By Joab Gilroy on November 5, 2013 at 6:31 pm
While Call of Duty: Ghosts‘ singleplayer campaign might be incoherent nonsense, at least the multiplayer is fairly decent. It’s not good, like Modern Warfare 3‘s, or even great like Black Ops 2‘s, but it’s not a terrible attempt at a multiplayer mode. It’s serviceable.
The fact that players can now manipulate the map is cool — though this dynamism pales in comparison to another recent release – and it adds an element of strategy to the way you approach the game. Map knowledge has become something of a lost art in First Person Shooters ever since they did away with healthpacks and weapon pickups, so I’m happy to see it return — even in a small capacity.