All posts by Bane Williams
Wasteland 2

By on August 7, 2014 at 4:42 pm

Ever wondered what it takes to build games based on iconic properties? How do you stay grounded to that concept?

We sat down with the cake-loving, potato-signing Chris Avellone at this years AVCon to ask exactly that. Chris is responsible for some of the industry’s most live properties, including Fallout and Forgotten Realms, as well as being lead designer for the acclaimed Planescape: Torment.

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The Incredible Adventures of Van Helsing

By on May 29, 2013 at 11:56 am

If you look at the top Action-RPG makers of today, they all started in a similar fashion. All began with a release that was lacking in a few core features and technical polish. Both FATE (precursor to Torchlight) and the original Diablo had a number of annoying niggles that were ironed out with future games. The Incredible Adventures of Van Helsing feels just like that… an extremely competent and pleasing experience with just a bit of fraying around the edges.

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By on May 7, 2013 at 11:09 am

Spellirium has that feeling of a game from my childhood re-imagined and upgraded to fit into todays times. It’s a point-n-click adventure, but without all that silly ‘make sure you click here and combine the turkey and the jackhammer’ nonsense, it’s also a word puzzle game that actually has a story and purpose. Finally it has a charming atmosphere coupled with amazingly witty dialogue. Sold yet?

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Dead Island: Riptide

By on April 22, 2013 at 10:30 pm

Techland seem to think they can breathe new life into the mutated, infected and somewhat overplayed zombie genre with their new game, Dead Island: Riptide — a spin-off of the original title in which you play the role of a survivor immune to the zombie virus, trying to escape yet another island. While the first game was fresh and lively, the sad truth is that the new game seems like a tired old clown performing the same old tricks in the hope of a new laugh.

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Dust 514

By on December 4, 2012 at 11:11 am

Although derided by the PC master race for being a console exclusive, the reminiscence that DUST 514 has to its elder brother EVE Online is staggering. From the way the game starts, its music, its menu system, even the way you outfit your soldiers — all of it has that traditional EVE feeling. Bane Williams has been playing both, and explains more.

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Farming Simulator 2013

By on November 6, 2012 at 4:55 pm

Farming Simulator 2013 is a game that hits many of my guilty pleasure buttons. While many people will find the thought of tending a field for hours on end mind-numbingly boring, for me games like this provide a great open ended challenge that is also simple enough to let my mind wander while I play. In providing this, Farming Simulator 2013 succeeds — although unfortunately, it’s about the only place.

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Torchlight II Embermage

By on October 5, 2012 at 6:27 pm

The subject of our third Torchlight II class guide is the Embermage — an absolute powerhouse. While traditionally one of the weaker character classes, its ability to bring out masses of sustained damage over large swathes of enemies is practically unparalleled. Outlander might be able to do an amazing hit every now and then, but you can do almost as good numbers every time you hit.

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Torchlight II Outlander

By on October 4, 2012 at 3:47 pm

From the most flexible character in Torchlight II — the Engineer — we switch to the least, the Outlander. The Outlander has a problem in that the requirement for its weapons is dexterity, but damage is based off of strength, and as such there is only one viable core build that works in elite difficulties.

Having said this, Outlander can be an incredible blast to play, so we will throw in a super-serious build for those elite players, as well as a fun build that you can essentially make your own for as long as it continues to work.

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Endless Space

By on July 31, 2012 at 3:09 pm

Many games have tried and failed recently to capture the perfect balance of strategy and management required for a successful 4X game. Thankfully, Endless Space hits that balance almost perfectly, and throws in gorgeous graphics, amazing UI and incredible versatility to boot. Bane Williams reports.

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Life Is Strange

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The year's most heartwrenching game comes to an emotional conclusion.

Halo 5: Guardians

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