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Warlords of Draenor Competition

2015 is nearly upon us, and what better way to celebrate the new year than by hiding away on your computer and playing thousands of hours of World of Warcraft? That’s right — there is no better way. To help you along on this quest we’ve stolen* a bunch of stuff from Blizzard’s headquarters, including Collectors Editions that you can’t buy anymore, and an exclusive Warlords of Draenor standee.

evolve wraith

By on December 19, 2014 at 4:50 pm

Last week, games.on.net was invited along to 2K Games headquarters in Sydney for a few hours of fun with the third monster, the Wraith. Unlike the “fighter” of the Goliath and the “wizard” of the Kraken, the Wraith is a fast, vicious, fragile assassin character who darts in and out and divides and conquers. You can see the official trailer here, but take a look inside and see what happens when Joaby takes the Wraith out for a spin.

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Heroes of the Storm

By on December 18, 2014 at 3:42 pm

I’m a big fan of Heroes of the Storm — taking a very controversial stance that it makes other MOBAs, in fact, “look like crap“. So when I spotted Blizzard’s John Hodgson, Technical Designer on Heroes of the Storm, hanging around outside my house, I decided to invite him in for coffee and ask him questions. Here’s what he had to say.

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the crew-580w-4

By on December 16, 2014 at 4:39 pm

When I think back on my time traversing the open-world of street racing and smuggling in The Crew, two events spring to mind. The first is the long hours I spent waiting, tapping away on my laptop patiently as the hour-long video I’d recorded on the weekend uploaded to YouTube.

I wanted to play but couldn’t, in the full knowledge that my experience would be interrupted, courtesy of the persistent open-world Ivory Tower had created. The Crew is an online-only game, and while server crashes, unsavoury opponents and unstable conditions had been largely absent from my experience — a state of affairs that is far from a given these days — I was forced to curb my enthusiasm.

The second was when my excitement at breaking new ground by visiting the sun and sand of Las Vegas was rudely interrupted by a decidedly bizarre cutscene. A hacker by the name of Roxanne chose to introduce herself in a diner by “hacking” the phone of the protagonist, Alex (nice name), and demanding his help in finding her sister, who had become lost in the underground world of the 5-10 gang.

What was less necessary was the sexual advances that followed only a few seconds afterward, as if Ivory Tower were concerned that they hadn’t met their Hollywood quota of shoehorning enough love interests into the game. The framing and the tone deafness of the flirting was brief, but jarring.

These moments sum up The Crew perfectly – an enjoyable open-world racer, frequently, but only briefly, interrupted by infuriating slices of incompetence, whether that be the teleporting frustration of a player in the United States sending you off-course during your skill run, the presence of microtransactions, no dynamic weather and the most aggressive rubber-banding I’ve ever seen, to mention a few.

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Game of the Year 2014

All good things must come to an end, and so it is that we approach the end of 2014 — a year of ups and downs, lefts and rights, and more importantly, loads and loads of games.

As is tradition, we’re putting together a little survey for games.on.net’s beautiful readers to share with us which games they think were the best (and the worst!) this year. And just for taking part, you could win yourself a brand new PS4!

Evolve

By on December 5, 2014 at 1:03 pm

Shear is a planet on the brink. Humanity, as it often does when faced with a glorious world untouched by “civilisation”, has milked the planet of all its resources, exploiting its minerals and unique environments for its own gain. But Shear is fighting back, rejecting the parasitic foreign organism in a unique way — with monsters by the truckload.

For so long, it seemed like Evolve was just Hunters vs Monsters — a sort of “because it was there” approach to the game. We’d seen Hunt mode, where the Hunters tracked down the Monster, and we knew of two groups of Hunters and Monsters. It all seemed a little basic, a little shallow, but the game was so much fun that it didn’t matter. I don’t need a reason to hunt down a monster, surely. It’s a monster!

Well, not any more. I travelled to Orange County, to Turtle Rock Studios… studios… to see what Evolve was actually bringing to the table, and damn is it good.

