All posts under Feature
Sniper Elite 3

By on July 1, 2014 at 10:45 am

I share a longstanding joke with a colleague where every single Nazi-themed game instantly fails if you do not get the chance to kill Hitler. Hitler can be in any sort of form: Robot, Zombie, Art Deco, whatever. He just needs to have the iconic mustache, short stocky stature and a strong dose of facist dogma in order to meet the grade, and provide that most excellent of releases that video games were designed for.

The problem is that World War 2 was, frankly, a World War, and Hitler couldn’t exactly be in every theatre at once. So, unfortunately, in Sniper Elite 3 you do not get to kill Hitler.

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Warhammer 40000 Eternal Crusade

By on June 30, 2014 at 5:04 pm

I’m forcing myself to be awake and coherent at 6:30 in the morning so I can have a chin-wag with Behaviour Interactive. This isn’t the most outrageous thing I’ve done in the name of Warhammer 40,000 — after all I have worked retail for Games Workshop, ahaha, aha — but as I blearily spoon porridge into my mouth and listen to the voices coming down the other end of my Skype call from Montreal, I can’t help but get a little bit excited.

With the sudden implosion of Dark Millennium Online in 2012 and the rapid advances in server technology, the time is definitely right for a balls-out, action-packed and above-all war-filled 40K MMO. Can Behaviour Interactive deliver? After chatting with lead game designer Brent Ellison and lead programmer Patrick Balthazar, I believe they can.

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GRID Autosport

By on June 25, 2014 at 9:47 am

Fans of Codemaster’s 2008 release Racedriver: GRID and its 2013 sequel, GRID 2, know what to expect from the series; beautiful graphics, a mix of real-world and fantasy racing tracks and a lengthy career progression system. Had 2014′s sequel, GRID Autosport, been released just a few years earlier, it might have easily delivered a top of the line racing experience. But in a market brimming with high-octane content, can this title fire on all cylinders and stay ahead of the competition?

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Steam Sale

By on June 19, 2014 at 5:46 pm

The Steam Sales (starting tonight!) have ceased just being a great excuse to buy cheap games, and instead turned into a sort of terrifying seasonal force to be feared and kept at bay by regular sacrifices.

It’s hard to know quite when this transformation occurred, but somewhere along the line somebody started making hilarious YouTube videos about it, and now no Steam Sale is complete without one.

Mostly for my own amusement and convenience, I’ve rounded up my eleven favourites below. Perhaps you will sit and watch them with me as we huddle in terror at the approach of our lord.

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Piracy

By on June 16, 2014 at 4:02 pm

This guest post contributed by our Chief Regulatory Officer at iiNet, Steve Dalby. 

Another news cycle, and yet again we see the recycled claims suggesting Australia is the worst nation in the world for Internet piracy. This may not actually be the case, but there can be no debate that work still remains to be done to effectively combat piracy.

The Australian Government is readying legislation, if news reports are to be believed, which would require ISPs such as iiNet to send infringement notices to our customers while, at the same time, blocking certain websites which provide access for customers to download and share unauthorised content.

We believe the Government is heading down the wrong path if they’re serious about protecting copyright.

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Destiny

By on June 16, 2014 at 2:57 pm

Activision’s brand new console-exclusive IP Destiny is a huge risk — the whopping $500 million dollar budget makes it the most expensive video game production ever, almost doubling GTA V‘s development cost of $267 million. There’s no denying that developers Bungie have got the goods, and their hallowed Halo history makes them well-placed to build the most expensive and expansive shooter ever — but can it deliver where others have failed? I took a look at the recent alpha weekend on PS4 and asked myself: will this work, and does it also deserve to have a place on PC?

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Assassin's Creed Unity

By on June 12, 2014 at 3:27 pm

Ubisoft are copping a lot of flak today from WHINY FEMINISTS because there aren’t any playable female characters in Assassin’s Creed: Unity or in Far Cry 4. Ubisoft say it’s not because they didn’t WANT to include women, they just couldn’t figure it out or didn’t have the money.

But apparently that’s not enough for these bleeding heart idiots! Well I’m here to issue some STRAIGHT DOPE on why women should just shut up about this and get back to whatever it is women do (I don’t know, I’m between relationships right now).

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RimWorld

By on June 9, 2014 at 2:32 pm

Nowadays, the average gamer finds themselves awash with choices of game to Kickstart, Access Early, or otherwise crowdsource. Much to my chagrin, this seems to have caught on – but as it turns out, sometimes a particular game has a proof of concept so compelling, so goddamn fun to play, that even a few months in it’s proven totally worthwhile.

Enter the unfortunately titled RimWorld – a survival sim set to a sci-fi/Western backdrop.

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murdered_soul_suspect

By on June 5, 2014 at 1:33 pm

Murdered: Soul Suspect feels hollow, and that’s not just because you’re a ghost. Remember the good-looking but detached dalliances you might’ve had with Asura’s Wrath and/or Beyond: Two Souls? This is like that. It has that exact same inconsequential feel of having been intended as a movie, but made by people who ended up in games.

