By Bane Williams on August 7, 2014 at 4:42 pm
Ever wondered what it takes to build games based on iconic properties? How do you stay grounded to that concept?
We sat down with the cake-loving, potato-signing Chris Avellone at this years AVCon to ask exactly that. Chris is responsible for some of the industry’s most live properties, including Fallout and Forgotten Realms, as well as being lead designer for the acclaimed Planescape: Torment.