the next-gen consoles are really capable of, by that time PC gaming will have advanced even further. At that point, perhaps, we can start making relevant comparisons.</p>
<p class="small"><b>Source:</b> <a href="http://www.gamesindustry.biz/articles/2013-05-23-ea-cto-new-consoles-a-generation-ahead-of-the-best-pc" title="GamesIndustry International" target="_blank">GamesIndustry</a> (Thanks James)</p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/ea-exec-claims-xbox-one-and-ps4-a-generation-ahead-of-a-high-end-pc/feed/</wfw:commentRss>
		<slash:comments>102</slash:comments>
		</item>
		<item>
		<title>Friday Tech Roundup (24 May 2013): GTX 780 wholesale price revealed</title>
		<link>http://games.on.net/2013/05/friday-tech-roundup-24-may-2013-gtx-780-wholesale-price-revealed/</link>
		<comments>http://games.on.net/2013/05/friday-tech-roundup-24-may-2013-gtx-780-wholesale-price-revealed/#comments</comments>
		<pubDate>Fri, 24 May 2013 01:21:53 +0000</pubDate>
		<dc:creator>Jason Imms</dc:creator>
				<category><![CDATA[Regular]]></category>
		<category><![CDATA[friday tech roundup]]></category>
		<category><![CDATA[GTX 780]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22787</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/gtx780.jpg" class="attachment-feature wp-post-image" alt="Friday Tech Roundup (24 May 2013): GTX 780 wholesale price revealed" title="Friday Tech Roundup (24 May 2013): GTX 780 wholesale price revealed" style="clear:both;" /><br />Welcome to the Friday Tech Roundup! Contained herein is a weekly dose of some of the best tech news from across the Internet, rounded up for your edification and entertainment. Read on for all the details of the wholesale price of the GTX 780, 3D printed food, and bomb-loving bees.]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/gtx780.jpg" class="attachment-feature wp-post-image" alt="Friday Tech Roundup (24 May 2013): GTX 780 wholesale price revealed" title="Friday Tech Roundup (24 May 2013): GTX 780 wholesale price revealed" style="clear:both;" /><br /><p>Welcome to the Friday Tech Roundup! Contained herein is a weekly dose of some of the best tech news from across the Internet, rounded up for your edification and entertainment. Read on for all the details of the wholesale price of the GTX 780, 3D printed food, and bomb-loving bees.</p>
<h2>GeForce GTX 780 early US pricing revealed</h2>
<p><a href="http://www.techpowerup.com/184311/geforce-gtx-780-pricing-revealed.html">TechPowerUp is reporting</a> that US distributor SYNNEX is offering Nvidia’s upcoming GeForce GTX 780 to retailers for US$644.44. After margins are applied by retailers, TPU estimate that the card could be priced anywhere between US$650-700. Once we apply the Australia Tax, it would be safe to guess that the price could end up being more like $750-800 for Australian consumers. The screenshot of the distributor’s site included in the report confirms specifications: CUDA core count of 2,304, 3GB of memory, GPU Boost 2.0 technology, and a very similar design to the GTX TITAN.</p>
<h2>Could 3D printed food end world hunger at the cost of world taste?</h2>
<p>Last week we saw burgers grown in labs, this week we have 3D printed food. <a href="http://www.businessinsider.com/3-d-printed-food-vs-world-hunger-2013-5?IR=T">Mechanical engineer Anjan Contractor’s vision</a> is to see every kitchen equipped with a 3D printer, with which the people of the Earth construct for themselves fully customised and nutritionally-appropriate meals, layer by layer. Contractor’s system is based on the <a href="http://en.wikipedia.org/wiki/RepRap_Project">RepRap 3D printer</a>, and uses a series of cartridges filled with powders and oils to build meals that are perfectly appropriate to the consumer’s dietary requirements, whether they be elderly, pregnant, sick, or incredibly fit. The powders act as the basic building blocks of food, proteins, carbohydrates, fats, Omega 3, and Calcium, building blocks that we traditionally consume by finding palatable meats and vegetables that contain them. </p>
<p>As the system delivers these building blocks in powder form, palatability is less of a concern, meaning that they could be harvested from algae, grass, seeds, and even insects. The powders have a shelf life of 30 years, which means that Contractor’s system would eliminate food waste if universally used, thanks to the fact that each cartridge would be returned to the store only once it was completely spent. NASA has provided Contractor’s company with a $125,000 grant to build a prototype.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/x6WzyUgbT5A?rel=0" frameborder="0" allowfullscreen></iframe></center></p>
<h2>Green screens required to bring <i>Arrested Development</i> cast together for season 4</h2>
<p><a href="http://www.usatoday.com/story/life/tv/2013/01/08/netflix-arrested-development-house-of-cards/1816835/http:/www.theverge.com/2013/1/9/3857184/netflix-confirms-14-new-episodes-of-arrested-development-this-may">Netflix announced in January</a> that it would be bringing season 4 of <i>Arrested Development</i> to the service in May 2013. Given the years since season 3, the extremely busy cast has moved on to other projects, and is subsequently <a href="http://online.wsj.com/article/SB10001424127887323884304578326370281588946.html">very difficult to assemble</a>. To remedy this for the production of Season 4, creator Mitch Hurwitz said in an <a href="http://www.rollingstone.com/movies/news/arrested-development-creator-mitch-hurwitz-on-his-two-year-odyssey-to-revive-the-show-20130520">interview with Rolling Stone</a> that episodes were shot out of order, and that “half of the stuff is on green screen.” For example, a particular conversation between Michael (Jason Bateman) and Lindsay (Portia de Rossi) was filmed separately over the course of four months, with each actor filming their portion of the conversation in front of a green screen. The entire ensemble was able to come together for a single two-day shoot, however. Here’s hoping that the production difficulties necessary to bring together one of television’s most hilariously dysfunctional families only adds to their performance.</p>
<h2>The ‘paperless scanner’ makes scanning feel like the future</h2>
