| Event | IGDA 48 hour Games Competition 2008 | |
| Type | Competition | |
| Date/s | Fri Oct 3, 2008 12:00am - Sun Oct 5, 2008 12:00am | |
| Location | Brisbane, Australia | |
| Description | We challenge you to produce a playable prototype game for the chance to win fame and fortune … but you only have 48 hours and we’re locking you in! Join us for the sheer delight and lunacy that underpins the games industry! Find a small team (maximum of 6 people) and take the challenge to produce a prototype game in just 48 hours, starting 4pm Friday 3 October |
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IGDA 48 hour Games Competition 2008 Articles
Tue Oct 7, 2008 2:39am
I was hoping to get this done on Day 3, but as the clocked ticked down our time we spent as much of it as we could checking off bits and pieces and getting our final game working. So in one special news post you get all the Day 3 events as well as the fun that followed into the BBQ!
So after I left you last time there was 20 hours left. Night was starting to fall and most teams were going to be in for a long night. As the hours went on and on, teams started to fall apart. Code wasn't working, people slept in chairs or on keyboards and the time limit was drawing ever so close...
So after I left you last time there was 20 hours left. Night was starting to fall and most teams were going to be in for a long night. As the hours went on and on, teams started to fall apart. Code wasn't working, people slept in chairs or on keyboards and the time limit was drawing ever so close...
[ READ MORE ]
Sat Oct 4, 2008 7:40pm
The last 24 hours have been very VERY eventful. We have suffered loss, joy, pain and there is some very tired people here. With only one area to sleep in and limited mattresses, some people choose their chairs or keyboards to crash out on. Others, like myself, have opted for no sleep.
As the hours pass it is still easy to stay focused but troubles have been brewing. Our code has been re-written a few times, we have had animation troubles and my trusty laptop has decided to get sick, pick up a virus and retire from competition.
As the hours pass it is still easy to stay focused but troubles have been brewing. Our code has been re-written a few times, we have had animation troubles and my trusty laptop has decided to get sick, pick up a virus and retire from competition.
[ READ MORE ]
Sat Oct 4, 2008 1:15am
It's Day 1 here at the IGDA 48 hour games competiton. It's been about 8 hours since we have been given our three key words. I must admit that on hearing the key words, I was surprised at how different they each are. The three magical words that will determine our games are: Watermelon, astronaut and summertime.
It's hard to think how a game could be made from those words, but as soon as we heard them all the teams went to work. Some teams pitched in an idea together, some teams broke down the concepts, others (like mine) decided to come up with our own ideas, pitch them to the rest of the team and combine them.
It's hard to think how a game could be made from those words, but as soon as we heard them all the teams went to work. Some teams pitched in an idea together, some teams broke down the concepts, others (like mine) decided to come up with our own ideas, pitch them to the rest of the team and combine them.
[ READ MORE ]

