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evolve wraith

By on December 19, 2014 at 4:50 pm

Last week, games.on.net was invited along to 2K Games headquarters in Sydney for a few hours of fun with the third monster, the Wraith. Unlike the “fighter” of the Goliath and the “wizard” of the Kraken, the Wraith is a fast, vicious, fragile assassin character who darts in and out and divides and conquers. You can see the official trailer here, but take a look inside and see what happens when Joaby takes the Wraith out for a spin.

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Heroes of the Storm

By on December 18, 2014 at 3:42 pm

I’m a big fan of Heroes of the Storm — taking a very controversial stance that it makes other MOBAs, in fact, “look like crap“. So when I spotted Blizzard’s John Hodgson, Technical Designer on Heroes of the Storm, hanging around outside my house, I decided to invite him in for coffee and ask him questions. Here’s what he had to say.

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Game of the Year 2014

All good things must come to an end, and so it is that we approach the end of 2014 — a year of ups and downs, lefts and rights, and more importantly, loads and loads of games.

As is tradition, we’re putting together a little survey for games.on.net’s beautiful readers to share with us which games they think were the best (and the worst!) this year. And just for taking part, you could win yourself a brand new PS4!

Evolve

By on December 5, 2014 at 1:03 pm

Shear is a planet on the brink. Humanity, as it often does when faced with a glorious world untouched by “civilisation”, has milked the planet of all its resources, exploiting its minerals and unique environments for its own gain. But Shear is fighting back, rejecting the parasitic foreign organism in a unique way — with monsters by the truckload.

For so long, it seemed like Evolve was just Hunters vs Monsters — a sort of “because it was there” approach to the game. We’d seen Hunt mode, where the Hunters tracked down the Monster, and we knew of two groups of Hunters and Monsters. It all seemed a little basic, a little shallow, but the game was so much fun that it didn’t matter. I don’t need a reason to hunt down a monster, surely. It’s a monster!

Well, not any more. I travelled to Orange County, to Turtle Rock Studios… studios… to see what Evolve was actually bringing to the table, and damn is it good.

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battlecry

By on November 25, 2014 at 11:00 am

At this year’s PAX Australia, we (along with thousands and thousands of others) got to sit down for a few rounds of Battlecry — I’m sorry, Bethesda, but I’m not going to spell it BATTLECRY – the new F2P MOBA-thing that Bethesda are hoping to use to crack open the lucrative freemium market so currently dominated by games like League of Legends.

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gta_5_ps4_xb1_1

By on November 24, 2014 at 2:25 pm

The modern stable of Grand Theft Auto titles are arguably the best life simulator available in the land of video games. This is a game where you can follow police cars on patrols, sit at a traffic intersection for an hour and watch a true day and night cycle, complete with sunsets, rush hour, traffic jams and drive-by shootings. It’s also a game where you can push people in front of buses, and murder practically everyone that exists with almost zero consequences.

So when the PS4 iterative update of GTAV dropped in my lap, I figured this would be a good opportunity to see if Rockstar was able to improve on what was already an impressive feat of software engineering.

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Star Citizen

By on November 17, 2014 at 12:15 pm

At this year’s PAX Australia games.on.net was lucky enough to sit down with Chris Roberts, the man behind Star Citizen, for a nearly hour-long chat about everything to do with the game.

As you can see below, we cover topics like size and scale, delivering on promises, creating “safe” areas for new players, the influences of Freelancer and Wing Commander, immersion, exploration and more. Check it out.

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Battlefield Hardline

By on November 14, 2014 at 3:30 am

When EA invited me to their offices in Sydney to play the Battlefield Hardline campaign I was a little bit worried. The last Battlefield campaign I played was Battlefield 4, and it was… not good. Pretty, sure, but exactly the sort of point-to-point follow-me-and-do-what-I-tell-you gameplay that just isn’t my bag. I like at least a little bit of freedom in my games, and it didn’t deliver.

So let me tell you that nobody was more surprised than me when Hardline told me I could basically do whatever I wanted…

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dragon_age_inquisition_review_1

By on November 11, 2014 at 6:31 pm

The day Dragon Age: Inquisition finished downloading, I woke up at 6:30am. I was experiencing that rare feeling that I hadn’t felt since Christmas Day as a kid — I literally couldn’t sleep for the excitement. That first day, I don’t think I even stopped playing until after dark — over 12 hours in one sitting, I am ashamed and impressed to admit. Not only was I incredibly excited, but DA:I delivered.

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