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By Jessica Citizen - Tue Jan 6, 2009 12:02pm
The end of the year is typically the time for roundups and recaps, summing up the year past - but sometimes, it takes a little while longer to compile all the information, bumping the news to the new year. This is the case with the official Xbox 360 Top 20 LIVE Games of 2008 list, which has just been announced.
We have here the list of both the the Original Xbox and Xbox 360 Top Live Titles (both lists based on unique users), as well as the Top Arcade Titles (based on full versions purchased). Not sure if there's any real surprises here (hello, Halo), but it is interesting to note the number of demos in the list that are not accompanied by the full game.
We have here the list of both the the Original Xbox and Xbox 360 Top Live Titles (both lists based on unique users), as well as the Top Arcade Titles (based on full versions purchased). Not sure if there's any real surprises here (hello, Halo), but it is interesting to note the number of demos in the list that are not accompanied by the full game.
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By Matt K - Sun Oct 5, 2008 9:07am
For many days during this year, I’ve often sat and pondered the changes that have occurred in our industry since I first started gaming. Industry leaders change, talent moves around, new series rise to prominence and sometimes fall from grace after overexposure. New technology is often the catalyst of many such changes; look at what the rise of the HD consoles has done to the Japanese development scene. With the first rumblings this week about the successors to the Wii and PlayStation 3, I can’t help but wonder what the next formats will offer, and what direction the industry will take.
This week The Warp Pipe looks back on how LucasArts transformed itself from one of the most innovative developers in the industry to the unfortunate place it is today.
This week The Warp Pipe looks back on how LucasArts transformed itself from one of the most innovative developers in the industry to the unfortunate place it is today.
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By Chienne - Tue Jul 15, 2008 12:35pm
While EA had some big announcements, the one that will rock the FPS world is that they have formed a partnership with id Software to release the game that was announced at last year's QuakeCon, a new first-person shooter called Rage.
Any further details on the game are still pretty slim, but we do have last year's announcement that sheds some light on the topic, and a video from the same time that you may have missed, while we wait for new screens and hopefully the new video!
Any further details on the game are still pretty slim, but we do have last year's announcement that sheds some light on the topic, and a video from the same time that you may have missed, while we wait for new screens and hopefully the new video!
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By Matt K - Sun Feb 24, 2008 1:14pm
Well we've made it to the third edition of The Warp Pipe, meaning that you all obviously don't hate me enough to have me shut down and sent back to the salt mine that is accountancy. The Sega fans obviously weren't very riled by my attacks on the once-beloved hedgehog, which could possibly mean that they've begun to understand just how incompetent the company is. We'll continue spitting venom at big companies this week – it might have been a few years since this company did the dirty to one of my favourite developers, but it still irritates me to this day.
There's also a little more retro flavour on the console side of things this week as we take a look at one of the most wretched movie license titles to hit the NES, and Sega's anime-inspired light gun peripheral from the Master System. Take off those rose-tinted glasses, because the past is not always as good as you remembered it.
There's also a little more retro flavour on the console side of things this week as we take a look at one of the most wretched movie license titles to hit the NES, and Sega's anime-inspired light gun peripheral from the Master System. Take off those rose-tinted glasses, because the past is not always as good as you remembered it.
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By Chienne - Sat Aug 4, 2007 5:11pm
In addition to the news we brought you earlier about the release date for ET:QW and the pile of id Software games available on Steam, here's a summary of details presented as part of co-founder and technical director John Carmack's annual keynote speech from QuakeCon, and an additional presentation from CEO, Todd Hollenshead:
New game - Rage!
New game engine - id Tech5!
Quake Arena Arcade on Xbox Live!
Quake Zero for free!
New Wolfenstein game in development!
QuakeCon 2008!
...and Return to Castle Wolfenstein to make its way to the big screen!
New game - Rage!
New game engine - id Tech5!
Quake Arena Arcade on Xbox Live!
Quake Zero for free!
New Wolfenstein game in development!
QuakeCon 2008!
...and Return to Castle Wolfenstein to make its way to the big screen!
