The famous no-kill playthrough, arguably the defining trait of a properly free-form game, has been confirmed to be possible in Creative Assembly’s upcoming Alien: Isolation. Lead designer Gary Napper explained to GamesTM that you can “get through the entire game without…
SOE have published a new batch of screens for their upcoming zombie-survival-thingo H1Z1 overnight, showing the same environments in various weather situations. H1Z1 programmer Ryan Favale explains on the dev blog how the team are going about implementing server-side weather…
By Tim Colwill on July 10, 2014 at 11:13 am
It’s hardly a secret to anyone that the learning curve of a MOBA is about as close to vertical as any game gets, right up there with EVE Online, DCS UH-1H Huey and Battletoads. All of DOTA’s various successors have tried in one way or another to bolt some rungs onto that vertical wall: League of Legends removed denying and tried to sort players based on skill, DOTA 2 added an impressive in-game help system, and Heroes of Newerth… okay, HoN did nothing.
All of these things are great, but they didn’t go far enough. Let’s look at why Heroes of the Storm is knocking it out of the park and then punching the park in the face.
By Tim Colwill on July 9, 2014 at 1:36 pm
The good folks at Vostok Games have sent us through 1000 keys for their STALKER-esque MMOFPS Survarium — and they’re yours for the taking!
Only the Teamplay PVP part of Survarium is currently available for testing, so please bear this in mind if you were hoping for some single-player action.