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Watch Dogs

By on May 30, 2014 at 2:59 pm

Welcome to the Friday Tech Roundup! Contained herein is your weekly dose of some of the best tech news from across the Internet, rounded up for your edification and entertainment. Read on for all the details of pirated copies of Watch Dogs packaged with bitcoin miners, human ‘suspended animation’ trials, and the world’s first 4K monitor with G-Sync support.

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Mass Effect Dialogue Wheel

By on May 29, 2014 at 5:23 pm

Last fortnight we looked at our the industry grew up during the 80s. Back then, patents were not the omnipresent force they are today, but still had their impacts. We saw how the patent for Pong led Bobby Kotick to acquire a struggling Activision.

It’s fair to say that patents have exploded since. Nowadays, just about anything in software gets patented. Have a game concept? Any game concept? Better patent before someone else does. Then, if someone makes a similar game you can sue. For this reason you’ll see patents reviled on forums every so often, but unlike software piracy, patents don’t often take centre stage.

But make no mistake, patents are a big deal—they affect gaming far more than piracy. Every gamer should have some understanding of the issue, lest we suddenly wake up and find EA has gone all Monsanto on us. Here you’ll find the latest on the patents issue.

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By on May 23, 2014 at 10:47 am

Welcome to the Friday Tech Roundup! Contained herein is your weekly dose of some of the best tech news from across the Internet, rounded up for your edification and entertainment. Read on for all the details of the theory that matter can be created from light, the worldwide Blackshades hacking sting, and how explosives can be used to put out fires.

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By on May 21, 2014 at 3:18 pm

I’m crap at games, but I’m not that crap. Man, if you play shooters for this long, it’s almost impossible not to be kind of OK at them. And yet there I am, getting shot up. Sometimes, yeah, I was eating chips and not giving a care. Sometimes though, I know what’s up because — the firefight I just bafflingly lost? Very obviously the product of lag.

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Adaptive Sync

By on May 16, 2014 at 11:10 am

Welcome to the Friday Tech Roundup! Contained herein is your weekly dose of some of the best tech news from across the Internet, rounded up for your edification and entertainment. Read on for all the details of adaptive refresh mechanisms coming to monitors near you, Microsoft’s further responses to Xbox One customer feedback, and Telstra’s 4G in-flight coverage trials.

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By on May 14, 2014 at 5:54 pm

“Hey, it’s that guy again.” She’s pointing. “He has killed you like, one million times.” She thinks she’s hilarious and breaks into a powerful Cheshire Cat grin. “One million times,” she whispers. I think she’s exaggerating for the sake of comedy but she won’t hear of it, and dances around the lounge room making it rain one million times. A lesser man would have crumbled by now. But I am no ordinary man. I am a man stalked by other men; by that guy, again.

It’s true, he has killed me a few times. OK, a lot.

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By on May 7, 2014 at 4:12 pm

The other day, someone – I forget who, some kind of games person with high scores all up in hair – was saying something to the effect of, “Shooters are gonna be like the 2D platformers of the ‘90s.” It’s hard to imagine now, but those were massive then. It was all you could see on the gaming horizon. Mario and Sonic gave us such follow-along luminaries as Bubsy the Bobcat, Cool Spot, Boogerman (rad), Global Gladiators (ack), Jazz Jackrabbit, and even Zool. Remember Zool? Probs not. Will we be saying the same in a decade when some plucky young upstart who still thinks life is OK goes, “Remember CoD?

If we’re being specific about CoD, I hope so. But if we’re being broad and talking about FPS games, I hope not. I like them! So do a lot of good sociopaths. They’re all you can see on the gaming hori- wait a minute.

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By on May 2, 2014 at 12:48 pm

Welcome to the Friday Tech Roundup after our brief hiatus! Contained herein is your weekly dose of some of the best tech news from across the Internet, rounded up for your edification and entertainment. Read on for all the details of 2014′s lack of 20nm process GPUs, Microsoft Research’s motion sensing keyboard prototype, and the brain-stimulating Halo.

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By on May 1, 2014 at 10:16 am

James’ article earlier this week about the problems with Steam and quality control brought back memories of the Video Games Crash of 1983. Well, whatever repressed memories I have are probably pooping in a crib, but the internet helps me imagine: An overconfident Atari abandoned quality control, leading to the refusal of gamers to purchase such buggy delights as E.T. the Extra Terrestrial and a really shoddy Pac-Man port. The result: A total crash of the console gaming market, allowing PCs to take their rightful, leading place (for a while).

