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Activision and Infinity Ward have used the Xbox One reveal event to pull the cover off the new Call of Duty game, Ghosts. It’ll launch as an Xbox One exclusive, which means a delayed PC launch — and this is unfortunate, because one of the biggest selling points of this one is a completely overhauled graphics engine.

One of the biggest features of the new engine is the use of Fast Subdivision, a technique used by places like Pixar to quickly increase the amount of vertices on a model surface in real time. This is supposedly scalable to older console architecture as well, meaning that even the PS3 and Xbox 360 versions of the game should look pretty reasonable.

Ghosts is set in a world damaged by meteor strikes, with the United States (and the world) as we know it apparently considerably changed. Syriana and Traffic writer Stephen Gaghan is behind the script, which should hopefully bode well for a more self-aware and less hoo-rah US-centric storyline. Also, there’s a dog!

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Oblivion Horse Armor

I’ll just come out and say it: I hate DLC.

Once upon a time, developers and publishers would laud an upcoming game on its merits alone, highlighting the work done on a compelling story or new gameplay mechanic. We’d buy into the hype after a couple of screenshots, an interview or even a video if we were lucky. But now we’re lucky to hear an announcement or see a trailer that doesn’t mention the bundle of pre-order extras or day one DLC that’s available. Extra guns? $5. Extra missions? $10. Feel like recruiting that master assassin into your ranks? Well, that’s $7, or part of the package if you sign up for the MasterEliteUltraPass that guarantees you all* of the extras for one low, low price of half the initial game’s cost, again.

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Vireio Perception

Editor’s Note: After we ran our massive interview with Nate Mitchell, VP of Product behind the Oculus Rift VR headset (read part one here, and part two here) we were contacted by Neil Schneider from Meant To Be Seen 3D, the core developers behind the open source Vireio Perception drivers that many gamers have been using to turn games into VR-capable 3D experiences.

He asked us if he could issue a statement to clear the air around the issue of Vireio drivers vs. native Rift support, and we agreed. So without further ado, take it away Neil…

Metro: Last Light

Metro: Last Light is the direct sequel to Metro 2033, and promises to fix all the complaints about the original while simultaneously looking drop-dead gorgeous and pushing your PC as far as it can go. Does it live up to the claims? Find out in our video review.

WARNING: Metro Last Light is rated R18+ in Australia. The following video contains scenes and language that are not suitable for viewers under 18.

SWTOR: Rise of the Hutt Cartel

Rise of the Hutt Cartel, the first expansion to The Old Republic, was released last month with a promise of fresh content to play through and more carrots to chase by upping the level cap from 50 to 55. So, with the galaxy saved and level 50 reached, my character headed back to his starship, to find a holocall waiting for him. After a cutscene featuring a delightful action sequence with some training droids, and a conversation about the imminent destruction of Makeb, my giant green Jedi zoomed off to the newest entry in Star Wars lore.

The Bureau: XCOM Declassified

Amidst the shadowy corridors and hushed, low-lit rooms of The Bureau: XCOM Declassified’s recent live-action teaser, there’s a strong suggestion of secrets and subterfuge. The trailer appears to reveal that your role in 2K Marin’s upcoming third-person shooter is as a member of a department that does not officially exist, responding to threats that can never be openly acknowledged due to the panic they would cause across a 1960s America.

Having recently played a level of The Bureau, it has become a little harder to reconcile this premise with the actual game.

Prime World: Defenders

It seems like collectible card games are turning up everywhere these days. They’re one of the biggest growing genres on mobile devices, have enjoyed a recent revival in the physical format, and are even getting the once-over from major developers such as Blizzard. Now, thanks to indie studio Nival, the standard tower defence is getting shaken up too with Prime World: Defenders.

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