All posts by Katie Williams
Battlefield 4

It ain’t easy being Battlefield. No matter how gratifying the gameplay is, no matter how beautiful the tech, the long-running FPS giant is always going to encounter some criticism – it may even attract it, given its pedigree. “On rails,” “essentially… the same game [as BF3]” and “all style and absolutely zero substance” were such comments made by the games.on.net community following the release of Battlefield 4’s single-player campaign trailer last week.

But are the complaints warranted? Is Battlefield 4 as “human, dramatic and believable” as DICE would have us believe? Is a highly-scripted experience necessarily a bad thing? We sat down with two members of the Battlefield 4 development team, executive producer Patrick Bach and single-player producer Tobias Dahl, to discuss their thoughts on the feedback that the epic 17-minute trailer has garnered since its reveal.

Sean Day[9] Plott

With Heart of the Swarm launching today, Katie Williams chased down and spoke to Sean ‘Day[9]‘ Plott — one of StarCraft II‘s biggest names and the man behind The Day[9] Daily, a StarCraft II (and any other topics that come to mind) vidcast that reaches thousands and thousands of viewers across the world each day. In this interview, Sean speaks about his motivations in trying to teach others, what Heart of the Swarm means for the current metagame, and why schools will soon be having their own competitive multiplayer eSports teams.

Omerta: City of Gangsters

Who’d have thought a bunch of Hollywood-handsome dudes would find fortune in a life of crime? Omerta: City of Gangsters starts with some promise, just like the American dream that lures your Sicilian player character to 1920s Atlantic City -– but just like the gallery of good-lookers on its character creation screen, things soon go astray.

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