All posts by Patrick Stafford
Battlefield 4

By on March 25, 2014 at 3:14 pm

It took six years for DICE to release Battlefield 3 after the previous iteration, so a gap of just two years before the release of Battlefield 4 caused some skepticism – but the company has sworn at GDC it made big leaps during that time.

During a talk on Friday morning, the last day of the conference, DICE lead artist Linnea Harrison said the company wanted to add a heightened sense of realism to the series in order to differentiate itself among the flooded FPS market.

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BioShock Infinite

By on March 19, 2014 at 7:24 am

Irrational Games may have all but shut down, but its developers are very much out in force at this year’s GDC in San Francisco – and have revealed some key secrets and failures about the development of BioShock Infinite.

Specifically, lead programmer John Abercrombie gave a talk today showcasing the creation of Elizabeth, and her complicated and well-received artificial intelligence – something the team struggled with immensely.

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Murdered: Soul Suspect

By on June 21, 2013 at 9:44 am

Criminal investigations without any shooting-based combat, the ability to possess innocent bystanders and the power to walk through walls – these are the unlikely ingredients that help make up Murdered: Soul Suspect.

The new game from Airtight Studios (the team behind last year’s Quantum Conundrum) and Square Enix is based on a simple thought exercise from creative director Yosuke Shiokawa: imagine Die Hard — if protagonist John McClane died at the beginning of the film.

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Mad Max

By on June 20, 2013 at 4:12 pm

When an open-world Mad Max game was teased last week, the Australian journalists wondered among themselves whether the game’s main character would actually feature an Aussie accent.

There’s no real surprise here: no. He doesn’t. Mad Max has a grizzled, American tone. Thankfully, it was the only real disappointment of a behind-the-scenes demo shown to games.on.net on the E3 show floor.

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Wolfenstein: The New Order

By on June 20, 2013 at 12:32 pm

Fighting zombies is as much a part of video games as collecting coins in Mario, or madly trying everything in your inventory in a point-and-click adventure. Wolfenstein, as one of the first and most popular FPS titles, represents a huge steppingstone for the industry.

The team behind the latest iteration of the franchise, Machine Games, is attempting to recapture that same sense of joy gamers had when they first encountered the original in the early 1990s.

Based on a hands-on demo played by games.on.net on the show floor, we believe they’re showing good signs of succeeding.

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The Evil Within

By on June 19, 2013 at 12:59 pm

You are upside down.

Your vision is blurry, and the dim light around you isn’t helping. But as your eyes begin to adjust, you see them: bodies. Just like you. Hanging upside down, the blood obviously drained from them like sponges.

This already grim situation is made worse by the clanking buzz of a chainsaw breaking through a human spine. You can’t see it, but blood, muscle and tissue are splattering on the floor.

Soon, a massive brute passes by you to a nearby room, carrying the top off a human body. He begins to mutilate it with a machete.

This is The Evil Within. It’s disgusting, it’s brutal, and survival horror fans are going to love it.

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DayZ

By on June 14, 2013 at 1:55 pm

So many zombie games, and so little quality. Fortunately, the stand-alone version of DayZ has shown that it has the ability to stand above the crowd and deliver what was so great about the original mod in a polished package.

In a hands-on demo played by games.on.net on the E3 show floor today, we saw a variety of new features and tweaks, including new animations and a much cleaner and sophisticated inventory system.

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Dark Souls 2

By on June 14, 2013 at 12:34 pm

Recently, there has been some concern among Dark Souls fans as to whether its sequel will be “dumbed down”, or made easier for new fans won over by the first game.

Consider this. On the show floor at E3 today, games.on.net had access to a hands-on demonstration of the game. The final portion of this demo contained a boss called the Mirror Knight, a hugely powerful enemy.

By the end of the conference’s second day, not one journalist — out of the hundreds of thousands attending — had managed to beat this boss.

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Call of Duty: Ghosts

By on June 13, 2013 at 5:54 pm

Creeping upon unsuspecting enemies is the order of the day in the latest Call of Duty installment, but players shouldn’t expect the franchise to adopt any classic methods of stealth.

Despite the title, Call of Duty: Ghosts is still very much about, and focused on, action — but with a slightly slower pace than in previous games.

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XCOM: Enemy Unknown

By on January 10, 2013 at 3:51 pm

Things haven’t been the same for Jake Solomon since XCOM: Enemy Unknown was released last year, to generally positive feedback and some great critical acclaim. In this candid interview with Patrick Stafford, Jake discusses how it feels to spearhead a remake of a game so dear to your own heart, how working long hours affected him personally, and what to do once it’s all finished.

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Recent Features
Borderlands: The Pre-Sequel

Borderlands: The Pre-Sequel’s great humour carries it through

It may feel like the world's biggest piece of Borderlands 2 DLC, but the Pre-Sequel has a flavour all its own.

The Evil Within

The Evil Within: It’s a fine line between pleasure and pain (especially on PC)

We check out Shinji Mikami's latest punishment simulator, but buyer beware when it comes to the PC version.

Shadow of Mordor

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WoW's Game Director explains how they've been on, off, and all around the shark since 2004.

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