The Warp Pipe - 12/07/09
By Matt Keller - Sun Jul 12, 2009 9:02am
After a couple of months of collecting older video games, my partner and I finally found copies of what’s effectively known as the “holy trinity” of Super Nintendo RPGs – Chrono Trigger, Final Fantasy VI and Super Mario RPG: Legend of the 7 Stars – in excellent condition. She’s delighted, being a fan of Japanese RPGs since the dawn of gaming, but I’ve got this feeling of emptiness. That got me thinking about things in a gaming context – how often do you feel that the quest is the more rewarding part of the experience, and that the ending is a bit of a letdown?
This week, The Warp Pipe is going to serve up another round of quick thoughts and observations loosely associated with video gaming.
This week, The Warp Pipe is going to serve up another round of quick thoughts and observations loosely associated with video gaming.
Sometimes when it comes to piecing together this column, I have ideas which seem like gold, but unfortunately can’t be fleshed out enough to fill the length of the column, or just don’t resonate with the gaming public outside the walls of my office. So this week, I thought we’d run through a few summaries of these recurring ideas and observations just to get them out to the world at large, and get a few thoughts from the handful of readers who actually still touch the Internet on Sunday mornings.More Absent-minded Pondering
| ![]() It’s like the Wii game everyone wants | ||
![]() Was “Origins” the best subtitle they could come up with? | |||
![]() Could Guybrush’s return mean LucasArts regained their sanity? | |||
![]() Catching them all is a monumental challenge |