Which sucks even more in this case, because MSS’ narrative is only compelling in so far as it’s a mystery. Every well-worn cinematic cliché and dramatic device of the afterlife is good and accounted for here…

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ubisoft_game_1

By on June 4, 2014 at 3:56 pm

By now we’ve all heard of Ubisoft Game, and if you haven’t, then you’ve been living under a rock. Ubisoft Game is the latest in a long line of titles from Ubisoft, and with a bigger budget than ever before and no less than 75 of Ubisoft’s 193 global studios working on it, there’s no doubt that this year’s Ubisoft Game is going to be the big one.

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Watch Dogs

By on May 30, 2014 at 11:34 am

If you’ve seen literally any advertising for Watch Dogs at all then you’ve seen what Ubisoft wanted you to see: Aiden Pearce, hacker extraordinaire, clutching his phone in one hand and a pistol in the other. Watch Dogs is Aiden’s story, but because Watch Dogs is an open-world game, Ubisoft have been obliged to fill the world with things that are not Aiden’s story: car races, control point hacks, in-progress crimes, song stealing unlocks, check-in mini-games, blah blah blah blah.

One of these things is the multiplayer invasion scenario, and — despite the millions of dollars that Ubisoft have poured into Watch Dogs — this tiny facet of the game is far and away the most innovate, interesting and exciting thing to come out of Ubisoft’s intended new blockbuster.

That’s not to say that Watch Dogs isn’t good. It’s certainly technically accomplished, very pretty to look at (although the keyboard and mouse support is really bad, and I’m having some amazing texture and flickering issues on PC — yet I’m still one of the lucky ones because I can actually play) and has, at least on paper, all the right ingredients for a good open-world game. So why is it that all I can bring myself to do is fire up the online hacking contract mode again and again?

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Everquest Next Landmark

By on May 29, 2014 at 3:10 pm

“Maybe you’re just tired of the genre?”

Every time I try to communicate my frustration at the glacial pace of innovation within MMOs, somebody comes along and says something similar to the above phrase. After all, when you have millions of active players sharing a pliable world, why should we attempt to widen the length and breadth of our thinking? Why not simply bash away at the same beasts, the same quests and the same dungeons over and over again? Am I right? No, actually. It’s been 15 years since EverQuest created the base line for what a 3D online role playing game should have been, and since then we’ve refined that concept to the point where the model is almost perfect. The problem is the players — they’re no longer happy just being pawns within the walled playground.

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Battlecry

By on May 29, 2014 at 2:01 am

About a year ago, Bethesda assembled a new development team out of alumni from studios including Valve, Treyarch, BioWare, and 343 Studios. We knew they were working on a free-to-play title. Everything else was kept tightly under wraps.

After all the secrecy, the cloth has been whisked aside. The bad is that it isn’t a free-to-play Fallout MMO, one of the most popular guesses from fans.

The good news is that we instead have Battlecry, a new IP that has the potential to be a very interesting contender in the crowded PC free-to-play space.

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The Evil Within

By on May 27, 2014 at 11:31 pm

First things first: at the time of writing, Bethesda popped up out of the hedges and told us out of nowhere that The Evil Within’s release has been pushed back to October, “so Shinji Mikami and his team can even further balance and refine the game.”

This is not a massive surprise. The preview sesh I was at was pretty suspect, consisting of an opening sequence and two E3 demos, both of which were incredibly conspicuous. Why? Because of how utterly random they were.

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Wolfenstein: The New Order

By on May 27, 2014 at 12:22 pm

Wolfenstein: The New Order is pleasantly straightforward. That’s not to say it’s boring, or uninteresting, or shallow, but rather that, much like the blunt instrument to which main character BJ Blazkowicz is likened, Wolfenstein delivers maximum punch with zero pull, and doesn’t really give a toss whether or not you think that’s a good idea. It’s rare in the year 2014 that you get to fire up a game and literally just blast robot Nazis away with gloriously automatic twin shotguns, and Wolfenstein delivers that in spades while, somehow, managing to remain interesting.

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redemption

By on May 23, 2014 at 2:42 pm

One of the (few) luxuries of being a freelance games journalist is that I rarely tend to be uninformed when it comes to most titles. Many of my colleagues are generally across almost every inch of every genre of every platform; meaning I usually know what’s good and what’s not by the time embargo lifts. But every now and again, just like everyone else, I fall head over heels with the idea or the concept, rewatching trailers and gasping at the pure adrenaline of the hype.

Deep down I know it’s a poor idea, with every ounce of logic in my body pushing against the charging train of sheer want. So I preorder. I preorder Sim City.  I preorder X: Rebirth. I preorder Diablo 3.  I beg and plead for early keys from the online grey suppliers, desperate for the bucket of games heroin to quench my nagging thirst. But the payoff, when it finally, initially blissfully, arrives, I’m left wanting: The game is bad.

But the marketplace is not the same arena that it once was, where games came permanently hardcoded onto cartridges, CDs and DVDs. There were no updates, patches, mods or expansions back in the golden days, so if a title was poor, it stayed poor for eternity. Game breaking bugs could destroy the livelihoods of a developer, squandering years of work in a matter of days and weeks as returns and leftovers piled up on store shelves. But in 2014 things are different.

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PC Gaming Calendar 2014

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