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By Chienne - Sat Aug 4, 2007 12:43pm
Continuing with the QuakeCon theme - id Software have just announced they're partnering with Steam to bring some of the world's most successful game franchises to everyone (well, everyone with a Steam account, which is some 13 million people, worldwide).
Starting today - you can grab a fair chunk of id's back catalogue - including all three Quake titles (including mission packs), the full DOOM series, Commander Keen, Wolfenstein 3-D, Heretic, HeXen, and Spear of Destiny...
...and if you're quick, there's a 10% discount, for a limited time.
I advise you look into getting the entire id Collection for US$63, it's almost too good to pass up.
Starting today - you can grab a fair chunk of id's back catalogue - including all three Quake titles (including mission packs), the full DOOM series, Commander Keen, Wolfenstein 3-D, Heretic, HeXen, and Spear of Destiny...
...and if you're quick, there's a 10% discount, for a limited time.
I advise you look into getting the entire id Collection for US$63, it's almost too good to pass up.
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By Chienne - Tue Jun 26, 2007 4:40pm
Timothée Besset, alias TTimo, is a programmer for id Software. You may know them from such games as Doom, Wolfenstein 3-D, or maybe Quake.
He'd like to chat with you a moment about Linux, specifically - how Linux and Enemy Territory: Quake Wars can work happily together, in the new client that is being developed for the game.
He'd like to chat with you a moment about Linux, specifically - how Linux and Enemy Territory: Quake Wars can work happily together, in the new client that is being developed for the game.
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By thecynicalgamer - Mon Jun 4, 2007 5:13pm
Some people spend a great deal of time meticulously labouring on their online avatars while others are all a bit "meh" about the process. Either way the creation of an online identity is one which has come a long way. The notion of avatar has come from being merely a tag in the forums to a moving 3D depiction which can interact with the online world in such things as Second Life. Where has this notion come from and where will it head? As technology develops there are going to be greater possibilities of creating automated simulucra of ourselves which may just live beyond our own years.
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By Trido - Sun May 27, 2007 11:19am
There is no denying that Blizzard has a real winner with World of Warcraft. With over 200 servers called realms and 8 million subscribers it has reached new heights in the increasingly title heavy MMORPG arena. Of course when a game is as good and successful as World of Warcraft, you always get the inevitable clones start rolling through. Quake was one of the most influential FPS games of the 1990s and it spawned a massive number of clones. Games like Wolfenstein 3-D, Doom and Quake spawned an entire industry that is still alive and kicking with games like F.E.A.R and Crysis!
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By thecynicalgamer - Tue May 22, 2007 6:06pm
Have first person shooters really come a long way in the last fifteen years? Or, have the basic principles of gameplay established in Wolfenstein 3D remained without any real development or primary evolution of the genre? Gamers are getting ready for the release of Crysis, the game which has become the poster boy for DirectX 10. DirectX 10 marks just another evolution in the baby steps of 3D software development taken since its inception. Can Crysis do what Halo 2 will not and provide gamers with the possibility to actually be excited about the possibilities of gaming under Vista? The hype is going to reach critical mass as Crytek will attempt to redefine corridors with their relatively open gameplay and massive DirectX 10 release, Crysis. Even though the FPS genre really has not changed much over the short period of time in which it has been a part of gaming.
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By thecynicalgamer - Sun Apr 29, 2007 1:43pm
The top selling game on the Xbox 360 is set to get the silver screen treatment. The other good news is that Uwe Boll isn't involved so it will probably be a good film. Gears of War is the Epic single player game which has taken the Xbox 360 by storm. Using the Unreal 3 engine it overtook Call of Duty 2 as the best selling game on that console.
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By thecynicalgamer - Thu Mar 22, 2007 12:18pm
There has long been an argument in art circles about the relevance of low brow art. Low brow generally being considered forms of art which are adopted by popular culture. There has also long been an argument about whether video games are an art form. Even game developers themselves have weighed in to the argument. However, it looks like the Library of Congress (US) will have the final say with its plan to preserve digital media.
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