Team Fortress 2 starts off the working week with a bunch of fixes
By Jessica Citizen - Tue Jun 9, 2009 12:45pm
Just when you thought the coast was clear, another new update for Team Fortress 2 has been unleashed on the gaming public. This time around, it makes a bunch of fixes, and drags the game engine along for the ride, tidying up an annoying crash for Day of Defeat: Source.
Headlining this list of changes - there's now a 'discard' option on the item pickup panel; a backstab custom death animation for the Heavy; tweaks for the Dead Ringer, the Force-A-Nature, and Jarate; and a whole bunch of other bits and pieces that should improve your gaming experience. If you want to play a bit of cartoon shooter, you'll have to restart your Steam client before you can get amongst it!
Headlining this list of changes - there's now a 'discard' option on the item pickup panel; a backstab custom death animation for the Heavy; tweaks for the Dead Ringer, the Force-A-Nature, and Jarate; and a whole bunch of other bits and pieces that should improve your gaming experience. If you want to play a bit of cartoon shooter, you'll have to restart your Steam client before you can get amongst it!
Engine
- Fixed Day of Defeat: Source server crash when loading dod_jagd.
Team Fortress 2
- Added a "Discard" button to the item pickup panel.
- Added a backstab custom death animation to the Heavy.
- Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update.
- Changed the Dead Ringer so it can be activated while carrying the flag.
- Increased the Force-A-Nature's damage by 10%.
- Fixed not being able to reflect arrows with the Flamethrower.
- Fixed The Huntsman drawing a muzzle flash under lagged conditions.
- Fixed the background color of the Spy disguise panel not always matching his disguise team.
- Fixed idle players being kicked when the server has tf_arena_use_queue set to 0.
- Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
- Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
- Fixed the Ambassador not shooting enemy sticky bombs.
- Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch.
- Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater.
- Fixed spectators not having their items removed when they enter spectator mode.
- Fixed Sniper "civilian" exploit where players could crash the server.
- Fixed a couple of cases where viable backstabs would fail.
