By Jason Imms on October 27, 2014 at 6:07 pm
“I’m not one of the nuts-and-bolts guys, but doing a one-year-out title on hardware is much easier than launch titles, I’ll give you that.” That’s what Insomniac’s Marcus Smith, Creative director on Sunset Overdrive told me when I asked him about working on an Xbox One exclusive. Smith’s answer makes sense, but unfortunately he inadvertently referenced one of the key criticisms that can be levelled at Sunset Overdrive: it feels like a launch title (albeit a very polished and slick launch title).
Sunset Overdrive has a lot of heart, stemming from the impassioned creative vision of Smith and his team. Smith grew up listening to punk rock, and has always dreamed of making a game based on his own IP. “It’s a bucket-list sort of thing, working on your own IP is huge,” he said. It shows.