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Doom 3: Patched, Not Forgotten

I was under the impression that nobody played games that were much more than a year or so old. However, Doom 3 was released a while ago (2004, to be precise) and it's been happily patched today - so someone must be playing it! (Mind you, the last patch was in 2005, but we'll ignore that.)

The basic reason behind the 1.3.1 patch is to make the game playable under Windows Vista, but there's also an updated client/server for Linux, and a 1.3.1a patch for Mac OSX.

There's also an updated SDK (Win, Mac, Linux), if that's your thing.
Fixes & Updates in 1.3.1: (PC version)
============================
- Tested and improved Vista compatibility
- Fix a potential crash in physics
- Fix an issue with pak downloaded being immediately appended without filesystem restart
- Fixes to DNS lookup, reduced the stalls
- Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries
- Threading implementation for Mac and Linux is more compliant with the Win32 behaviours
- Fix Alsa sound backend (Linux)
- Fixes to tty code (Linux)

Fixes for modding/SDK:
- Fix RevBitFieldSwap issue (affected only big endian platforms)
- Fix ReadBindFromSnapshot
- Verbose overflow check in idBitMsg::WriteBits and apply related fixes
- Fix a GetFileList issue
- Expose key states and button states to the game
- Pass lastPredictFrame to the game (client prediction)
- Pass HandleMainMenuCommands to the game
- Pass the GUID to the game (in ClientConnect call)
- Allow game to override gui load menu
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