By James Pinnell on July 21, 2015 at 3:45 pm
When Heroes of the Storm came along and stripped out much of what makes the MOBA genre so insanely difficult for new players to learn, hardcore players rejected it almost immediately.
It was a “MOBA for casuals”, it “wasn’t difficult”, it “wouldn’t have staying power”. By allowing new players to feel accepted and competent within a much quicker period of time, older players instantly felt upset that their experience wasn’t being valued. They figured that this accessibility was due to an innate lack of challenge or depth – in much of the same way many people derided Hearthstone in its infancy.
But confusing accessibility with a lack of difficulty is a common mistake.