PVKII 1.1 - Out now, yarrrrrr
By Chienne - Fri Jan 26, 2007 8:59am
The age-old question of course, is whether you are a pirate or a ninja. A bunch of HL2 modders got together and, apparently, got a little confused - deciding that ninjas weren't the real threat, but instead, you had to keep an eye out for Pirates, Vikings and Knights!
They're so convinced that these three teams are where it's at, that they've released the new Beta version of their game for your delectation. You can grab the 1.1 Beta or the 1.0-1.1 incremental, and get playing amongst the islands of the Caribbean, the Viking northlands, and the plains of Medieval Europe - not to mention maps based on myths and legends. They're even offering a competition for you to design your own map, if that's your thing.

Character models (who's a pretty boy then?)
They're so convinced that these three teams are where it's at, that they've released the new Beta version of their game for your delectation. You can grab the 1.1 Beta or the 1.0-1.1 incremental, and get playing amongst the islands of the Caribbean, the Viking northlands, and the plains of Medieval Europe - not to mention maps based on myths and legends. They're even offering a competition for you to design your own map, if that's your thing.

Character models (who's a pretty boy then?)
Beta 1.1 (January 2007)
Changes:
- Performance optimizations
- Added automatic team balancing
- Disabled picking up chests in your own teams zone (mp_preventchestpickup)
- Reduced keg damage and blast radius
- Removed keg secondary attack
- Kegs can be pushed with the use-key
- Bunny hopping reduced
- LoD's added to Models
Fixes:
- Fixed duck-jumping attack passing through block
- Fixed skirmisher special rolling off players
- Fixed voice status not showing up in the HUD
- Fixed friendlyfire increasing special
New commands:
cl_ragdoll_enable, cl_ragdoll_lifetime, cl_ragdoll_limit
- Use these to limit the number of visible ragdolls if you're having FPS issues
mp_limitteams
- Maximum difference in player count allowed between the smallest and biggest teams (default is 2)
mp_autoteambalance
- Forced team balancing
pvk_fort:
- Spawns are now moved inside.
- 3 areas indoor redone for better flow.
- You can now access the water, but bevare of the fish!
- Added a explosive barrel instead of the hanging cannon.
- Fixed: you cant access any unwanted places by using skirmisher special anymore.
pvk_island
- various small fixes throughout the entire map.
- New beautiful environment sounds
- New knight spawn upstairs.
pvk_temple:
- Secret Rooms are now connected and bigger.
- Doors will remain open while someone is inside.
- Reduced barrel explosion range and number present.
- Flame trap now hurts players rather than setting them on fire.
- New (Player Activated) traps added to secret rooms.
pvk_saints
- Spawns moved and are now randomized throughout the entire map.
- pirate and knight spawnplaces removed.
- passageway underground between the winecellar and courtyard removed.
