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Monaco

Monaco: What’s Yours Is Mine has a lot to live up to. Revealed in 2010 by creator Andy Schatz, this indie stealth adventure managed to beat out Super Meat Boy and Fez at the IGF Awards that year, and has been winning the hearts of festival attendees ever since. We’ve been waiting for Monaco for what seems like an eternity, and one has to ask themselves, was it worth the wait?

Yes. Absolutely, yes.

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Dead Island: Riptide

Techland seem to think they can breathe new life into the mutated, infected and somewhat overplayed zombie genre with their new game, Dead Island: Riptide — a spin-off of the original title in which you play the role of a survivor immune to the zombie virus, trying to escape yet another island. While the first game was fresh and lively, the sad truth is that the new game seems like a tired old clown performing the same old tricks in the hope of a new laugh.

Dishonored: The Knife of Dunwall

The announcement that Dishonored’s first DLC would be a bunch of skill tests and time trials was a bit of a disappointment. Many of us were hoping for a return to the world of Dunwall, and with so many interesting and spare NPCs kicking around it seemed a shame that they weren’t grabbing this by the horns straight away. But time passes, development continues, and now we find ourselves in the shoes of Daud, master assassin, ready to explore more of the world of Dunwall once more. So let’s get to it.

Evoland

Evoland is an RPG that shifts between gameplay and graphics modes as you’re going, starting off as a monochrome GameBoy-esque adventure with extremely limited movement and eventually embracing full HD. It’s a love letter to the great RPGs of the past and present, but as James discovers, the reality is that it’s just not very much fun to play.

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Defiance

A couple years ago, a developer called Trion Worlds, made up of a bunch of industry veterans with $100 million in investment capital from China, put out a fantasy MMO called RIFT. RIFT was actually really good. It had a wonderfully flexible class system, a highly fleshed-out world that emphasized exploration in interesting ways, and dynamic content in the form of, well, rifts.

This context is important, because despite the solid shooting action in Trion’s most recent title, Defiance has in large part forgone what made RIFT great.

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Resident Evil 6

As many of those who grew up in the era of the PlayStation do, I have distinct memories of the first Resident Evil, played at night, at a friend’s place, with the lights off. Moments like that are some of the best, and Resident Evil 6 desperately wants to emulate the series’ best moments — but ultimately what they’ve served up is brittle shell of nostalgia, with a core that is ultimately hollow.

Sang Froid

Sang Froid is tower defense meets third-person action in much the same way its Orc-riddled castle of a distant relation is, but in its offbeat setting of a legend-riddled 1858 Canada, and its unlikely heroes of two woodcutting brothers, Sang Froid’s tale of betrayal, jealousy and the Devil’s wiley ways carries an honesty that’s as endearing as its soundtrack is captivating. There is no wide-sweeping tale of a world in danger, just a town, a prophecy and a devil that dons a top hat among all manner of werewolves and their folk-tale brethren . Sang Froid is refreshing in its focus.

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Western Digital My Net N900 Router

I have never really understood why your average consumer would buy a separate modem and router. The vast majority of connected households in Australia make use of ADSL connections, and thus don’t need specialised hardware to be able to physically connect to their gateway. In my experience, consumer-grade modem/routers do not lack for features or connectivity options. After spending some time with the Western Digital My Net N900, it seems that the answer is because much more attention seems to be paid to the features and usability of a specialised device.

The month that I have spent with this router has been very positive, and has led to a concession that perhaps it really is worth considering the extra expense of a good quality router.

Trials: Evolution Gold

It feels weird reviewing a game that’s already been released to almost universal acclaim on the Xbox Live Arcade store — but this is a PC-gaming site, and so there’s a chance you guys may never have heard of this madness. That is simply unacceptable.

Made by the devious Red Lynx team (now a Ubisoft studio), the last time PC gamers sampled their work was with Trials 2: Second Edition in 2008 (which has been remastered and included in this release). In fact, let’s put the kickstand down for a moment: head off and install it on Steam if you own it. Go on, it’s only 135Mb. Fun game, isn’t it! Yes, it’s a shame it looks like arse (even by the standards of the time).

Trials Evolution: Gold on the other hand, weighs in at 3.17 GB on Steam (or Uplay) — that’s quite the difference in storage space and while of course the nature of modern graphics explains the huge increase, I like to think that there’s more than a little magic mixed in.

StarCraft II: Heart of the Swarm

StarCraft II: Heart of the Swarm is a huge beast, and that’s why we decided to pair up and take it on from all angles. In this single-player video review, we explore where Heart of the Swarm fits in the overall storyline, what Kerrigan gets up to when left to her own devices, and whether or not there’s enough of a storyline there to justify a full expansion.

If you’re after more information on the multiplayer side of things, read our massive in-depth review by our resident Grandmaster League-player, Alex.

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