All posts under Promoted
Dragon Age Inquistion

By on August 19, 2014 at 4:38 pm

Now don’t get me wrong. I’m not a heterophobe — I know plenty of straight people in real life, and they’re all kind, good, loving souls. But I feel like we have to draw the line somewhere and say: does every game really need to have a token straight character? It’s like, we get it: you’re attracted to the opposite sex. Wow. What an interesting character trait.

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Divinity: Original Sin

By on August 12, 2014 at 2:02 pm

Late last week, Larian Studios flicked two copies of Divinity: Original Sin across to us here at the games.on.net office. Most of Friday night and the weekend is a blur, but Steam tells me I’ve spent 23 hours in the game, which probably explains why I’m developing bed sores and starting to smell.

Jess and I have been playing co-op non-stop since it arrived, and having a hell of a time. Why? Because it’s pretty much just like playing your own little game of D&D, and it’s amazing. Take a look at this…

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civilization_beyond_earth_5

By on August 11, 2014 at 1:14 pm

With Civilization: Beyond Earth launching in a few short months, Alpha Centauri fans everywhere are getting ready to relive their dreams. But from the screenshots we’ve seen and the footage Firaxis have released, one thing is clear: these new planets actually don’t look that much further beyond earth at all.

We put the question to Firaxis lead producer’ Lena Brenk: why aren’t the planets in Beyond Earth more, you know… alien?

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Wasteland 2

By on August 7, 2014 at 4:42 pm

Ever wondered what it takes to build games based on iconic properties? How do you stay grounded to that concept?

We sat down with the cake-loving, potato-signing Chris Avellone at this years AVCon to ask exactly that. Chris is responsible for some of the industry’s most live properties, including Fallout and Forgotten Realms, as well as being lead designer for the acclaimed Planescape: Torment.

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The Matrix

By on August 6, 2014 at 12:18 pm

Today, Australian Prime Minister Tony Abbott announced that the Government will be pushing ahead with new legislation forcing ISPs to retain data on ALL of their customers browsing activities, without the need for a warrant. (More coverage here, here.)

iiNet has publicly come out against this policy before and still strongly opposes it now. In this guest post below, our CTO Steve Dalby explains why such a scheme is unworkable and why so-called “just metadata” can actually be used to build an incredibly accurate picture of someone’s life.

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Dragon Age Inquistion

I Hope There Aren’t Any Straight Characters in Dragon Age: Inquisition

I'm no bigot, but I have to get this off my chest.

Divinity: Original Sin

Dungeons & Divinity: Why co-op Original Sin is just like a great game of D&D

This is one game that lovers of co-op and lovers of tabletop should not be missing out on.

civilization_beyond_earth_5

Why doesn’t Civilization: Beyond Earth look more alien? We ask Firaxis

Humans have some hard-wiring which is really difficult to get around, it turns out.

Wasteland 2

Chris Avellone talks RPG design, why new games are too hand-holding, and more

One of the biggest names in RPG design chats to us about what makes a game great.

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