By Jess Colwill on November 29, 2013 at 4:42 pm
To think it’s been more than a year since I reviewed the original Rocksmith. It’s not required reading, but if you’re interested in Rocksmith 2014, it’s probably not a bad idea to go back and read my review of the original since, in essence, it’s the same game and many aspects of the review will be a comparison between the two, with highlights of the changes. But let’s dive right in.
Rocksmith 2014 has done everything right. That’s the bottom, top and middle line. It’s taken everything I didn’t like about the original and added, modified or otherwise changed it until the game became an almost perfect iteration of the original Rocksmith. Almost perfect.
Alas, like with so many good things, when you fix one problem, others stem from the result.