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God Hand - Reviewed. Still missing feet and arms.

Generally speaking, any two games released by a developer will have obvious similarities. Apparently, Clover Studios didn't adhere to that theory, with their two most recent titles, Okami and God Hand being almost polar opposites in terms of gameplay and content.

We've already looked at Okami, this week Rulke steps up to the plate to explore the world of God Hand, and to review his findings. Is being so different to such an innovative title a good thing? Let's see...

Let me preface this article by mentioning that I've had to upgrade this from a mere preview to, well, a mere review. In the process of typing the preview, the full game bounced into my demanding hands, thereby forcing me to bow to the inevitable and base it on a few days' gaming, rather than just a few hours, as the preview would have been.

Ever gone from a very hot sauna to an icy cold pool? Both are pleasurable but the extremes between both can certainly be shocking and that's exactly how I felt when I dropped Okami and began playing God Hand...

Read full review by Rulke
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