<p>The combination of two cameras, a small projector, and some clever software is all it has taken for Japan’s technology giant, Fujitsu, to create a digital scanner which allows the user to take snapshots of physical media with little more than the touch of a finger. The user is able to draw a bounding box with their finger around the desired image or block of text on the page, and the device captures it and makes it available for digital manipulation. While this doesn’t differ wildly from the capabilities of a more traditional scanner, the interface is undeniably future-y, with its fanciful projected scanning line, and digital reproduced content flying off the page.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/NwSIzdF7N9g?rel=0" frameborder="0" allowfullscreen></iframe></center></p>
<h2>How honeybees learned to stop worrying and love the bomb</h2>
<p>Professor Nikola Kezic of Zagreb University in Croatia is working on a method for training the common honeybee to seek out unexploded land mines. Despite the fact that the Balkan wars are long since finished, it is estimated that as many as 90,000 land mines are still randomly dotted around 1200sqkm of Croatian territory. Since the beginning of the Balkan war in 1991, more than 2500 people have died from land mine explosions. Professor Kezic’s theory for the training of the bees is founded in their incredibly fine sense of smell. Honeybees are capable of sniffing out and identifying a wide range of odorants. </p>
<p>In order to harness this, Professor Kezic’s team began introducing TNT particles to captive bees’ food, in the hope that the bees would begin to associate the smell of explosives with their next meal. This was tested by setting up multiple feeding points, some of which were laced with TNT, and letting the bees choose where to feed. More often than not, the bees chose the sugar water seasoned with explosives. The next hurdle for the team to face, <a href="http://hosted.ap.org/dynamic/stories/E/EU_CROATIA_BEES_VS_MINES?SITE=AP&amp;SECTION=HOME&amp;TEMPLATE=DEFAULT&amp;CTIME=2013-05-19-07-33-19">according to Kezic</a>, is that while the training of a single bee is relatively simple, “training their colony of thousands becomes a problem.”</p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/friday-tech-roundup-24-may-2013-gtx-780-wholesale-price-revealed/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Call of Duty: Ghosts uses upgraded engine, not new one &#8211; see comparison video here</title>
		<link>http://games.on.net/2013/05/call-of-duty-ghosts-uses-upgraded-engine-not-new-one-see-comparison-video-here/</link>
		<comments>http://games.on.net/2013/05/call-of-duty-ghosts-uses-upgraded-engine-not-new-one-see-comparison-video-here/#comments</comments>
		<pubDate>Fri, 24 May 2013 00:26:05 +0000</pubDate>
		<dc:creator>Tim Colwill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Call of Duty: Ghosts]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22812</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/codghosts4.jpg" class="attachment-feature wp-post-image" alt="Call of Duty: Ghosts uses upgraded engine, not new one &#8211; see comparison video here" title="Call of Duty: Ghosts uses upgraded engine, not new one &#8211; see comparison video here" style="clear:both;" /><br />When Infinity Ward revealed their new engine for Call of Duty: Ghosts, it turns out that they&#8217;re actually running on an overhauled version of the previous Modern Warfare 3 engine. Speaking with OPM, Infinity Ward&#8217;s animation lead Zach Volker clarified that “When we’re talking about a new engine we’re talking about upgrading significant systems within [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/codghosts4.jpg" class="attachment-feature wp-post-image" alt="Call of Duty: Ghosts uses upgraded engine, not new one &#8211; see comparison video here" title="Call of Duty: Ghosts uses upgraded engine, not new one &#8211; see comparison video here" style="clear:both;" /><br /><p>When Infinity Ward revealed their new engine for <em>Call of Duty: Ghosts</em>, it turns out that they&#8217;re actually running on an overhauled version of the previous <em>Modern Warfare 3</em> engine.</p>
<p><a href="http://www.officialplaystationmagazine.co.uk/2013/05/23/call-of-duty-ghosts-new-engine-explained-were-not-throwing-it-all-away-and-starting-from-the-ground-up/" title="OPM" target="_blank">Speaking with OPM</a>, Infinity Ward&#8217;s animation lead Zach Volker clarified that “When we’re talking about a new engine we’re talking about upgrading significant systems within in that engine. We’re not talking about throwing it all away and saying we’re starting from the ground up”.</p>
<p>&#8220;It’s impossible to develop a new engine from the ground up in a two year cycle,&#8221; he continued. &#8220;You would need an army of 200 engineers. So what we do is we say ‘okay what are the things that are significant and that we would say that are encompassing of the engine or its visual quality? Are those being upgraded in a significant way? Alright then, I think that warrants (saying) that we’ve got a new engine on our hands.&#8221;</p>
<p>Check out a side-by-side comparison between the two engines below.</p>
<p><span id="more-22812"></span></p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/0fv__G6KJQ8?rel=0" frameborder="0" allowfullscreen></iframe></center></p>
<p class="small"><b>Source:</b> <a href="http://www.officialplaystationmagazine.co.uk/2013/05/23/call-of-duty-ghosts-new-engine-explained-were-not-throwing-it-all-away-and-starting-from-the-ground-up/" title="OPM" target="_blank">OPM</a>, <a href="http://www.vg247.com/2013/05/22/call-of-duty-ghosts-next-gen-engine-shown-in-side-by-side-comparison-video/" title="VG247" target="_blank">VG247</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/call-of-duty-ghosts-uses-upgraded-engine-not-new-one-see-comparison-video-here/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Warner Bros. and Techland reveal Dying Light, a new survival horror title</title>
		<link>http://games.on.net/2013/05/warner-bros-and-techland-reveal-dying-light-a-new-survival-horror-title/</link>
		<comments>http://games.on.net/2013/05/warner-bros-and-techland-reveal-dying-light-a-new-survival-horror-title/#comments</comments>
		<pubDate>Fri, 24 May 2013 00:13:02 +0000</pubDate>
