By Tim Colwill on August 19, 2014 at 4:38 pm
Now don’t get me wrong. I’m not a heterophobe — I know plenty of straight people in real life, and they’re all kind, good, loving souls. But I feel like we have to draw the line somewhere and say: does every game really need to have a token straight character? It’s like, we get it: you’re attracted to the opposite sex. Wow. What an interesting character trait.
By Tim Colwill on August 12, 2014 at 2:02 pm
Late last week, Larian Studios flicked two copies of Divinity: Original Sin across to us here at the games.on.net office. Most of Friday night and the weekend is a blur, but Steam tells me I’ve spent 23 hours in the game, which probably explains why I’m developing bed sores and starting to smell.
Jess and I have been playing co-op non-stop since it arrived, and having a hell of a time. Why? Because it’s pretty much just like playing your own little game of D&D, and it’s amazing. Take a look at this…
By Tim Colwill on August 11, 2014 at 1:14 pm
With Civilization: Beyond Earth launching in a few short months, Alpha Centauri fans everywhere are getting ready to relive their dreams. But from the screenshots we’ve seen and the footage Firaxis have released, one thing is clear: these new planets actually don’t look that much further beyond earth at all.
We put the question to Firaxis lead producer’ Lena Brenk: why aren’t the planets in Beyond Earth more, you know… alien?
By Bane Williams on August 7, 2014 at 4:42 pm
Ever wondered what it takes to build games based on iconic properties? How do you stay grounded to that concept?
We sat down with the cake-loving, potato-signing Chris Avellone at this years AVCon to ask exactly that. Chris is responsible for some of the industry’s most live properties, including Fallout and Forgotten Realms, as well as being lead designer for the acclaimed Planescape: Torment.
By Tim Colwill on August 6, 2014 at 12:18 pm
Today, Australian Prime Minister Tony Abbott announced that the Government will be pushing ahead with new legislation forcing ISPs to retain data on ALL of their customers browsing activities, without the need for a warrant. (More coverage here, here.)
iiNet has publicly come out against this policy before and still strongly opposes it now. In this guest post below, our CTO Steve Dalby explains why such a scheme is unworkable and why so-called “just metadata” can actually be used to build an incredibly accurate picture of someone’s life.