All posts by Jess Colwill
Dragon Age Inquisition The Descent

By on August 31, 2015 at 3:26 pm

There are a few different kinds of story-based DLC. The upcoming Trespasser DLC, as we can see from this trailer, has been designed for the player who has finished the main game and is looking for closure. Other kinds, like previous Dragon Age DLC Jaws of Hakkon, can be enjoyed at any time, before or after the main campaign is finished. And there is the last category, that I feel The Descent falls into – the kind meant to be played while you’re still completing the main storyline.

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Until Dawn

By on August 27, 2015 at 2:59 pm

Being a PS4-exclusive interactive movie, the temptation to compare Until Dawn to previous titles like Heavy Rain and Beyond: Two Souls is obvious. With its focus on choice and consequence, though, as you play through you’ll find yourself comparing it more and more to a Telltale game, specifically The Walking Dead, in my case.

But while the gameplay might remind you of a Telltale title, Until Dawn is placed firmly and deliberately in the “interactive movie” genre. It studiously and overtly uses tropes common in the “teen slasher” subgenre of horror – teens alone in a cabin in the wilderness, easily definable character stereotypes like “the bitchy cheerleader” or “the loveable nerd” – so that the player immediately understands what’s going on.

Once the setting is quickly and easily established, the player can then focus on what the game wants you to focus on – your choices and their consequences for the characters.

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Dragon Age Inquisition The Descent

Dragon Age Inquisition’s Descent DLC: A side-serving of dwarven goodness

Although it's better played as part of the main game rather than afterwards, The Descent offers lots of new stuff for series fans.

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Until Dawn reviewed: Finally, a teen slasher flick where you can stop the characters from making dumb decisions

What looks like the world's most generic slasher movie turns out to be an interesting exercise in choice and consequence.

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