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battlecry

By on November 25, 2014 at 11:00 am

At this year’s PAX Australia, we (along with thousands and thousands of others) got to sit down for a few rounds of Battlecry — I’m sorry, Bethesda, but I’m not going to spell it BATTLECRY – the new F2P MOBA-thing that Bethesda are hoping to use to crack open the lucrative freemium market so currently dominated by games like League of Legends.

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gta_5_ps4_xb1_1

By on November 24, 2014 at 2:25 pm

The modern stable of Grand Theft Auto titles are arguably the best life simulator available in the land of video games. This is a game where you can follow police cars on patrols, sit at a traffic intersection for an hour and watch a true day and night cycle, complete with sunsets, rush hour, traffic jams and drive-by shootings. It’s also a game where you can push people in front of buses, and murder practically everyone that exists with almost zero consequences.

So when the PS4 iterative update of GTAV dropped in my lap, I figured this would be a good opportunity to see if Rockstar was able to improve on what was already an impressive feat of software engineering.

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amd_gear_winners

By on November 19, 2014 at 3:13 pm

Last week we asked you a simple question: what was your fondest gaming memory? 130+ of you responded, and reading through all of your great entries made me pretty nostalgic for my childhood Christmases, I don’t mind telling you. Also, it seems many of us most fondly remember the time we got a Nintendo 64 for Christmas — well, me too my friends, me too. Ripping the paper of that thing and getting stuck into it for hours. Diddy Kong Racing was our first game — which is still great, by the way, especially the soundtrack — and I’ll always remember my brother tilting the controller as he steered, his tongue sticking out of his mouth as if he could somehow guide the karts around. Great times.

Anyway, where was I? We had plenty of great entries, but the one that really stuck out for us was this one, also in the spirit of brotherly love and affection. Take a look.

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Star Citizen

By on November 17, 2014 at 12:15 pm

At this year’s PAX Australia games.on.net was lucky enough to sit down with Chris Roberts, the man behind Star Citizen, for a nearly hour-long chat about everything to do with the game.

As you can see below, we cover topics like size and scale, delivering on promises, creating “safe” areas for new players, the influences of Freelancer and Wing Commander, immersion, exploration and more. Check it out.

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Halo Nightfall

By on November 17, 2014 at 10:19 am

Nightfall is sort of what you expect from first episodes of television — a lot of rushing to set up characters and build the world. It follows ONI agent Jameson Locke as he screws around in the city Sedra, a colonial city on the planet Sedra. The people are called Sedrans. It’s mentioned Sedral times. Not several, sedral. I made that joke up. You can use it.

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Battlefield Hardline

By on November 14, 2014 at 3:30 am

When EA invited me to their offices in Sydney to play the Battlefield Hardline campaign I was a little bit worried. The last Battlefield campaign I played was Battlefield 4, and it was… not good. Pretty, sure, but exactly the sort of point-to-point follow-me-and-do-what-I-tell-you gameplay that just isn’t my bag. I like at least a little bit of freedom in my games, and it didn’t deliver.

So let me tell you that nobody was more surprised than me when Hardline told me I could basically do whatever I wanted…

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iinet_dallas_club

By on November 13, 2014 at 12:20 pm

iiNet’s Chief Regulatory Officer, Steve Dalby, explains why iiNet is fighting against a court application to have its customer details revealed.

Recently, Dallas Buyers Club LLC – the owners of rights in the film of the same name – applied to the Federal Court for iiNet and a number of other providers to reveal details of people they suspect of infringing copyright on their film. This is not an action against iiNet.

In plain terms, Dallas Buyers Club wants the names and contact details of our customers they believe may have illegally shared their film.

Known as ‘preliminary discovery’, this practice is used in a wide range of cases where the identity of the person or company you may want to take legal action against is unknown.

iiNet has decided to oppose this discovery application.

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PC Gaming Calendar 2014

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Warlords of Draenor Competition

Giveaway Time: Kick off 2015 with Warlords of Draenor! Collectors Editions and more up for grabs

You can't buy this stuff in stores -- but you can win it from us.

Heroes of the Storm

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The Crew: A gorgeous open world, if you can handle the interruptions

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