All posts by Tim Colwill

By on April 20, 2015 at 11:25 am

Warhammer 40,000: Regicide is the last thing anybody expected from a licensed Games Workshop title — a grimdark version of chess, where Space Marines and Orks (and later, others) duke it out on an 8-by-8 board with guns, grenades and psychic powers. And made here in Australia!

We asked Hammerfall’s lead developer Cathrin Machin and community manager Thomas Holdsworth all about it.

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Heroes of the Storm

By on April 13, 2015 at 4:42 pm

It’s been four months since Heroes of the Storm changed from “technical alpha” to “closed beta”, which is long time in the world of fast-changing, highly-balanced competitive games. I’ve been playing on and off in Heroes since the alpha (here’s my earlier report, where you’ll discover that I’m a huge “casual” and I “must love Candy Crush”), and so the first thing I can really say authoritatively about the game is that the closed beta is pretty much the same.

I’d love to say that it’s a revolution or that it’s changed the game from the ground up, but it didn’t. You know why? Because the game was already insanely polished. I love you Blizzard, but putting the words “technical alpha” on a game that is already at a more functional state than some major AAA releases was proooobably unnecessary in the grand scheme of things, although it is a nice fallback if something does break horribly.

So let’s get one thing straight: the closed beta isn’t a game-changer. But it is great, and it’s clear now that as times goes on, Blizzard have got a much better idea of what they’re trying to achieve. One only needs to look at the Artifacts System — introduced in July last year and removed just two weeks later after very negative feedback — to see that they’re keen to hear what people have to say. As part of that process, Heroes of the Storm is now tighter and more focused than before.

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