You know what I love? Having a body in first-person games. I love looking down and seeing legs. I love feeling like I actually have a body inside the virtual world, like I have a material presence.
In most first-person perspective games, I just feel like I am a camera flying effortlessly through a space. The movement is usually frictionless, determined to make the translation of my intentions as direct and transparent as possible. In multiplayer shooters, this makes sense, as the competitive play is all about my skill as a player. But in a single-player game, I want to feel like my character has a real presence in this world. I’m more concerned about feeling like I am part of something than I am with being able to play ‘perfectly’.