By James Pinnell on July 16, 2015 at 1:05 pm
It is going to be an extraordinarily rough year for any developer or publisher who wants you to spend money on their team shooter. There are at least three new heavy duty contenders (including Dirty Bomb, Overwatch and, now, BattleCry) competing with a host of established F2P offerings like Team Fortress 2, Warface and Blacklight.
BattleCry enters the arena at an unusual time – after a a brief public showing at PAX last year, its developer team promised me that they had gone back and worked over a number of the complaints players had with hit registration and class differentiation. So it was with interest that I took an invitation to jump the queue at Bethesda’s E3 booth, strapped on some headphones and feel into the world of BattleCry.