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Call of Duty: World at War - PC Patch 1.5 arrives with Map Pack 2
It's a bright and early morning and I've got an update that will make your weekend just that little bit better - finally, the guys at Treyarch have finished the PC patch for Call of Duty: World at War, which means we have the brand new v1.4-1.5 Patch all ready for you to download.

Packed into that 975MB file alongside a few tweaks and bits and pieces is the home computer version of Map Pack 2, which has been out for consoles for a while. That's right, you can now play on Banzai, Corrosion, Sub Pens and even Shi No Numa (Zombie Swamp), just like the guys in the loungeroom.

Oh, and - if that wasn't good enough - there's a shiny new set of Mod Tools out as well, if you're the type who wants to make some new maps.


Banzai, Sub Pens
Patch notes:

3 new MP maps: Banzai, Corrosion, Sub Pens!
1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa!
CO-OP hosts can now kick players from their lobby
Improved dog spawning in MP
Addressed an issue with Zombie pathing
Fixed an instance of the player model displaying incorrectly
Some unhandled exception errors have been addressed
Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
Added support for CODTV
“cg_DrawFPS 1” now only displays FPS and cg ms/frame
Added RCon command "teamstatus" to display players’ team information

Mods: Added joinsquad script function
Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
Mods: Increased the amount of mods displayable in the Mods menu
Mods: Fixed a crash related to the mod.arena file

Corrosion, Shi No Numa (Zombie Swamp)
Mod Tools 1.3
This package has over 2800 assets to help you create your own Shi No Numa-style levels in conjunction with Patch 1.5. Please visit http://wiki.treyarch.com for a brand new tutorial that gives step-by-step instructions on how to take advantage of these new assets.

Added and Updated Files:
- DLC2 zombie .map prefabs.
- DLC2 zombie zone_source files.
- DLC2 Updated new scripts.
- DLC2 xmodel, xmodelparts, and xmodelsurfs files.
- DLC2 xanim files.
- DLC2 materials and material_properties files.
- DLC2 FX files.
- DLC2 weapons, vision, ui_mp, maps, collmaps, and animtrees files.
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