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Airscape: The Fall of Gravity

By on August 10, 2015 at 10:30 am

Airscape: The Fall of Gravity by Cross-Product Games in Wollongong (and elsewhere)

“The world’s cutest baby octopus is captured by terrifying mechanical aliens” doesn’t sound like the set-up to one of the most interesting and innovative physics-based platformers in recent years, but Airscape: The Fall of Gravity is just that, ticking the ‘adorable’ and ‘maddeningly demanding’ boxes at the same time.

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By on August 9, 2015 at 11:00 am

Forts by EarthWork Games in Brisbane

It’s one thing to build a fort, and it’s another thing to try and blow up someone else’s fort. But what if you had to do both at once? That’s the fun of Forts, a new game from Brisbane-based developers EarthWork games that will have you juggling resources, physics and twitch-aiming skills in a bid for fort-based supremacy.

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Dungeon League

By on August 7, 2015 at 11:00 am

Dungeon League by Achebit in Sydney

Taking dungeon-crawling to the level of a spectator sport, Dungeon League is designed first and foremost as a party game. You and three of your friends get together to fight through two-minute rounds of procedurally-generated dungeon crawling both against waves of enemies and each other, presumably resulting in you screaming and flinging the controller at each other.

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Star Hammer The Vanguard Prophecy

By on August 6, 2015 at 11:00 am

Star Hammer: The Vanguard Prophecy by Black Lab Games in Perth

Black Lab Games have been churning out Star Hammer titles in their homebrew sci-fi universe for a while now, but they’re taking it to the big time with The Vanguard Prophecy: a fully 3D turn-based space combat title with a lengthy campaign detailing humanity’s war against the alien Nautilid.

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objects in space

By on August 5, 2015 at 11:00 am

Objects in Space by Flat Earth Games in Sydney

Brothers Leigh and Rohan Harris have been publishing games as Flat Earth for a while now, starting with Towncraft on tablet devices and moving on to Metrocide, a top-down cyberpunk arcade shooter that we’ve covered before.

Their latest game is called Objects In Space, and represents a slow, considered and perhaps surprisingly text-based approach to space trading and warfare, with the intent of recreating the tense, long-range planning aspect of space combat and the retro-futuristic feel of bulletin boards and 70’s communication.

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By on August 1, 2015 at 10:30 am

Defect by Three Phase Interactive in Melbourne

After surviving the collapse of Blue Tongue/THQ in Melbourne, Paul Baker, Chris Burns and Drew Morrow teamed up to create their indie company Three Phase Interactive. They’ve released a mobile game called Stunt Star, but their new game Defect, which finished up a great run on Kickstarter in late July, kicks things up a notch.

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By on July 20, 2015 at 4:59 pm

Welcome back to another Community Soapbox article! If you’ve got something you’d like to say to our community, check here for more information about how to get your thoughts up in lights.


With The Witcher 3 now out and blowing everyone away, I thought now is a good time to talk about a pet hate of mine: character customisation. I know many of you here absolutely love the ability to make you avatar into whatever you want, whether it’s an elf with scars all over their face or a badass humanoid with a massive tat.

But before you bring out the pitchforks, please hear me out. I would rather have my cake and eat it too. If we can get around the downsides of character customisation and still have it then by all means let’s have it. However, generally speaking it seems that particular goal is too hard for developers to achieve.

So why don’t I like it?

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By on March 24, 2015 at 2:01 pm

The embargo on Bloodborne reviews has now dropped! We didn’t get a copy ahead of schedule, so like you, we’ll be poring over the words of other people who did and examining them for every tiny bit of data.

Here’s what the finest critics of the internet are saying now — some of these are in-progress reviews, while some of them are finished.

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