		<dc:creator>Tim Colwill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dying Light]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22793</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/dyinglight-art.jpg" class="attachment-feature wp-post-image" alt="Warner Bros. and Techland reveal Dying Light, a new survival horror title" title="Warner Bros. and Techland reveal Dying Light, a new survival horror title" style="clear:both;" /><br />Dying Light is a new survival horror game on the way from Techland (the developers behind Dead Island) and Warner Bros. Just announced today, the key concept of the title is a &#8220;portentous day-night cycle set in a vast open world&#8221;. During the day, players will be required to run around scavenging and gathering supplies, [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/dyinglight-art.jpg" class="attachment-feature wp-post-image" alt="Warner Bros. and Techland reveal Dying Light, a new survival horror title" title="Warner Bros. and Techland reveal Dying Light, a new survival horror title" style="clear:both;" /><br /><p><em>Dying Light</em> is a new survival horror game on the way from Techland (the developers behind <em>Dead Island</em>) and Warner Bros. Just announced today, the key concept of the title is a &#8220;portentous day-night cycle set in a vast open world&#8221;.</p>
<p>During the day, players will be required to run around scavenging and gathering supplies, as well as exploring and crafting weapons. At night, however, the population of &#8220;infected&#8221; (which look a lot like zombies, but we&#8217;ll see) leave their hidey-holes and come out to fight, joined by &#8220;vicious predators&#8221;.</p>
<p>Techland are touting it as a breakthrough only possible thanks to next-gen technology in consoles, but it&#8217;s also announced for the PC so I guess that next-gen technology was there all along? Who knew! We&#8217;re also promised an innovative free-running system, which sounds delightful. I&#8217;ll be keeping an eye on this one &#8212; in the meantime, you can cast an eye over the screens below.</p>
<p><span id="more-22793"></span></p>
<p><a href="http://gon.cdn.on.net/uploads/2013/05/dyinglight-1-lg.jpg" title="Dying Light" target="_blank"><img src="http://gon.cdn.on.net/uploads/2013/05/dyinglight-1.jpg" /></a></p>
<p><a href="http://gon.cdn.on.net/uploads/2013/05/dyinglight-2-lg.jpg" title="Dying Light" target="_blank"><img src="http://gon.cdn.on.net/uploads/2013/05/dyinglight-2.jpg" /></a></p>
<p><a href="http://gon.cdn.on.net/uploads/2013/05/dyinglight-3-lg.jpg" title="Dying Light" target="_blank"><img src="http://gon.cdn.on.net/uploads/2013/05/dyinglight-3.jpg" /></a></p>
<p><a href="http://gon.cdn.on.net/uploads/2013/05/dyinglight-4-lg.jpg" title="Dying Light" target="_blank"><img src="http://gon.cdn.on.net/uploads/2013/05/dyinglight-4.jpg" /></a></p>
<p><a href="http://gon.cdn.on.net/uploads/2013/05/dyinglight-5-lg.jpg" title="Dying Light" target="_blank"><img src="http://gon.cdn.on.net/uploads/2013/05/dyinglight-5.jpg" /></a></p>
<p><a href="http://gon.cdn.on.net/uploads/2013/05/dyinglight-6-lg.jpg" title="Dying Light" target="_blank"><img src="http://gon.cdn.on.net/uploads/2013/05/dyinglight-6.jpg" /></a></p>
<p><a href="http://gon.cdn.on.net/uploads/2013/05/dyinglight-7-lg.jpg" title="Dying Light" target="_blank"><img src="http://gon.cdn.on.net/uploads/2013/05/dyinglight-7.jpg" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/warner-bros-and-techland-reveal-dying-light-a-new-survival-horror-title/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Listing for Far Cry HD spotted in Brazil</title>
		<link>http://games.on.net/2013/05/listing-for-far-cry-hd-spotted-in-brazil/</link>
		<comments>http://games.on.net/2013/05/listing-for-far-cry-hd-spotted-in-brazil/#comments</comments>
		<pubDate>Thu, 23 May 2013 05:41:10 +0000</pubDate>
		<dc:creator>Tim Colwill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Far Cry HD]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22782</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/farcry.jpg" class="attachment-feature wp-post-image" alt="Listing for Far Cry HD spotted in Brazil" title="Listing for Far Cry HD spotted in Brazil" style="clear:both;" /><br />Ah, that Brazilian Ratings Board &#8212; that leaker of all things confidential and upcoming. A listing has now been spotted for something called FarCry HD, leading many to believe that Ubisoft may be working on a HD re-release of the game. The listing is only for Xbox 360 and PS3 consoles, so it&#8217;s unknown whether [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/farcry.jpg" class="attachment-feature wp-post-image" alt="Listing for Far Cry HD spotted in Brazil" title="Listing for Far Cry HD spotted in Brazil" style="clear:both;" /><br /><p>Ah, that Brazilian Ratings Board &#8212; that leaker of all things confidential and upcoming. <a href="http://portal.mj.gov.br/ClassificacaoIndicativa/jsps/DadosJogoForm.do?select_action=&#038;tbjogo_codigo=5344" title="Brazilian Ratings Board" target="_blank">A listing has now been spotted</a> for something called <em>FarCry HD</em>, leading many to believe that Ubisoft may be working on a HD re-release of the game.</p>
<p>The listing is only for Xbox 360 and PS3 consoles, so it&#8217;s unknown whether or not such a remake would be coming to PC. Fingers crossed, however &#8212; <em>Far Cry</em>&#8216;s recent successes with number three and <em>Blood Dragon</em> could be inspiring Ubisoft to push the franchise even harder.</p>
<p class="small"><b>Source:</b> <a href="http://www.vg247.com/2013/05/23/is-far-cry-making-a-comeback/" title="VG247" target="_blank">VG247</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/listing-for-far-cry-hd-spotted-in-brazil/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Company of Heroes 2 trailer reminds you that war is actually pretty bad</title>
		<link>http://games.on.net/2013/05/company-of-heroes-2-trailer-reminds-you-that-war-is-actually-pretty-bad/</link>
		<comments>http://games.on.net/2013/05/company-of-heroes-2-trailer-reminds-you-that-war-is-actually-pretty-bad/#comments</comments>
		<pubDate>Thu, 23 May 2013 05:33:10 +0000</pubDate>
		<dc:creator>Tim Colwill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[company of heroes 2]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22778</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/04/coh21.jpg" class="attachment-feature wp-post-image" alt="Company of Heroes 2 trailer reminds you that war is actually pretty bad" title="Company of Heroes 2 trailer reminds you that war is actually pretty bad" style="clear:both;" /><br />Although war is generally agreed to be &#8220;pretty awful&#8221; by everybody who has ever been through it, many video games gloss over that fact &#8211;especially when there are bad guys that need killing. Well, Company of Heroes 2 is keen to remind you of the horror of war, even if you&#8217;re somewhat detached from it [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/04/coh21.jpg" class="attachment-feature wp-post-image" alt="Company of Heroes 2 trailer reminds you that war is actually pretty bad" title="Company of Heroes 2 trailer reminds you that war is actually pretty bad" style="clear:both;" /><br /><p>Although war is generally agreed to be &#8220;pretty awful&#8221; by everybody who has ever been through it, many video games gloss over that fact &#8211;especially when there are bad guys that need killing. Well, <em>Company of Heroes 2</em> is keen to remind you of the horror of war, even if you&#8217;re somewhat detached from it when you&#8217;re ordering dozens of tiny little soldier-men to their deaths on a whim. </p>
