All posts by Stephen Heller
Scrolls

By on July 4, 2013 at 6:33 pm

When Mojang announced the concept behind Scrolls, I was bewildered. After the immense success of Minecraft, why would a company who could do whatever they wanted, be making a game in the same vein as Magic the Gathering? I didn’t have an answer, and I certainly wasn’t expecting to be lining up to get a taste of Scrolls any time soon.

Then a friend conned me into it, as my friends always seem to do, and I quickly fell in love with what Mojang has created. Scrolls is a CCG that is easy to understand, and more importantly, fun to play.

I’m hooked.

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Monaco

By on April 25, 2013 at 8:21 am

Monaco: What’s Yours Is Mine has a lot to live up to. Revealed in 2010 by creator Andy Schatz, this indie stealth adventure managed to beat out Super Meat Boy and Fez at the IGF Awards that year, and has been winning the hearts of festival attendees ever since. We’ve been waiting for Monaco for what seems like an eternity, and one has to ask themselves, was it worth the wait?

Yes. Absolutely, yes.

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SpyParty

By on February 19, 2013 at 11:03 am

SpyParty pits two opposing spies against one another in a deadly game of cat and mouse. Success for both parties will be a direct result of their observational skills rather than brute force — yet another factor that sets it apart from other competitive multiplayer games. Stephen Heller comes back from the beta with his impressions on this intriguing indie title.

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DmC Devil May Cry

By on January 21, 2013 at 3:15 pm

Leave all your expectations, whether they be good or bad, at the door — because nothing can prepare you for this reboot of Devil May Cry. It doesn’t matter whether you were part of the internet frenzy caused by images of a “new Dante”, or if you are going into this as an optimist. Ninja Theory and Capcom have managed to create the ultimate tale of angels, demons, oppression and defiance.

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