All posts under Promoted
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By on March 4, 2015 at 4:15 pm

Nvidia’s latest attempt to win over gamers in the living room is a set-top box with an exclusive emphasis on streaming video content, online services like YouTube, and full, new-release games in high definition.

The company announced the Nvidia Shield at a press event in San Francisco just now, but games.on.net was present at a special hands-on session yesterday afternoon.

Nvidia is very much emphasising the Shield’s streaming capabilities as an advantage above competitors, at least in the gaming space. “We saw with Netflix how that has taken over the film and television experience in the living room,” a company rep said yesterday, adding it wants to create a similar experience for games.

“This is a streaming device on steroids,” it said.

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evolve-support-3

By on February 23, 2015 at 3:27 pm

Tomorrow marks two weeks to the day since Evolve arrived, and one thing is clear: it seems to be doing pretty well.

Not insanely well. Not blockbusteringly well. But just, you know, well. It’s chugging along. There haven’t been any server meltdowns, or last-minute patches. There haven’t been any emergency nerfs or unforeseen exploits. It’s just… doing okay.

Except, it seems, in the Court of Public Opinion — where Evolve is still struggling on a number of fronts. As one of the lawyers in that court, I’m going to use this article to tell you why you should be playing Evolve. I’m also going to have a bit of a go at Turtle Rock and 2K, because I think there’s some things getting in the way of Evolve really being that breakout success.

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Total War: Attilla

By on February 23, 2015 at 12:52 pm

Rome II was a disappointment. Not because it failed to meet the lofty expectations that are bound to come from being the first numbered sequel of one of the Total War franchise’s most beloved titles. Rather, it was because the game was a bloated, unwieldy mess. I appreciate my opinion of this is at odds with our previous review of the game, but I feel this context is necessary when discussing my reaction to the latest game from The Creative Assembly – Total War: Attila.

My reasons for so disliking the past game are numerous, but can be distilled into a key issue – lack of meaningful decisions. From its muddy combat, to a revised management system that unnecessarily abstracted key information, Rome II rarely made you feel you were in charge. Factor in the myriad of technical issues the game shipped with, and you should be able to understand my apprehension in approaching the latest Total War.

Thankfully, Attila represents a significant improvement on the past game. It may not return the series to the loft heights of earlier entries but it goes a long way to restoring faith in what The Creative Assembly is capable of.

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peter molyneux

By on February 17, 2015 at 10:40 am

Like almost everyone over the age of 30, there have been times where I have been stung by the bee of nostalgia. Our generation seems more determined than almost every other to demand a constant reinforcement of our childhood’s pop culture, whether it’s re-releases, re-makes, re-imaginings… or a combination of all three. When our demands are met, we reward them with cynicism and derision, after we quickly release that nostalgia is generally something that cannot be recaptured, let alone recompiled into a easily consumable package.

In reality, sentiment links us back to a particular moment or feeling in our past – somewhere safe, just and stable. Hollywood aren’t the only ones capitalising on this obsession, with a host of early game designers popping out of the woodwork, promising that their new (old?) projects and new (old?) ideas will right the wrongs done by those evil publishers who so long ago prevented these geniuses from realising their destinies.

Enough is enough.

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battlefield hardline

By on February 12, 2015 at 2:49 pm

I was talking to a friend on Skype after we had just played our first hour of Battlefield: Hardline‘s recent open beta, which included the new games modes Hotwire and Heist. We were discussing its improvements over the first Alpha test, which included noticeable polish, especially around the way that vehicles control and little things like frame rate and whatnot. I asked what he thought of the game in general. He paused for a moment before replying with “Well, it’s definitely Battlefield”.

He’s not wrong. Battlefield: Hardline is not a lot of things, and many of them for good reasons, but it’s almost certainly a Battlefield. Surprisingly enough, this is also one of its major problems.

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evolve-guide-hub-feature

By on February 9, 2015 at 6:29 pm

It’s Evolve week here at games.on.net, with Turtle Rock’s new asymmetric multiplayer title launching tomorrow on February 10. We’ve been following this one ever since we first heard about it, and we thought we’d try and give it the red carpet treatment this week with a full spread of guides to get you up and running as fast as possible.

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Grim Fandango Remastered

By on February 4, 2015 at 3:40 pm

I don’t know what your house was like growing up, but my house was an Apple Macintosh house. All of the computer-buying in my house was done by my Dad, and my Dad was — and remains, hi Dad — a staunch Apple man. I’m talking cut-him-open-and-seeds-fall-out kind of apple. So as a result I didn’t play any Windows games literally at all until I needed to pick up a Windows PC for university work in 2006.

What I’m getting at here is that I have (until this point) never played Grim Fandango before now. Woah! Put down those pitchforks friends, I’m on your side. It’s a good game! I’m enjoying it. Mostly. But yes. I am going to criticise it.

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Life Is Strange

By on February 2, 2015 at 1:34 pm

‘“You can’t go home again”, said Thomas Wolfe. But here I am.’

This quote, spoken by protagonist Max if you choose to have her observe an aerial photo of her home town, permeates throughout the entire episode (and also giving a nice nod to the obvious aesthetic influence of  TheFullbright Company’s Gone Home). Max has returned to the small town she grew up in after five years in Seattle; she also discovers early in this first episode that she can rewind time and relive moments, changing their outcome and acting upon new knowledge she has picked up.

This is, on every level, a game about returning to the past and the self-reflection that comes with that.

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The Witcher 3

By on January 29, 2015 at 9:25 am

During our time at Namco Bandai’s headquarters, we managed to sit down with The Witcher 3: Wild Hunt‘s senior level designer, a handsomely bearded chap named Peter Gelencser. In between adjusting his badass bracelet made out of skulls and making pretend monster noises with a toy Godzilla action figure that was also in the room, Peter answered my ridiculous questions about Wild Hunt.

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the_witcher_3_wild_hunt_preview_1

By on January 28, 2015 at 11:05 am

If being part of the gaming industry for a few years has taught me anything, it is that people will inherently distrust anything I say if I sound like I’m too excited about it. Would that I was getting paid by the companies for my opinion! And so, as a naturally exuberant person, I hope you appreciate the effort it will take me to calm my farm about The Witcher 3: Wild Hunt, because I want you to believe me when I say I loved it.

The last time you heard from me, I was trying to convince you that Dragon Age: Inquisition was worth your time. I stand by what I said, but it seems like some people were disappointed because the hype train had led them to believe they were going to fight actual dragons IRL or something. Okay, so you won’t be able to fight monsters in real life. But if you’re looking for a monster fighting simulator, may I suggest The Witcher 3?

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