All posts by Tim Colwill
Heroes of the Storm

By on July 10, 2014 at 11:13 am

It’s hardly a secret to anyone that the learning curve of a MOBA is about as close to vertical as any game gets, right up there with EVE Online, DCS UH-1H Huey and Battletoads. All of DOTA’s various successors have tried in one way or another to bolt some rungs onto that vertical wall: League of Legends removed denying and tried to sort players based on skill, DOTA 2 added an impressive in-game help system, and Heroes of Newerth… okay, HoN did nothing.

All of these things are great, but they didn’t go far enough. Let’s look at why Heroes of the Storm is knocking it out of the park and then punching the park in the face.

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