Okay, so it wasn’t a bad outcome at all. I dunno why everyone talks ill of it. But the crash did highlight one other thing: That much of the gaming industry was built by lawyers. Today we’ll look at how, so you’ll be able to answer the question of “How the games industry grew up”. It might arise on a date.

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By on April 23, 2014 at 7:39 pm

I hate guns. Hate them. I often sit around thinking about how America has 99 problems and the gun is a big one. They know it, too. Obama wants to take those guns away, just ask the internet. The people cling to their grammatically unsound Constitution and cry, “How will we protect our homes tho Bamms?” It’s hard not to sit there and go, “Fair call. If there’s a home intruder, all bets are off – but why does it need to be a lethal killing stick? Why not replace everyone’s guns with phasers set to ‘stun’?” They’re bad, don’t like ‘em. I play a lot of shooters though, and I love shooters. I love shooting all them things. Uh?

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The Secret World

By on April 17, 2014 at 8:15 pm

This April Fool’s Day, Funcom released the mankini into The Secret World. Several days later, those who bought it were emailed that it was just an April Fool’s joke. Every purchaser was refunded in Funcom shop points, and the mankini removed from their characters.

This provoked considerable outrage among the players. I mean, what the hell, Funcom. Leaving aside the “artistic merits” of the mankini (though anything is better than rainbow space lasers), this was illegal. You don’t just encourage someone to buy something, take it away, and then refund with a completely different currency they may have no use for after the incentive has gone away. That’s bait and switch.

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Red Faction

By on April 16, 2014 at 3:32 pm

Sometimes games can start some hell realtalk. Out of nowhere, bananas, you’re committing some heinous act and what makes it feel so heinous is that only the implication of it maybe happening was there. I’m not talking the DIY depravity of Grand Theft Auto. That is clearly an open invitation to do bad things on a massive scale, and this in some way dilutes the impact of it. You know why you’re there. You came to party. What about when you’re just there? First-person shooters make this weird personal phenomenon all the more personal, because hey, you’re you, not the back of someone else’s head or the top of it.

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Bad at Aiming

By on April 9, 2014 at 8:34 pm

I was always bad at my job, so it’s lucky I hired myself. Technically no one gets hired out here on the field. We’re all just sort of smashed together and asked to come in on Sunday to explode things. Sundays are just like every other day, which makes this job a pretty simple one. A smoking monkey could do it. Sometimes, hey, $moking_Monkey is actually doing it. He’s killing everyone. Dead-eye shot from a lot of paces. There’s no way he’s being made redundant.

Not that anyone gets made redundant unless they realise, “I’m redundant.” I have just realised this.

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Barrett M98B

By on April 3, 2014 at 1:42 pm

Games publishers pay all sorts of people to bring you the games you play. More than just developers and marketers, publishers have to budget in payments to musicians, payments to arms manufacturers, payments to celebrities, and even payments to porn stars (if your game is Saints Row 4).

We talk product placement advertising as if it’s some sort of bad thing, but just about everything you’ll see in game is owned by someone—and often that someone is not the developer or publisher. And often they demand money. And often they insist on how their property can be used in the game. Today we’ll be looking at where your money goes when you buy a game, and how it influences what you see and hear when you start playing.

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Staying Up Late

By on April 2, 2014 at 5:51 pm

I’ve decided to start sleeping on the gross old couch in the lounge room because a) Emergent alcoholic, and b) Closer to gaming systems. What this means is that sleep, ha, sleep. Sleep doesn’t happen anymore. And so I have become a sparkly vampire like mother always suspected I would, and with these unconventional new sleeping patterns comes a new way of experiencing my git-yer-gun online multiplayer shenanigans. A time to kill, sure, but depending on what time it is that might be easier said than done.

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By on March 28, 2014 at 10:56 am

Welcome to the Friday Tech Roundup! Contained herein is your weekly dose of some of the best tech news from across the Internet, rounded up for your edification and entertainment. Read on for all the details of Nvidia’s upcoming NVLink GPU/CPU bus tech, Nielsen’s use of Twitter to further gauge TV ratings, and software that can record a melody with any instrument from little more than a hummed tune.

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Bear Simulator

By on March 26, 2014 at 2:53 pm

You know what I think is cool, is when something plays itself out. I don’t think it’s cool at the time, though. No one does. I mean, no one wants to sit there playing dumb games with no imagination. That’s bad. The good part is when everyone starts turning their backs on boredom, when there is a demonstrable cultural shift away from a status quo. The thing that played out and got boring suddenly realises it has to get interesting. In its blind animal panic, sometimes it will overcompensate and literally became a panicking blind animal.

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