<p>Enjoy! Or, perhaps, don&#8217;t. <em>Company of Heroes 2</em> lands in Australia on June 26.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/VIz2uld_Ag0" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/company-of-heroes-2-trailer-reminds-you-that-war-is-actually-pretty-bad/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Microsoft to continue focus on console over &#8220;traditional desktop PC games&#8221;</title>
		<link>http://games.on.net/2013/05/microsoft-to-continue-focus-on-console-over-traditional-desktop-pc-games/</link>
		<comments>http://games.on.net/2013/05/microsoft-to-continue-focus-on-console-over-traditional-desktop-pc-games/#comments</comments>
		<pubDate>Thu, 23 May 2013 05:11:29 +0000</pubDate>
		<dc:creator>Tim Colwill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[microsoft]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22774</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/msgames.jpg" class="attachment-feature wp-post-image" alt="Microsoft to continue focus on console over &#8220;traditional desktop PC games&#8221;" title="Microsoft to continue focus on console over &#8220;traditional desktop PC games&#8221;" style="clear:both;" /><br />No real big surprise here for anybody who has been gaming on a Windows PC for more than a few years, but it&#8217;s interesting to hear it said aloud: Microsoft&#8217;s Matt Booty has confirmed that the company&#8217;s strategy is now to focus on Xbox One games and games that connect across Microsoft&#8217;s various multiple platforms. [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/msgames.jpg" class="attachment-feature wp-post-image" alt="Microsoft to continue focus on console over &#8220;traditional desktop PC games&#8221;" title="Microsoft to continue focus on console over &#8220;traditional desktop PC games&#8221;" style="clear:both;" /><br /><p>No real big surprise here for anybody who has been gaming on a Windows PC for more than a few years, but it&#8217;s interesting to hear it said aloud: Microsoft&#8217;s Matt Booty has confirmed that the company&#8217;s strategy is now to focus on Xbox One games and games that connect across Microsoft&#8217;s various multiple platforms.</p>
<p>Microsoft announced at the Xbox One reveal event (<a href="http://games.on.net/2013/05/microsoft-reveals-the-xbox-one-must-go-online-once-a-day-will-charge-to-play-used-games/" title="Xbox One reveal" target="_blank">get the details here</a>) that the console would have 15 exclusive titles in its first year. However, PC gamers are unlikely to see any of those games. Indeed, Booty described Microsoft&#8217;s Windows 8 gaming strategy by saying &#8220;we have got everything from very, very casual games, like our very much improved and reimagined Solitaire, all the way to graphically complicated games like The Harvest.&#8221;</p>
<p>&#8220;When I think about more connected experiences across those platforms, it&#8217;s things that show up within that family of devices where we&#8217;ve got Xbox Live, like Windows Phone and Windows 8,&#8221; said Booty.&#8221;Not what you might consider a more traditional desktop PC game.&#8221;</p>
<p>It&#8217;s important to note that this refers only to Microsoft&#8217;s first-party strategy &#8212; that is, they&#8217;re happy to let other developers continue making games for Windows, but they&#8217;ll continue to focus their own efforts on consoles and smartphones.</p>
<p class="small"><b>Source:</b> <a href="http://www.shacknews.com/article/79308/microsoft-wont-cater-to-traditional-desktop-pc-gamers-with-first" title="Shacknews" target="_blank">Shacknews</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/microsoft-to-continue-focus-on-console-over-traditional-desktop-pc-games/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>Sony to switch original PlanetSide over to F2P model</title>
		<link>http://games.on.net/2013/05/sony-to-switch-original-planetside-over-to-f2p-model/</link>
		<comments>http://games.on.net/2013/05/sony-to-switch-original-planetside-over-to-f2p-model/#comments</comments>
		<pubDate>Thu, 23 May 2013 02:13:32 +0000</pubDate>
		<dc:creator>Tim Colwill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PlanetSide]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22770</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/planetside1.jpg" class="attachment-feature wp-post-image" alt="Sony to switch original PlanetSide over to F2P model" title="Sony to switch original PlanetSide over to F2P model" style="clear:both;" /><br />Even though PlanetSide 2 is an unstoppable free-to-play colossus, for some reason Sony are still charging a subscription fee on the now ten-year-old original game. All that is set to change however, with Sony&#8217;s John Smedley revealing via Twitter that the original game will be moving F2P. “We did a mass grant of anyone who [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/planetside1.jpg" class="attachment-feature wp-post-image" alt="Sony to switch original PlanetSide over to F2P model" title="Sony to switch original PlanetSide over to F2P model" style="clear:both;" /><br /><p>Even though <em>PlanetSide 2</em> is an unstoppable free-to-play colossus, for some reason Sony are still charging a subscription fee on the now ten-year-old original game.</p>
<p>All that is set to change however, with Sony&#8217;s John Smedley revealing via Twitter that the original game will be moving F2P.</p>
<p>“We did a mass grant of anyone who has ever played PS1 or PS2 with free time in PS1. We weren’t ready to announce it yet because the database grant is still ongoing and won’t be done till tomorrow morning,&#8221; he said. </p>
<p>&#8220;So please if you didn’t get flagged chill. We are trying to do something cool for everyone, and we were going to tell people when it’s done. But people saw it and others broadcast the info.&#8221;</p>
