All posts under Feature
The Mighty Quest for Epic Loot

By on March 13, 2014 at 1:44 pm

It’s been an interesting road for The Mighty Quest For Epic Loot, Ubisoft’s first true F2P experiment — a sort of Dungeon Keeper-meets-Diablo with a side of Netstorm: Islands at War — from its first, hilarious, announcement trailer back in 2012 to the rocky balancing of “Pay” and “Play” during the closed beta. It’s a tale of two games: on the one side, we have a hack and slash grinder that offers what’s on the box — oodles of loot, tons of gold, creative mobs, traps and other nasties. On the other, the game forces you to defend your existence in the game’s floating plan, building up your own castle with the very same mobs and tricks that you’ve struggled through already, albeit with the advantage of creative placement and a touch of your own skill and prowess.

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Warlords of Draenor

By on March 11, 2014 at 3:17 pm

I’ve always had a strange and antisocial relationship with World of Warcraft. Unlike the hordes – quite literally hordes – of players who spent weeks, months leveling up one or more toons, and running through instances, dungeons, battlegrounds and journeys over the past decade, my interest lies in the world itself.

World of Warcraft was, and still is, remarkably vibrant, even if many better-textured games have been released in the 11 years since. Entering new zones often felt like entering a whole new world, such was the contrast of colours, the clash of character. Hopping on a zeppelin or a boat felt like travelling to a new world, helped in no small part to the enormity of the vessel and the brief delay before the loading screen.

It’s that sense of wonderment that creative director Alex Afrasiabi implies the team is hoping to channel with the gold standard for MMO’s latest expansion, Warlords of Draenor.

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The Witcher 3: Wild Hunt

By and on March 10, 2014 at 9:10 am

We had the chance to check out The Witcher 3: Wild Hunt last month at a preview screening hosted by CD Projekt RED in Sydney. While we were unfortunately not allowed to go directly hands-on with the game, we did see the game being played live and came away hugely impressed by the scale and grandeur of what CDPR are planning.

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Shadowrun Returns Dragonfall

By on March 6, 2014 at 3:03 pm

Dragonfall sucks, because it’s awesome. Hey, what-who? It does. You know why? It’s so much better than the base game that it should be the base game. It is what everyone’s introduction to Shadowrun Returns should be, such is the intensity with which Harebrained heard the critique and used it to affect improvement in just about every area that needed it. It if does anything wrong, it’s that new players aren’t able to play it straight up, ‘cos it’s DLC.

And what DLC. My goodness.

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Rust

By on March 4, 2014 at 2:33 pm

Maniken50 doesn’t mince words in his short, fairly disturbing review of the phenomenally popular survival builder Rust.

“I love this game”, he muses. “I built a house around a guys house and made him my prisoner, I fed him cans of tuna and cooked chicken when it was available, and some times I would drop in spare logs of wood (when they were available).”

This is followed by what can only be described as a Hannibal Lector love note, where he describes torturing and restraining the poor fellow, in a recreation of a scene from Silence of The Lambs. Strangely enough, or not as it were, this review was helpful to 93% of the 18,000 people who rated it, with comments congratulating (and damning) the player on his efforts and pledging a purchase based on his story.

This isn’t as much as an exception as the rule in the new world order of online sandboxes — both Rust and DayZ, two titles that are almost certainly the most unrelenting, unforgiving and anarchic games of the decade. Griefing has now grown to become de rigueur when building a new community in a space with little to no rules, restrictions or, most importantly, consequences.

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If you’re into PC gaming then there’s no escaping the gravitational pull of Star Citizen, the upcoming magnum opus of Wing Commander creator Chris Roberts. Part single-player adventure, part persistent MMO, part rig-melting-beauty, Star Citizen is looking really good (click here to learn more about that).

But how do you get in? Well, you could just buy your way in at the official site of course. But thanks to one very generous games.on.net reader — who has asked to remain anonymous — we’ve got six ships and starting packages to give away to six other lucky games.on.net readers.

Diablo 3: Reaper of Souls

By on February 26, 2014 at 12:46 pm

Reaper of Souls, at first glance, is a curious name. Every Diablo game, expansion or otherwise, has always contained a good deal of reaping souls from either the main character, antagonist, side enemies, allies, random corpses and innocent townsfolk. The player drove a soulstone containing el Diablo himself into their skull at the conclusion of the first game. Baal took control of his own soulstone after Diablo 2, while Adria sacrificed Leah to revive Diablo using the Black Soulstone.

