All posts by Jess Colwill
the_witcher_3_wild_hunt_preview_1

By on January 28, 2015 at 11:05 am

If being part of the gaming industry for a few years has taught me anything, it is that people will inherently distrust anything I say if I sound like I’m too excited about it. Would that I was getting paid by the companies for my opinion! And so, as a naturally exuberant person, I hope you appreciate the effort it will take me to calm my farm about The Witcher 3: Wild Hunt, because I want you to believe me when I say I loved it.

The last time you heard from me, I was trying to convince you that Dragon Age: Inquisition was worth your time. I stand by what I said, but it seems like some people were disappointed because the hype train had led them to believe they were going to fight actual dragons IRL or something. Okay, so you won’t be able to fight monsters in real life. But if you’re looking for a monster fighting simulator, may I suggest The Witcher 3?

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Blackguards 2

By on January 14, 2015 at 1:49 pm

The first Blackguards game came out in late 2013/early 2014 and considering the not-insubstantial gap between it and its successor, not much has changed. So let’s get this out of the way first and save both of us a lot of time and repetition — if you liked Blackguards there is a near-100% chance that you will like Blackguards 2. In style, theme and gameplay, it’s very similar.

Now that’s not a bad thing, not at all. I think we’ve all probably said at least once in our gaming careers, “I don’t want a new game/sequel/spiritual successor, I just want more of that game,” and it’s clear that Daedalic Entertainment are trying to cater to that market. Blackguards 2 is still turn-based, still hex-grid, and still a strategy RPG.

So if you’ve played and enjoyed Blackguards, I’m going to assume that you’ve stopped reading, and start again like it never happened.

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By on November 11, 2014 at 6:31 pm

The day Dragon Age: Inquisition finished downloading, I woke up at 6:30am. I was experiencing that rare feeling that I hadn’t felt since Christmas Day as a kid — I literally couldn’t sleep for the excitement. That first day, I don’t think I even stopped playing until after dark — over 12 hours in one sitting, I am ashamed and impressed to admit. Not only was I incredibly excited, but DA:I delivered.

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Dragon Age Inquisition

By on November 4, 2014 at 12:30 am

I’m pretty primed to love Dragon Age: Inquisition, let’s be honest. I’ve loved basically every BioWare game ever since they became a thing, and when everyone else was pointing out the faults on Dragon Age 2 — and let’s face it, there were a few — I was the guy saying, “Yeah, that bit kinda sucked, but what about this bit!”

So, anything I say about the Dragon Age: Inquisition hands-on I experienced on Thursday last week should probably be taken with a heavy dose of delicious salty salt.

Omigaaaawwwd, Dragon Age: Inquisition is amaaaazing!

Seriously, though, I had about two hours to play with it — and every second was an improvement on DA2.

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Icewind Dale Enhanced Edition

By on October 30, 2014 at 5:30 pm

When Icewind Dale originally released in 2000, oh my, I just about pooped my little fourteen year old pants. Having just discovered those awful Drizzt books and thinking they were just about the most amazing thing, there I was, casually browsing EB Games (or Electronics Boutique, as it was known then) my little heart stopped to see those words out here in the real world.

Icewind. Dale.

So here we are, another fourteen years later, and Beamdog have waved their enhancing wand over the ol’ Ten Towns to bring us Icewind Dale: Enhanced Edition. But there are key differences you need to understand when it comes to IWD: EE, especially when comparing it to other Beamdog enhancements like Baldur’s Gate 2.

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Civilization: Beyond Earth

By on October 24, 2014 at 3:19 pm

Civilisation is one of those funny games that I’ll not even think about for months until one day I get a craving and I don’t leave my desk for 18 hours. Along comes Beyond Earth, so I say goodbye to my dogs and my family, install strategic caches of Doritos and Mountain Dew and settle in for the long haul.

“Civilisation: Beyond Earth?” I hear you say. “Is this just another Civ game set in space?” Well, yes and, also, no. If you’ve played any Civilisation games before, you’ll definitely find yourself in familiar territory. All the same basic mechanics are there: moving units, building your cities, researching technologies, etc. But Firaxis have done a good job of adding some exciting new elements, as well as making some of the old stuff more accessible and fun.

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Wasteland 2

By on September 22, 2014 at 1:40 pm

Let’s start by saying this – I’ve never played the original Wasteland. The beta key I received for Wasteland 2 came with a Steam copy of the original, so while the sequel was downloading, I fired up the original to do a little research.

…I guess it was probably good for the time. I’ve played more than my fair share of the early Ultima games that are in the same vein but well, I couldn’t really get into it. Apprehension sets in.

My second note is this – I don’t really like turn-based RPGs. I don’t know why. Just something about everyone standing stock still while someone runs past them or hits them with a sword has just never appealed to me.

Suddenly, I start to realise what I’ve got myself into. I’m going to play a game that has a huge fan following, based on nostalgia and legitimate good-times. And then I’m going to write a review hating on it because I’m basically primed to dislike it at this point.

What. Am. I. Doing.

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