All posts by Adrian Forest
Space Hulk

By on August 22, 2013 at 11:54 am

If you’re one of those who thought 2011’s Warhammer 40,000: Space Marine was just an amusingly honest title for a game featuring a generic bald space fighting guy, you’ve probably never heard of Space Hulk. So when I start talking about Terminators fighting Genestealers, you’re probably picturing Arnold Schwarzenegger and Robert Patrick fighting off aliens who want to steal their pants. And while I’d be all over a game about Arnies battling alien hordes after their denims, Space Hulk is not that game.

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Deadpool

By on July 3, 2013 at 10:42 am

Deadpool is a character who knows he’s in a comic book, but is too crazy to care. He’s an affectionate parody of another costumed mercenary, trading the original’s stone cold nature for wacky cartoon hijinks. In the hands of High Moon, a studio known for two Transformers games that demonstrate an affection and respect for that franchise, a Deadpool video game ought to be wonderfully self-aware.

Unfortunately, what they’ve produced is a game that’s crazy, but not quite in the right way.

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Anomaly 2

By on May 20, 2013 at 10:16 am

When I played Anomaly: Warzone Earth a couple of years ago, it was a refreshingly different take on the tower defense genre, but one that seemed almost more like a proof-of-concept. Now, with Anomaly 2, this reverse-tower-defense concept has been polished up and expanded into a well-developed new iteration that offers a number of neat new twists on the idea. This includes a multiplayer mode that is the real selling-point of the sequel, but which might struggle to find a stable player-base.

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Resident Evil 6

By on April 10, 2013 at 12:21 pm

As many of those who grew up in the era of the PlayStation do, I have distinct memories of the first Resident Evil, played at night, at a friend’s place, with the lights off. Moments like that are some of the best, and Resident Evil 6 desperately wants to emulate the series’ best moments — but ultimately what they’ve served up is brittle shell of nostalgia, with a core that is ultimately hollow.

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Sniper: Ghost Warrior 2

By on March 18, 2013 at 12:13 pm

A game like Sniper: Ghost Warrior 2 ought to be perfect for someone like me, focusing on the details of being a sniper. Some people’s power fantasy is wanton carnage, other people want to be masters of stealth, or to conquer nations. Me, I love being the silent, invisible angel of death, killing from afar.

What the game actually offers, though, is something like a collection of all the sniper missions from every Call of Duty game.

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March of the Eagles

By on March 8, 2013 at 9:50 am

If you’ve played a Paradox strategy game before, you might be expecting a comprehensive game covering every aspect of diplomacy and empire-building, or at the very least, every tiny detail of wartime strategy. But this is a wargame, focused on the operational level. If you’re a fan of the Total War series, you might be expecting something like that series’ campaign game. But March of the Eagles is not that game either: it’s an old-school wargame, which means a whole lot of complex stats and systems to master.

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Impire

By on February 19, 2013 at 4:54 pm

Impire is the latest attempt to capture the legacy of Dungeon Keeper, but it can’t quite match the charm of the original, and its attempts to innovate are unfortunately undercut by repetition and tedium. It’s not that it’s a bad game, but if Impire were a student it’d be the much younger brother of a star pupil, who disappoints onlookers by coasting through on barely-passing grades.

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