<p>“This also gives us more time to make it F2P. So enjoy starting tomorrow late morning.&#8221;</p>
<p class="small"><b>Source:</b> <a href="https://twitter.com/j_smedley/status/336693753014276096" title="Twitter">1</a>,<a href="https://twitter.com/j_smedley/status/336693880902791168" title="Twitter">2</a>,<a href="https://twitter.com/j_smedley/status/336694124625408000" title="Twitter">3</a>,4,<a href="https://twitter.com/j_smedley/status/336694548292067329" title="Twitter">5</a>,<a href="https://twitter.com/j_smedley/status/336694841457139712" title="Twitter">6</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/sony-to-switch-original-planetside-over-to-f2p-model/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>War for the Overworld enters beta testing, early access through Steam</title>
		<link>http://games.on.net/2013/05/war-for-the-overworld-enters-beta-testing-early-access-through-steam/</link>
		<comments>http://games.on.net/2013/05/war-for-the-overworld-enters-beta-testing-early-access-through-steam/#comments</comments>
		<pubDate>Thu, 23 May 2013 01:51:00 +0000</pubDate>
		<dc:creator>Tim Colwill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[war for the overworld]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22767</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2012/12/wfto.jpg" class="attachment-feature wp-post-image" alt="War for the Overworld enters beta testing, early access through Steam" title="War for the Overworld enters beta testing, early access through Steam" style="clear:both;" /><br />If you&#8217;ve not heard of War for the Overworld then you at least must have heard of Dungeon Keeper &#8212; its inspiration, mentor and father figure. Well, War for the Overworld has wrapped up a successful Kickstarter, and is now proudly announcing its entry into the beta testing phase. Backers of the project on Kickstarter [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2012/12/wfto.jpg" class="attachment-feature wp-post-image" alt="War for the Overworld enters beta testing, early access through Steam" title="War for the Overworld enters beta testing, early access through Steam" style="clear:both;" /><br /><p>If you&#8217;ve not heard of <em>War for the Overworld</em> then you at least must have heard of <em>Dungeon Keeper</em> &#8212; its inspiration, mentor and father figure. Well, <em>War for the Overworld</em> has wrapped up a successful Kickstarter, and is now proudly announcing its entry into the beta testing phase.</p>
<p>Backers of the project on Kickstarter should look out for an email explaining the details soon (if you haven&#8217;t already got it). If you didn&#8217;t back the project, you can <a href="http://store.steampowered.com/app/230190/" title="War for the Overworld on Steam" target="_blank">pay $22 to jump in on Steam instantly</a>.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/kfHaOLWnLNE" frameborder="0" allowfullscreen></iframe></center></p>
<p class="small"><b>Source:</b> <a href="http://www.rockpapershotgun.com/2013/05/22/will-you-dig-the-war-for-the-overworld-trailer/" title="Rock Paper Shotgun" target="_blank">Rock Paper Shotgun</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/war-for-the-overworld-enters-beta-testing-early-access-through-steam/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Battlefield 4 dated for early November (Australian date TBC)</title>
		<link>http://games.on.net/2013/05/battlefield-4-dated-for-early-november-australian-date-tbc/</link>
		<comments>http://games.on.net/2013/05/battlefield-4-dated-for-early-november-australian-date-tbc/#comments</comments>
		<pubDate>Thu, 23 May 2013 01:36:20 +0000</pubDate>
		<dc:creator>Tim Colwill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlefield 4]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22764</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2012/07/battlefield4.jpg" class="attachment-feature wp-post-image" alt="Battlefield 4 dated for early November (Australian date TBC)" title="Battlefield 4 dated for early November (Australian date TBC)" style="clear:both;" /><br />Battlefield 4 has been dated for a European release of November 1st. While this isn&#8217;t the official Australian date (we&#8217;ll update this story if we hear more), Australian dates are generally identical to those of Europe and the UK. If you live in the USA of course, you get the game first &#8212; it launches [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2012/07/battlefield4.jpg" class="attachment-feature wp-post-image" alt="Battlefield 4 dated for early November (Australian date TBC)" title="Battlefield 4 dated for early November (Australian date TBC)" style="clear:both;" /><br /><p><em>Battlefield 4</em> has been dated for a European release of November 1st. While this isn&#8217;t the official Australian date (we&#8217;ll update this story if we hear more), Australian dates are generally identical to those of Europe and the UK.</p>
<p>If you live in the USA of course, you get the game first &#8212; it launches there on October 29 so that our American cousins can have three extra days of play time.</p>
<p>There&#8217;s no word yet on when any early access or beta periods will be, but you can be sure we&#8217;ll let you know (and have our servers up and ready to go).</p>
<p class="small"><b>Source:</b> <a href="http://www.pcgamer.com/2013/05/22/battlefield-4-release-date-announced-for-early-november/" title="PC Gamer" target="_blank">PC Gamer</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/battlefield-4-dated-for-early-november-australian-date-tbc/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Maxis keeps the big numbers coming: SimCity to get 4.0 patch tomorrow</title>
		<link>http://games.on.net/2013/05/maxis-keeps-the-big-numbers-coming-simcity-to-get-4-0-patch-tomorrow/</link>
		<comments>http://games.on.net/2013/05/maxis-keeps-the-big-numbers-coming-simcity-to-get-4-0-patch-tomorrow/#comments</comments>
		<pubDate>Wed, 22 May 2013 23:47:59 +0000</pubDate>
