By Jason Imms on April 17, 2014 at 4:23 pm
I’m not ashamed to admit that I ragequit over the state of Diablo 3 at launch. After finishing the game once, I’d had enough. The regular and inconveniently-timed-for-Australians server maintenance, latency, and the fact that I couldn’t choose to play offline all led to me coming away from one of my most anticipated games of all time with a sour taste in my mouth. I was frustrated that the sequel to a game that I had played almost exclusively offline came with a whole slew of features that I didn’t care about, which explicitly precluded me from playing the game the way I wanted to play it: offline, with no latency, and with local network multiplayer only.
Not quite two years later came the release of Reaper of Souls, the new expansion to Diablo 3. I was drawn in by the conversation surrounding the new content, I was tempted. Nearly two years of learned lessons, patches, and improvements to a game that I had so sorely wanted to love. Perhaps this was the time for forgiveness, for a second chance? The news that Australian servers had been rolled out was enough to push me over the edge. I was going back to Sanctuary.