Nate Mitchell is the VP of Product behind the Oculus Rift, the virtual reality headset turning heads and stomachs with its impressive technology and affordable entry-level pricing. Bennett Ring sat down with Nate to talk all things VR, what’s in store for the Rift, and whether or not the PS4 will be powerful enough to run their tech.
The AMD Radeon HD 7990 is one of the strangest reviews I’ve had to write in quite some time. You see, the first dual-GPU Radeon HD 7990 was released “unofficially” by PowerColor way back in December of 2012. Then ASUS released the ARES II, another version of the 7990 living off a H2O diet thanks to its built-in water cooler. Yet it’s taken AMD several more months to get around to releasing the official version of the card — and now we’re ready to put it through its paces.
At a recent BioShock Infinite showing, games.on.net had the chance to sit down with Irrational’s Bill Gardner, User Experience Specialist on the upcoming game. We spoke to him about all things PC, including Irrational’s dedicated PC support team, how DX11 is improving their experience, and the difficulties in making characters like Elizabeth interact well with the player. Take a look below, or download the video in HD from our file library.
I’ve got a couple of disclaimers to make before I wax lyrical about Dead Space 3. Firstly, I’m a massive fanboy of the series, with the original making it into my top 5 of all time. Secondly, I’m a bit of a horror aficionado; if a movie doesn’t have cats jumping out of closets, ghosts revealed in mirrors or a shower-curtain reveal scene, it won’t make it into my collection of 300 horror DVDs and Blu-rays.
Now that I’ve got that out of the way, I can explain why I think Dead Space 3 is easily the best in the series, despite the fact that the last third of the game won’t have you reaching for the Valium quite as much as its predecessors…
At a recent EA event, games.on.net had the chance to sit down with Visceral’s Dave Woldman, senior producer on Dead Space 3. Woldman discussed Visceral’s approach to horror, how they’re planning to keep the game scary, and how truly successful horror is about the absence of combat, and more about what you don’t show rather than what you do.
Dead Space 3 launches in Australia very soon — February 7, to be exact — and it’s bringing with it a whole new approach to co-op, where the game dynamically responds to the presence of another player by adjusting the storyline and levels to suit. games.on.net recently had the chance to sit down with producer Shereif Fattouh to discuss how they’re going to keep the game scary even with another player around to comfort you.
At the recent EA summer showcase, using the aid of his nanosuit’s cloaking mode, Bennett Ring snuck into the dressing room of Michael Elliot Read, Producer on Crysis 3. Unfortunately the cloak energy ran out just as Michael was taking his pants off, so to defuse this awkward moment Bennett quick-fired off a list of things he’s been wondering about EA’s upcoming sci-fi stealth blaster. The result was this interesting insight into Crysis 3’s approach to linearity, local matchmaking, hardware requirements and more, with not a peeping tom violation in sight.
While Crysis 2 proved to be a hit with controller crowd, PC gamers weren’t too impressed. During my recent hands-on with Crysis 3, the developer went to great lengths to emphasise that Crytek had learned its lesson, and that yes, Crysis 3 will once again feel like a true PC experience. I spent 30 rather enjoyable minutes discovering whether or not these claims were true.
Bennett isn’t much of a city builder – he’s more of a gun-nut, waiting for the next opportunity to take home MVP on a good round of Battlefield 3. But even he found himself drawn in by the simple pleasures of setting up and running your own city, thanks to the re-designed Glassbox engine. Read on for all the details.
BenQ’s XL2420T monitor set a new benchmark for 24-inch gaming monitors, not least in the pricing department. At $500 it’s around twice the price of competing displays, but your wallet won’t feel molested when you wrap your loving gaze around its compelling image quality, with razor sharp response times and image presets custom built for first person shooters.
Sadly half a grand is still out of the reach of most mere mortals, despite the amazing feature set, so BenQ has released another 24-incher that won’t see you sleeping in the dog house if your other half finds the receipt. The RL2450H retails for just $199, yet BenQ claims it shares many of the same qualities that its pro-gamer cousin includes. Let’s see if it can live up to the family name.