		<dc:creator>Tim Colwill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[simcity]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22759</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/01/simcity-3.jpg" class="attachment-feature wp-post-image" alt="Maxis keeps the big numbers coming: SimCity to get 4.0 patch tomorrow" title="Maxis keeps the big numbers coming: SimCity to get 4.0 patch tomorrow" style="clear:both;" /><br />EA and Maxis are relentlessly patching SimCity, and they appear to be so excited that each update is considered a major patch &#8212; after all 3.0 was only released two weeks ago. I&#8217;d probably disagree with their numbering system completely as none of these have really been major patches at all, but hey! It&#8217;s your [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/01/simcity-3.jpg" class="attachment-feature wp-post-image" alt="Maxis keeps the big numbers coming: SimCity to get 4.0 patch tomorrow" title="Maxis keeps the big numbers coming: SimCity to get 4.0 patch tomorrow" style="clear:both;" /><br /><p>EA and Maxis are relentlessly patching <em>SimCity</em>, and they appear to be so excited that each update is considered a major patch &#8212; after all <a title="Sim City 3.0 coming" href="http://games.on.net/2013/05/simcity-3-0-is-coming-heres-what-maxis-are-planning-to-fix/">3.0 was only released two weeks ago</a>. I&#8217;d probably disagree with their numbering system completely as none of these have really been major patches at all, but hey! It&#8217;s your game Maxis, you do your thing.</p>
<p>The patch will include a new region, as well as something called a &#8220;Launch Park&#8221; to reward &#8220;dedicated fans who were early adopters&#8221;. There are also a bunch of bug fixes and overall tweaks, including improved response times for fire trucks.</p>
<p>There is, of course, still no mention of an offline mode &#8212; so if you were looking for that, I&#8217;m afraid you&#8217;re out of luck. Check out the full notes below.</p>
<p><span id="more-22759"></span></p>
<ul>
<li>New: SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters.</li>
<li>New: Region: Edgewater Bay. Seven city sites in one cluster around a beautiful bay with one great work site.</li>
<li>New: Your current server will now be shown in the options menu.</li>
<li>New: More detailed rollover information on buildings telling player’s if their Sims received happiness from a park or from shopping. Previous to this fix, this information was generic.</li>
<li>Re-Enabled Feature: Global Market prices now dynamically change during gameplay.</li>
<li>Re-Enabled Feature: Leaderboards will be active on EU West 3, Pacific 1 and Pacific 2 at the release. We will enable them on additional servers throughout the day.</li>
<li>Re-Enabled Feature: Region filters are now enabled on all SimCity servers. Players will be able to search for open games by Map Name, Sandbox Mode, and Abandoned Cities.</li>
<li>Rain Clouds: Fixed an issue where some cities would not have rain clouds to replenish their water table. If you had a city with this issue, you will start seeing clouds again within a game day.</li>
<li>Fire: Improved response time of fire trucks to fires. Improved the time it takes for a fire signal to reach a fire station.</li>
<li>Mission updates: Tuned Metals HQ and Community College missions. These were appearing too early, making them difficult to complete. They now appear later in a city’s development.</li>
<li>Solar Farm Great Work: Reduced fire risk at the Solar Farm Great work. Local fire engines were spending too much time at the Solar Farm.</li>
<li>Messaging: Improved pre-requisite messaging for Trade Port, Casinos, Smelting Factory and Oil Refinery. It should be clearer on how to unlock these buildings.</li>
<li>Graphics: Fix for flickering low wealth buildings on NVIDIA graphics cards.</li>
<li>Education: Fix for an issue some cities experienced where commuting students did not return from a neighbor’s city. This was causing a problem where students would disappear from a city in some cases.</li>
<li>Tuning: Sims will lose a small amount of happiness if they don’t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones.</li>
</ul>
<p class="small"><b>Source:</b> <a href="http://forum.ea.com/eaforum/posts/list/9437292.page#28136320" title="EA Forums">EA Forums</a> (Thanks, Mike)</p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/maxis-keeps-the-big-numbers-coming-simcity-to-get-4-0-patch-tomorrow/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Lunar Flight overhauled, adds multiplayer and two new difficulty levels</title>
		<link>http://games.on.net/2013/05/lunar-flight-overhauled-adds-multiplayer-and-two-new-difficulty-levels/</link>
		<comments>http://games.on.net/2013/05/lunar-flight-overhauled-adds-multiplayer-and-two-new-difficulty-levels/#comments</comments>
		<pubDate>Wed, 22 May 2013 23:08:20 +0000</pubDate>
		<dc:creator>Tim Colwill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Lunar Flight]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22755</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/lunarflight.jpg" class="attachment-feature wp-post-image" alt="Lunar Flight overhauled, adds multiplayer and two new difficulty levels" title="Lunar Flight overhauled, adds multiplayer and two new difficulty levels" style="clear:both;" /><br />Indie developer and games.on.net community member Sean Edwards has written to us to let us know that the multiplayer update for Lunar Flight is now live. Lunar Flight, which you can find on Steam, now has two multiplayer modes: mission score and deathmatch. Up to 16 players can take part, and there&#8217;s a full integrated [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/lunarflight.jpg" class="attachment-feature wp-post-image" alt="Lunar Flight overhauled, adds multiplayer and two new difficulty levels" title="Lunar Flight overhauled, adds multiplayer and two new difficulty levels" style="clear:both;" /><br /><p>Indie developer and games.on.net community member Sean Edwards has written to us to let us know that the multiplayer update for <em>Lunar Flight</em> is now live.</p>
<p><em>Lunar Flight</em>, <a href="http://store.steampowered.com/app/208600/" title="Lunar Flight on Steam" target="_blank">which you can find on Steam</a>, now has two multiplayer modes: mission score and deathmatch. Up to 16 players can take part, and there&#8217;s a full integrated server browser and multiplayer leaderboard. Check out the trailer below.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/7i687W-DVV0?rel=0" frameborder="0" allowfullscreen></iframe></center></p>
<p>Oculus Rift support is coming next, Sean assures us &#8212; so stay tuned.</p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/lunar-flight-overhauled-adds-multiplayer-and-two-new-difficulty-levels/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Metro: Last Light&#8217;s four DLC packs vaguely detailed</title>
