By Tim Colwill on April 13, 2015 at 4:42 pm
It’s been four months since Heroes of the Storm changed from “technical alpha” to “closed beta”, which is long time in the world of fast-changing, highly-balanced competitive games. I’ve been playing on and off in Heroes since the alpha (here’s my earlier report, where you’ll discover that I’m a huge “casual” and I “must love Candy Crush”), and so the first thing I can really say authoritatively about the game is that the closed beta is pretty much the same.
I’d love to say that it’s a revolution or that it’s changed the game from the ground up, but it didn’t. You know why? Because the game was already insanely polished. I love you Blizzard, but putting the words “technical alpha” on a game that is already at a more functional state than some major AAA releases was proooobably unnecessary in the grand scheme of things, although it is a nice fallback if something does break horribly.
So let’s get one thing straight: the closed beta isn’t a game-changer. But it is great, and it’s clear now that as times goes on, Blizzard have got a much better idea of what they’re trying to achieve. One only needs to look at the Artifacts System — introduced in July last year and removed just two weeks later after very negative feedback — to see that they’re keen to hear what people have to say. As part of that process, Heroes of the Storm is now tighter and more focused than before.