By Joab Gilroy on December 5, 2014 at 1:03 pm
Shear is a planet on the brink. Humanity, as it often does when faced with a glorious world untouched by “civilisation”, has milked the planet of all its resources, exploiting its minerals and unique environments for its own gain. But Shear is fighting back, rejecting the parasitic foreign organism in a unique way — with monsters by the truckload.
For so long, it seemed like Evolve was just Hunters vs Monsters — a sort of “because it was there” approach to the game. We’d seen Hunt mode, where the Hunters tracked down the Monster, and we knew of two groups of Hunters and Monsters. It all seemed a little basic, a little shallow, but the game was so much fun that it didn’t matter. I don’t need a reason to hunt down a monster, surely. It’s a monster!
Well, not any more. I travelled to Orange County, to Turtle Rock Studios… studios… to see what Evolve was actually bringing to the table, and damn is it good.