Team Fortress 2 jumps on the updatin' bandwagon
By Jessica Citizen - Fri Jun 26, 2009 1:02pm
Continuing the association in my mind that all Valve games are somehow related as part of one big happy family, brother Team Fortress 2 needs to get in on the updating action today (and you can too, by restarting Steam).
The cartoon shooter update kicks things off with some adjustments for the Linux dedicated server, adds in a few tweaks and fixes for various weapons, ingame menus and settings, and then ends with an amendment - a couple of missed notes from the previous update. It's good to be thorough.
The cartoon shooter update kicks things off with some adjustments for the Linux dedicated server, adds in a few tweaks and fixes for various weapons, ingame menus and settings, and then ends with an amendment - a couple of missed notes from the previous update. It's good to be thorough.
Linux Dedicated Server
Team Fortress 2
- Improved connection logic to help servers that aren't automatically reconnecting to Steam, and added extra logging to track it
- Added extra data gathering to help us understand and improve Linux performance
Missed notes from previous update
- Changed cl_flipviewmodels so it can no longer be set while connected to a server
- Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
- Fixed a case where an observer could set the observed player's view models
- Fixed the Heavy's punches not matching mouse button presses when the view models are flipped
- Fixed Bonk! ammo count exploit after using a regeneration locker
- Fixed Dead Ringer damage reduction exploit involving Spy taunting
- Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back
- The Ambassador no longer penetrates buildings
- Removed the movement speed penalty on The Razorback
