Y’all know that here at GON we’re pretty big fans of Heroes of the Storm. It’s fun, fast, and doesn’t make you want to throw your computer off a cliff in rage when you lose.
But up until now, you just had to take our word for it instead of playing it for yourself. All that is about to change,
By Tim Colwill on January 29, 2015 at 9:25 am
During our time at Namco Bandai’s headquarters, we managed to sit down with The Witcher 3: Wild Hunt‘s senior level designer, a handsomely bearded chap named Peter Gelencser. In between adjusting his badass bracelet made out of skulls and making pretend monster noises with a toy Godzilla action figure that was also in the room, Peter answered my ridiculous questions about Wild Hunt.
By Tim Colwill on January 22, 2015 at 1:30 pm
At a recent Evolve event in Sydney’s 2K headquarters, I had the chance to catch up with Turtle Rock’s Jon Bloch, a producer on Evolve. After getting some answers on the game’s PC support, I changed tack a little and asked about why the Wraith monster was deliberately female, and what that meant for the game. Here’s our somewhat rambling and inconclusive conversation below.