By Tim Colwill on November 18, 2014 at 9:48 am
Ahead of this year’s PAX Australia show, we had the chance to sit down with BioWare’s Mike Laidlaw, creative director on Dragon Age: Inquisition. We cornered him in a room full of stuffed animal heads (yes, really) and asked him all sorts of ridiculous questions.
By Tim Colwill on November 14, 2014 at 3:30 am
When EA invited me to their offices in Sydney to play the Battlefield Hardline campaign I was a little bit worried. The last Battlefield campaign I played was Battlefield 4, and it was… not good. Pretty, sure, but exactly the sort of point-to-point follow-me-and-do-what-I-tell-you gameplay that just isn’t my bag. I like at least a little bit of freedom in my games, and it didn’t deliver.
So let me tell you that nobody was more surprised than me when Hardline told me I could basically do whatever I wanted…
By Tim Colwill on November 13, 2014 at 1:44 pm
At a brief meeting ahead of PAX Australia late last month, we managed to get a chance to sit down with Todd Harris, the COO of Hi-Rez Studios. Naturally the subject of the day was Smite’s recent decision to launch servers in Australia, so we pinned him down with a barrage of questions.
By Tim Colwill on November 13, 2014 at 12:20 pm
iiNet’s Chief Regulatory Officer, Steve Dalby, explains why iiNet is fighting against a court application to have its customer details revealed.
Recently, Dallas Buyers Club LLC – the owners of rights in the film of the same name – applied to the Federal Court for iiNet and a number of other providers to reveal details of people they suspect of infringing copyright on their film. This is not an action against iiNet.
In plain terms, Dallas Buyers Club wants the names and contact details of our customers they believe may have illegally shared their film.
Known as ‘preliminary discovery’, this practice is used in a wide range of cases where the identity of the person or company you may want to take legal action against is unknown.
iiNet has decided to oppose this discovery application.
By Tim Colwill on November 12, 2014 at 4:36 pm
World of Warships is the third plank in Wargaming.net’s ongoing attempt to take over the World of Gaming by providing enough flavours of military simulation that they can cater to pretty much everybody. Unlike the fast and frantic games of World of Tanks or the even more fast and frantic games of World of Planes, World of Warships aims to appeal to the more considered and careful player who likes to think things through ahead of time and play the long game.
Remember how Microsoft renewed their trademark on Killer Instinct and then, surprise surprise, the game was rebooted by Rare for the Xbox? Well they’ve just slapped down a renewed trademark for Battletoads, leading to speculation that the world’s most infamously difficult game is…