Tampering with souls is a daily activity in Sanctuary, one that Malthael, the former Angel of Wisdom who now doubles as the Angel of Death, is rather proficient in. Convinced that humans are just demons, despite their half-and-half angelic/demon heritage, Malthael’s raising corpses left, right and centre to wipe out humanity and end the battle between demons and angels once and for all… by killing humans.

It makes more sense when you sit down with Kevin Martens and Larra Paolilli, the lead designer and a senior level designer for Reaper of Souls

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South Park: The Stick of Truth

By on February 17, 2014 at 11:37 am

The thing with South Park is, it’s not very serious. It is, if you might allow me this open invite to catcalls of U CANT WRITE OMG I AM BETTER WRITAR THAN U, totes cray. Let it not be said Matt Stone and Trey Parker’s satire is stupid, no way. It is the opposite of that. But you would not reasonably expect these two goons of anything-goes to lend their barely animated precious to a hardcore goddamn turn-based RPG. Or maybe you would. They are kind of nerdy fellers with their hearts on fire. Trey has still not gotten over a woman who cheated on him 15 years ago. Her name was Liane. Yes, like Cartman’s mum. No, he will not let it go.

Obsidian have demonstrated a similar kind of obsessiveness in developing the nuances of Stick of Truth, at least from what I saw munting through the first hour of it. Mechanics aside, it is an RPG that loves and hates RPGs, much like South Park itself loves and hates all the silly things that people do.

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Evolve

By on February 13, 2014 at 4:49 pm

Last week, we had the chance to go hands-on with Evolve, Turtle Rock’s surprise five-player shooter, at an event in Sydney. While we were there we hung out with Michael J. Boccieri, one of 2K’s Senior Producers who is working with Turtle Rock on the launch of the game.

To get a look at what the game is all about, watch our video preview here. For now though, let’s listen to what Michael had to say on Evolve‘s future plans.

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Evolve

By and on February 12, 2014 at 10:34 am

Turtle Rock have an impressive pedigree when it comes to multiplayer PC gaming, with both Counter-Strike and Left 4 Dead under their belts. For the last few years they’ve been busily working away on a new five-player title called Evolve, which pits a team of four monster hunters against another player, who controls the gigantic monster. We went hands-on with it last week in Sydney, and return to you now with some game footage and our thoughts.

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World of Speed

By on February 11, 2014 at 12:30 am

If you‘ve been paying any attention to things-on-wheels over the course of the last eighteen months you may have noticed the ever-so-slightly-pretty racing sim Project CARS from UK developer, Slightly Mad Studios.

It featured on this site’s 75 Great Looking Games of 2014 list and in less auspicious circumstances early last year, when its community-funded business model caught the eye of the Financial Services Authority in the UK (whose curiosity was satisfied when it realised that Slightly Mad isn’t running a Ponzi scheme). Now, Slightly Mad Studios has announced a new project, in conjunction with publishing partner MY.com, that’s designed as a counterpoint to Project CARS simulation focus in the form of free-to-play pick-up-and-drive racing MMO, World of Speed.

games.on.net attended the worldwide unveiling of the title in Amsterdam, where Slightly Mad Studios was showing off its latest PC-only creation and fielding inevitable questions about whether it would come to next-gen consoles (currently no plans, but don’t rule it out). What is confirmed, is that World of Speed is designed to be a racing MMO that provides something not only for those who love speed, but also for people like me who aren’t out-and-out petrol-heads.

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The Elder Scrolls Online

By on February 10, 2014 at 3:09 pm

The Elder Scrolls have been a welcome constant throughout the long and wide history of the RPG genre, especially here on the PC, the platform of its birth. Its progressive gameplay mechanics, deep and interesting lore and extraordinarily expansive lands have entertained and enthralled many gamers, both new and old, for over two decades. As such, cries for the ability to share these hard fought experiences, to explore vast tombs with a friend or enter various guilds with others are just another constant to accompany each new title — although Skyrim was probably the first one that truly would have welcomed a partner.

Then, out of nowhere in 2012 Bethesda and its parent Zenimax announced that an MMO had been in the works for the best part of a decade, and wasn’t all that far away from completion.

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