Yet another ArmA II Patch
By James Cottee - Wed Sep 16, 2009 4:06pm
Bohemia Interactive has released yet another patch for the ambitious soldier sim ArmA II. The Version 1.04 upgrade addresses a staggering range of quirks, glitches, and show-stopping bugs, such as:
"Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills."
"Sometimes crew of a near vehicle was visible through the vehicle."
and
"Broken kill scoring in MP"
...well over two dozen fixes in all, addressing issues with performance, mouse control, voice over IP, etc, etc. It's easy to see why a considerable proportion of Bohemia's fan-base consider ArmA II to be something of a downgrade. It took until 1.04 for the game to properly support simulation of the speed of sound (so you can't hear bullets until after they've killed you) -- a feature supported by the decade-old Operation Flashpoint right out of the box.
The patch can be downloaded here.
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"Sometimes crew of a near vehicle was visible through the vehicle."
and
"Broken kill scoring in MP"
...well over two dozen fixes in all, addressing issues with performance, mouse control, voice over IP, etc, etc. It's easy to see why a considerable proportion of Bohemia's fan-base consider ArmA II to be something of a downgrade. It took until 1.04 for the game to properly support simulation of the speed of sound (so you can't hear bullets until after they've killed you) -- a feature supported by the decade-old Operation Flashpoint right out of the box.
The patch can be downloaded here.

