All posts by Patrick Stafford
XCOM: Enemy Unknown

Things haven’t been the same for Jake Solomon since XCOM: Enemy Unknown was released last year, to generally positive feedback and some great critical acclaim. In this candid interview with Patrick Stafford, Jake discusses how it feels to spearhead a remake of a game so dear to your own heart, how working long hours affected him personally, and what to do once it’s all finished.

Spec Ops: The Line

If you’ve played Spec Ops: The Line, you’ll know that it’s a game with a dark, morally ambiguous narrative, that really makes you feel like you’re making tough decisions and having to live with the consequences. Patrick Stafford argues that, although it’s not perfect, Spec Ops has raised the bar for shooters everywhere, and we as players have an obligation to raise our standards as well.

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