By Nick Kolan on April 11, 2013 at 10:39 am
A couple years ago, a developer called Trion Worlds, made up of a bunch of industry veterans with $100 million in investment capital from China, put out a fantasy MMO called RIFT. RIFT was actually really good. It had a wonderfully flexible class system, a highly fleshed-out world that emphasized exploration in interesting ways, and dynamic content in the form of, well, rifts.
This context is important, because despite the solid shooting action in Trion’s most recent title, Defiance has in large part forgone what made RIFT great.