By James O'Connor on May 28, 2015 at 10:31 pm
A conveniently placed pane of glass shatters as Batman dives through the roof of the building he has been staking out. I’ve spent enough time admiring the gorgeous water effects and talking to the Warner Bros rep about how Gotham’s three islands have been designed to accommodate the Batmobile; it’s time to see whether Batman’s fighting system, oft-imitated in the years since Asylum, has expanded. For the fourth game in a row, I find myself controlling Batman as a room full of muscle men try their damnest to kill him.
This is a big fight, even by the standards of the Arkham games – I’m in the middle of foiling one of the Penguin’s schemes, and he seems to have crammed half of Gotham into the room. In Arkham Knight, Rocksteady’s opening presentation explained, Scarecrow has united all of Batman’s enemies – while the various factions were fractured before, now everyone is throwing everything they’ve got at you all at once. These men come at me with guns and baseball bats, men of all different shapes and sizes, different immunities and weaknesses: more men, I think, than I’ve ever faced at once in the previous games.
By James O'Connor on May 26, 2015 at 10:34 pm
Fury Road is everything. It is the realisation that every action film before it was missing something. It is the pulsating heart of our hopes and dreams, beating at a million miles per hour. It’s a hell of an act for any videogame to follow, but based on the half-hour I spent playing Mad Max’s videogame debut, developers Avalanche Studios (of Just Cause fame) seem to be going for something a bit different from George Miller’s latest masterpiece.
In Mad Max you play as the eponymous hero, although it’s hard to say which version of Max this is – he doesn’t quite look or sound like either Tom Hardy nor Mel Gibson (despite actor Bren Foster’s heavy ocker accent). This is a slightly different Max from the one we’ve seen on the big screen, but that doesn’t really matter – Max has always been something of a folklore figure, someone who wanders the wastelands involving himself in conflicts, whose actual identity is hard to pin down.
The game puts the character into a position where he’s actually actively driving the story – his car has been stolen, so Max teams up with a resident wasteland weirdo (named Chumbucket) to build a new ‘magnum opus’ vehicle…
By Tim Colwill on May 19, 2015 at 4:44 pm
iiNet, along with a number of other ISPs, recently fronted up in the Federal Court after refusing to voluntarily hand over the personal details of customers that Dallas Buyers Club LLC (DBC) and Voltage Pictures LLC (Voltage) suspected of infringing…
By Tim Colwill on May 19, 2015 at 2:04 pm
Interested in the Australian-made Warhammer 40K battle-chess simulator Regicide? You should be, because it’s actually pretty neat and a lot of fun to play, even though it’s only in Early Access.
We’ve happened to grab 20 game keys to give away to 20 lucky readers, and because I happen to know there’s quite a few 40K players in our audience (myself included!) we’re going to do this in two ways…
By Tim Colwill on May 18, 2015 at 11:15 am
Turtle Beach, makers of fine gaming peripherals, have hooked us up with seven double passes to the first-ever Game ON Interactive Festival, on this weekend (May 22 – 24) at Australian Technology Park in Sydney.
Game ON runs for three days, featuring some of the best-known games streamers from all across YouTube, as well as concerts, events, and much more.
If you’re interested in going and you want tickets express-posted to you, all you need to do is…
By Tim Colwill on May 14, 2015 at 8:45 am
Two months ago, a hacker broke into my PSN account, stole $100 off my credit card, and enjoyed a few hours of Dying Light before I was able to kick them out.
I got my account back — but Sony absolutely refused to give me back the $100, despite acknowledging that it was stolen money they should never have received in the first place. Here’s what happened to me, and how you can get your money back if it happens to you.
By Tim Colwill on May 9, 2015 at 6:22 pm
We’re back with our fourth SMITE skin giveaway — this time around, all you need to is put your email address into the box below to get your hands on a Daisy Despair skin for Scylla. We’ll draw the raffle this time tomorrow and 10 people will have the code sent through to their email address. Easy!
By Tim Colwill on May 8, 2015 at 4:09 pm
Welcome to our third SMITE skin giveaway — this time around, all you need to is put your email address into the box below to get your hands on Bellona. We’ll draw the raffle this time tomorrow and 10 people will have the code sent through to their email address. Easy!
By Tim Colwill on May 5, 2015 at 2:23 pm
The good people at Hi-Rez Studios are concerned that perhaps you aren’t playing enough of the mythology-themed MOBA SMITE, and quite frankly we agree — especially when they went to all the trouble to actually put Australian servers in the country so you could have a reasonable ping while you play.
To help us remedy this situation, we’ve got a bunch of great SMITE stuff that you can get into — starting today!
By Alex Walker on May 5, 2015 at 2:30 am
There’s been a growing chorus of complaints about the Steam Greenlight process for a while, with critics, gamers and developers complaining that Valve’s hands-off approach has resulted in a complete over-saturation of the market. It’s resulted in some offensively bad titles getting through, but in some cases the games are just straight out offensive.
By Alex Walker on April 25, 2015 at 11:30 am
Before the launch of Mortal Kombat X, Alex sent some probing questions to NetherRealm in the hopes that someone might not break his spine for his troubles. Lead designer John Edwards not only left Alex’s innards intact, but was even kind enough to offer his thoughts.
By Tim Colwill on April 20, 2015 at 11:25 am
Warhammer 40,000: Regicide is the last thing anybody expected from a licensed Games Workshop title — a grimdark version of chess, where Space Marines and Orks (and later, others) duke it out on an 8-by-8 board with guns, grenades and psychic powers. And made here in Australia!
We asked Hammerfall’s lead developer Cathrin Machin and community manager Thomas Holdsworth all about it.