		<link>http://games.on.net/2013/05/metro-last-lights-four-dlc-packs-vaguely-detailed/</link>
		<comments>http://games.on.net/2013/05/metro-last-lights-four-dlc-packs-vaguely-detailed/#comments</comments>
		<pubDate>Wed, 22 May 2013 22:26:14 +0000</pubDate>
		<dc:creator>Tim Colwill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[metro: last light]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22751</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/metroellell.jpg" class="attachment-feature wp-post-image" alt="Metro: Last Light&#8217;s four DLC packs vaguely detailed" title="Metro: Last Light&#8217;s four DLC packs vaguely detailed" style="clear:both;" /><br />4A Games and Deep Silver have revealed the details of Metro: Last Light&#8216;s upcoming four DLC packs. The first pack, the Faction Pack, will be out in June and will be single-player content that &#8220;expands on the Metro: Last Light universe&#8221;. The Chronicles Pack will follow, which is also slated to be single-player content. Then [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/metroellell.jpg" class="attachment-feature wp-post-image" alt="Metro: Last Light&#8217;s four DLC packs vaguely detailed" title="Metro: Last Light&#8217;s four DLC packs vaguely detailed" style="clear:both;" /><br /><p>4A Games and Deep Silver have revealed the details of <em>Metro: Last Light</em>&#8216;s upcoming four DLC packs. The first pack, the Faction Pack, will be out in June and will be single-player content that &#8220;expands on the <em>Metro: Last Light</em> universe&#8221;. The Chronicles Pack will follow, which is also slated to be single-player content.</p>
<p>Then there&#8217;s the Tower Pack, which will provide a “unique solo challenge to <em>Metro</em> veterans&#8221;, followed by the Developer Pack, which from the sounds of it is mod tools &#8212; it will “give creative players some interesting tools with which to explore the world of <em>Metro</em>”.</p>
<p>These four DLC packs are of course included in <a href="http://store.steampowered.com/app/238340/" title="Metro Last Light Season Pass on Steam">the season pass</a>. Season pass holders also get the Abzat, a semi-automatic shotgun with an alternate fire mode that shoots six shells at once.</p>
<p>“Artyom’s story may have been concluded in Metro: Last Light, but there are other characters with stories to tell, some familiar locations that fans of the Metro series wanted to revisit, and some new challenges that 4A wanted to explore,” explained 4A creative director Andrew Prokhorov. </p>
<p>“Since completing the game we have been working on these new stories and hope to release them throughout the summer.”</p>
<p>Ranger Mode, the hardest difficulty level in the game, is not included in the DLC season pass.</p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/metro-last-lights-four-dlc-packs-vaguely-detailed/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Mortal Kombat Komplete Edition koming to Steam on July 3</title>
		<link>http://games.on.net/2013/05/mortal-kombat-komplete-edition-koming-to-steam-on-july-3/</link>
		<comments>http://games.on.net/2013/05/mortal-kombat-komplete-edition-koming-to-steam-on-july-3/#comments</comments>
		<pubDate>Wed, 22 May 2013 22:06:19 +0000</pubDate>
		<dc:creator>Tim Colwill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[mortal kombat]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22747</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/mortalkom.jpg" class="attachment-feature wp-post-image" alt="Mortal Kombat Komplete Edition koming to Steam on July 3" title="Mortal Kombat Komplete Edition koming to Steam on July 3" style="clear:both;" /><br />Yes, the Steam Database kannot tell a lie &#8212; Warner Bros. have konfirmed this morning in a press release that a Komplete Edition of Mortal Kombat will be making its way to PC on July 3. The Steam version will arrive first, followed by a boxed retail release on August 6. It&#8217;s not klear whether [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/mortalkom.jpg" class="attachment-feature wp-post-image" alt="Mortal Kombat Komplete Edition koming to Steam on July 3" title="Mortal Kombat Komplete Edition koming to Steam on July 3" style="clear:both;" /><br /><p>Yes, <a href="http://games.on.net/2013/04/heaps-of-people-are-definitely-not-playing-mortal-kombat-on-steam/" title="Heaps of people are definitely not playing Mortal Kombat on Steam">the Steam Database kannot tell a lie</a> &#8212; Warner Bros. have konfirmed this morning in a press release that a Komplete Edition of <em>Mortal Kombat</em> will be making its way to PC on July 3.</p>
<p>The Steam version will arrive first, followed by a boxed retail release on August 6. It&#8217;s not klear whether or not the retail version will require Steam.</p>
<p>High Voltage Software are handling the port, which will inklude support for both the <em>Mortal Kombat</em> Tournament Edition Fight Stick and regular kontrollers. As this is a Komplete edition, it will inkorporate all of the downloadable kontent, as well as fifteen &#8220;Klassic <em>Mortal Kombat</em> Skins&#8221; and three &#8220;Klassic Fatalities&#8221;.</p>
<p>The Komplete Edition was released on konsoles in February 2012.</p>
<p class="small"><b>Source:</b> Press Release</p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/mortal-kombat-komplete-edition-koming-to-steam-on-july-3/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Sitrep: The Tragic Comedy of Super-Serious FPS Games</title>
		<link>http://games.on.net/2013/05/sitrep-the-tragic-comedy-of-super-serious-fps-games/</link>
		<comments>http://games.on.net/2013/05/sitrep-the-tragic-comedy-of-super-serious-fps-games/#comments</comments>
		<pubDate>Wed, 22 May 2013 07:45:22 +0000</pubDate>
		<dc:creator>Toby McCasker</dc:creator>
				<category><![CDATA[Regular]]></category>
		<category><![CDATA[deus ex: human revolution]]></category>
