All posts under Regular

By on August 31, 2015 at 10:30 am

Kieru by Pine Fire Studios in Canberra

The premise of Kieru is fiendishly clever: Two teams of ninjas battle in a world of monochrome black and white. Black ninjas are invisible in the shadow, and white ninjas are invisible in the light — the only giveaway to an enemy’s position is a trail of bright red blood that leaks from the wounded. But are you hunting a weakened opponent, or being lured into an ambush from enemies that you can never see?

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By on August 30, 2015 at 10:30 am

Evergreen by Siege Sloth Games in Canberra

This month we’ve shone our spotlight on games that let you play as a hacker, a spaceship captain, a headless mad scientist creation — but now it’s time to look at Evergreen, a game where you quite literally play as a tree. (An enormous, mythical tree that guides life through the ages, but a tree nonetheless.)

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Darkfield VR

By on August 29, 2015 at 10:30 am

Darkfield VR by VR Bits in Canberra (and Germany)

The world of VR space dogfighting is heating up, with CCP diving in with EVE Valkyrie, but there’s a game brewing a lot closer to home than that, and it’s called Darkfield VR — a four-player bit of VR good times from three developers spread across Canberra and Germany (Germany isn’t part of Australia or New Zealand, it’s true, but we’ll forgive them this time).

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Tahira: Echoes of the Astral Empire

By on August 28, 2015 at 11:30 am

Tahira: Echoes of the Astral Empire by Whalehammer Games in Canberra

When a space-faring civilization collapses and leaves behind a medieval dark age, the young princess Tahira must step up and lead her people — which is where you come in, taking charge of Tahira in this tactical, turn-based RPG. Tahira is an unwilling princess, forced into a leadership role at a young age and struggling with anxiety, which is somewhat understandable when the unstoppable enemy that destroyed your galaxy-spanning empire is constantly hounding you.

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Death Squared

By on August 27, 2015 at 2:10 pm

Death Squared by SMG Studio in Ultimo

Most puzzle games require you to help your ally so that you both succeed together as a team — but in Death Squared, the focus is on trying your hardest not to accidentally kill them. The premise sounds simple enough: there are two cuboid robots, who have to stand on their respective circles to complete each level. But one mis-step, and you kill your partner. Probably with lasers.

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By on August 26, 2015 at 12:22 pm

Warden: Melody of the Undergrowth by Cardboard Keep in Canberra

Who do you call when the balance of nature has been upset? No, not the Ghostbusters — in this case you call the Wardens, the children of the forest, each with unique powers and abilities. In this lovely-looking game, you can shapeshift between the Wardens to solve puzzles and stomp bad guys, restoring the balance of the natural world and having a great time platforming as you do it.

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By on August 25, 2015 at 11:50 am

Orbitor by Evil Aliens in Canberra

While many disenfranchised voters may be tempted to believe that literally evil aliens have stolen power in Canberra and hijacked our country, the game developers at Evil Aliens in Canberra are actually unrelated to this particularly conspiracy theory — and their debut title Orbitor has just arrived on Steam.

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Knuckle Sandwich

By on August 24, 2015 at 1:08 pm

Knuckle Sandwich by Andrew Brophy in Melbourne

Anybody who has ever worked in the hospitality industry, especially on any kind of late shift, will know just how weird it can get — and Knuckle Sandwich embraces that concept with both arms, chronicling the adventures of a young man at a run-down fast food joint in the big city.

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By on August 23, 2015 at 10:30 am

iZBOT by Ruxar in Newcastle

Finished with games like Super Meat Boy and looking for a new platformer to test your mettle? iZBOT from Ruxar might be right up your alley — with a retro-tastic pixel design and ‘bite-sized levels’, iZBOT offers insane amounts of spikes, double-jumps bosses, projectiles to dodge and high scores to achieve.

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Hollow Knight

By on August 22, 2015 at 10:30 am

Hollow Knight by Team Cherry in Adelaide

One of the more off-kilter games we’ve explore in our ANZ Indies in August series this month is today’s Hollow Knight, a 2D action-adventure game set in a forgotten kingdom of insects deep beneath the earth. You play the game as the titular Hollow Knight, exploring the caverns beneath the kingdom of Dirtmouth, battling enemies in sharp, responsive 2D combat, uncovering mysteries, solving puzzles, and returning to town to talk and barter with the quirky insects that live within.

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By on August 20, 2015 at 11:17 am

Automation by Camshaft Software in Australia and New Zealand

Think you know cars? Do you know them well enough to build them completely from scratch, engine and all? That’s the name of the game in Automation, which simulates all the internal workings of of the car from top to bottom, even dynamically adjusting the noises your car makes based on your design choices.

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By on August 18, 2015 at 11:30 am

Caffeine by Incandescent Imaging in Adelaide

“What if the human race was so addicted to coffee that we ate it all? What if we sent out massive fleets into space to find the minerals we needed to synthesize more?” These answers to these oddly-specific questions lie at the heart of Incandescent Imaging’s horror-exploration title Caffeine, in which you awaken, a memory-less young boy, in an abandoned space station.

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Abomination Tower

By on August 17, 2015 at 11:30 am

Abomination Tower by Amethyst Quarter in Wollongong

What do mad scientists do with their creations that don’t work properly? Well I don’t know, because quite frankly all of my creations work out just fine, but in Abomination Tower they throw them all into one horrific dungeon where they can bite and claw each other to death below (out of sight, out of mind, as they say).

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Armed With Wings: Rearmed

By on August 15, 2015 at 10:30 am

Armed With Wings: Rearmed by Sun-Studios in Richmond, Victoria

Starting life as a Flash game on portals like Newgrounds, Armed With Wings has been widely praised for its slick animation, stylish black-and-white art direction, and tactical combat. Now the game is being revamped and re-polished (and yes, re-armed) into a stand-alone PC release, and has released to a very positive response in Early Access.

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Poly Bridge

By on August 14, 2015 at 11:00 am

Poly Bridge by Dry Cactus in Paekakariki, New Zealand

Build a bridge and get over it — not just a pithy if somewhat heartless comeback to the unreasonably upset, but also the main idea behind Poly Bridge, a simulation title coming out of New Zealand that forces you to solve fiendishly difficult physics puzzles in order to get your various vehicles across even more varied chasms.

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By on August 12, 2015 at 1:42 pm

Expand by Chris Johnson and Chris Larkin in Adelaide

One of the more fascinating and curious abstract indie titles currently bubbling away here in Australia and New Zealand is Expand, a game of beguiling simplicity and musical meditation. The core gameplay of Expand tasks you with navigating an ever-shifting maze of solid shapes, but underneath that, and through simple text and musical cues, Expand hints at something more profound.

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