All posts by Tim Colwill

By on August 31, 2015 at 10:30 am

Kieru by Pine Fire Studios in Canberra

The premise of Kieru is fiendishly clever: Two teams of ninjas battle in a world of monochrome black and white. Black ninjas are invisible in the shadow, and white ninjas are invisible in the light — the only giveaway to an enemy’s position is a trail of bright red blood that leaks from the wounded. But are you hunting a weakened opponent, or being lured into an ambush from enemies that you can never see?

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By on August 30, 2015 at 10:30 am

Evergreen by Siege Sloth Games in Canberra

This month we’ve shone our spotlight on games that let you play as a hacker, a spaceship captain, a headless mad scientist creation — but now it’s time to look at Evergreen, a game where you quite literally play as a tree. (An enormous, mythical tree that guides life through the ages, but a tree nonetheless.)

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Darkfield VR

By on August 29, 2015 at 10:30 am

Darkfield VR by VR Bits in Canberra (and Germany)

The world of VR space dogfighting is heating up, with CCP diving in with EVE Valkyrie, but there’s a game brewing a lot closer to home than that, and it’s called Darkfield VR — a four-player bit of VR good times from three developers spread across Canberra and Germany (Germany isn’t part of Australia or New Zealand, it’s true, but we’ll forgive them this time).

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Tahira: Echoes of the Astral Empire

By on August 28, 2015 at 11:30 am

Tahira: Echoes of the Astral Empire by Whalehammer Games in Canberra

When a space-faring civilization collapses and leaves behind a medieval dark age, the young princess Tahira must step up and lead her people — which is where you come in, taking charge of Tahira in this tactical, turn-based RPG. Tahira is an unwilling princess, forced into a leadership role at a young age and struggling with anxiety, which is somewhat understandable when the unstoppable enemy that destroyed your galaxy-spanning empire is constantly hounding you.

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