		<category><![CDATA[sitrep]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22741</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/seriousjensen.jpg" class="attachment-feature wp-post-image" alt="Sitrep: The Tragic Comedy of Super-Serious FPS Games" title="Sitrep: The Tragic Comedy of Super-Serious FPS Games" style="clear:both;" /><br />I like to laugh because life is a dynamic experience and it can’t rain all the time. Nor can a man or woman or transgender individual laugh constantly either, because you would edge closer and closer to insanity in the eyes of everyone around you, especially if you were, IDK, at the vet putting the family dog to sleep forever. While I favour giggling over glowering, there are times and places whence a lad such as I need court the grim of drawing breath (please forgive me, I’m reading <i>A Song of Ice and Fire</i> right now and I can’t stop talking like a halberd).]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/seriousjensen.jpg" class="attachment-feature wp-post-image" alt="Sitrep: The Tragic Comedy of Super-Serious FPS Games" title="Sitrep: The Tragic Comedy of Super-Serious FPS Games" style="clear:both;" /><br /><p>I like to laugh because life is a dynamic experience and it can’t rain all the time. Nor can a man or woman or transgender individual laugh constantly either, because you would edge closer and closer to insanity in the eyes of everyone around you, especially if you were, IDK, at the vet putting the family dog to sleep forever. While I favour giggling over glowering, there are times and places whence a lad such as I need court the grim of drawing breath (please forgive me, I’m reading <i>A Song of Ice and Fire</i> right now and I can’t stop talking like a halberd).</p>
<p>Most films, anime, and books I like are really serious and brutal, or really serious and foreign, or really serious and arthouse, and you get the picture: They’re really serious. I went to see the third <i>Hangover </i>movie last night and only laughed when I myself did a squeaky fart and the row of perfumed media professionals behind me chittered excitedly trying to work out if it had been what they <i>knew in their hearts </i>that it was. Subsequently, most games I like are also really serious.</p>
<p>It’s one of the reasons I enjoy shooters so much. There’s a po-faced sincerity to them that I can really grind on even though sometimes it’s so po-faced it is actually funny. That’s kind of the point: Humour in the face of incredible adversity – oft accidental or incidental – is a VIP. It is the only kind of laughter I will allow into the gamecave during kill time. The <i>Duke Nukems </i>have to wait outside, they’re trying too hard. Please bear witness to this personal highlight:</p>
<p><center><iframe width="560" height="420" src="http://www.youtube.com/embed/ci1ayAKyBGs?rel=0" frameborder="0" allowfullscreen></iframe></center></p>
<p>Now whether that is amusing or not is fairly subjective, I suppose, but it is the candid way in which Jensen articulates the way this woman’s <i>beloved daughter </i>has perished that has made me laugh for one, maybe two weeks. I wake up laughing about it. I know right, you don’t want this life. It is so insensitive and inappropriate it’s glorious.</p>
<p>It might well be the exact kind of thing that happens in that exact situation, were a weary detective answering the queries of a forlorn mother in reality. I absolutely would not laugh at that. No way in hell. I wouldn’t even feel the impulse. That’s horrible, I’m not a 100% monster unless you fail to deliver unto me the Seven Kingdoms that are rightfully mine, <i>dear sister,</i> and wake the drago-</p>
<p>But I’ve realised that these instances in my serious gaming time have shone somewhat of a light over just how ridiculous it can be to be alive. Free from the actuality of bad things going down, there is mirth there that would never be uncovered otherwise. The tragic comedies of Shakesy wished they had have been video games, for their hopeless mission is one now accomplished – tripped over, even – by video games every hour on the hour.</p>
<p>Were it that some might accuse me of cresting a fine lens too close to the sun that lights to entertain and little else, I would opine they have taught me something about myself and the art of coping.</p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/sitrep-the-tragic-comedy-of-super-serious-fps-games/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Shadow Warrior to be rebooted into new, old-school shooter</title>
		<link>http://games.on.net/2013/05/shadow-warrior-to-be-rebooted-into-new-old-school-shooter/</link>
		<comments>http://games.on.net/2013/05/shadow-warrior-to-be-rebooted-into-new-old-school-shooter/#comments</comments>
		<pubDate>Wed, 22 May 2013 06:04:16 +0000</pubDate>
		<dc:creator>Tim Colwill</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Shadow Warrior]]></category>

		<guid isPermaLink="false">http://games.on.net/?p=22737</guid>
		<description><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/shadowwarrior.jpg" class="attachment-feature wp-post-image" alt="Shadow Warrior to be rebooted into new, old-school shooter" title="Shadow Warrior to be rebooted into new, old-school shooter" style="clear:both;" /><br />The publisher of Serious Sam 3 and the developer of Hard Reset are teaming up to reboot one of gaming&#8217;s most notorious FPS classics: Shadow Warrior, the 1997 game starring &#8220;Lo Wang&#8221; and being, well&#8230; pretty racially insensitive. This one, however, will avoid all of that guff, ditch the multiplayer, and focus on what&#8217;s really [...]]]></description>
				<content:encoded><![CDATA[<img width="580" height="300" src="http://gon.cdn.on.net/uploads/2013/05/shadowwarrior.jpg" class="attachment-feature wp-post-image" alt="Shadow Warrior to be rebooted into new, old-school shooter" title="Shadow Warrior to be rebooted into new, old-school shooter" style="clear:both;" /><br /><p>The publisher of <em>Serious Sam 3</em> and the developer of <em>Hard Reset</em> are teaming up to reboot one of gaming&#8217;s most notorious FPS classics: <em>Shadow Warrior</em>, the <a href="http://en.wikipedia.org/wiki/Shadow_Warrior" title="Shadow Warrior on Wikipedia" target="_blank">1997 game</a> starring &#8220;Lo Wang&#8221; and being, well&#8230; pretty racially insensitive. This one, however, will avoid all of that guff, ditch the multiplayer, and focus on what&#8217;s really important: first-person katana combat. Take a look at the (gameplay-free) trailer below.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/8m7VZ7LFOtY" frameborder="0" allowfullscreen></iframe></center></p>
<p>There&#8217;s an interesting interview with Flying Wild Hog about the game <a href="http://www.penny-arcade.com/report/article/shadow-warrior-reboot-keeps-setting-and-katana-ditches-sexism-racism-and-mp" title="PA Report" target="_blank">over at the PA Report</a>, which you may enjoy.</p>
]]></content:encoded>
			<wfw:commentRss>http://games.on.net/2013/05/shadow-warrior-to-be-rebooted-into-new-old-school-shooter/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
	</channel>
</rss>
