Wolfenstein - a few multiplayer details leaked...
By Jessica Citizen - Mon Jun 8, 2009 6:29pm
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The most recently-leaked details have been about the multiplayer element of Activision's upcoming blockbuster, Wolfenstein. We took a look at the single-player with some help from Raven while we were at GDC, but the multiplayer elements are being developed by another studio, Endrant - who are very possibly re-checking the sorts of people they let in their top secret beta tests.
So. The story goes, there's a guy - he has a friend who has a friend who works at Endrant, and so the friend found himself in a tight-knit closed beta (the story goes that there are only "60 people" in this beta - which means if Endrant really wanted to find the mole, they shouldn't have too hard a job of it). Anyway. Long story short, we've gotten our hands on a bunch of multiplayer details that apparently aren't ready for our eyes just yet.
Check it out:
Multiplayer "Inside Information"(Probably important to note here that the beta tester in question used to play Enemy Territory until 2005, when he jumped camps to focus his attention on Call of Duty - which may explain some of the comments and comparisons.)
- Multiplayer is faster than what we've seen in singleplayer footage
- ...but it's not as fast as Enemy Territory (but faster than Call of Duty)
- Jumping is pretty similar to Enemy Territory: Quake Wars, and it is possible to go pretty quickly
- Shooting from the hip is reminiscent of Enemy Territory, with the spread perhaps a bit higher - but nowhere near as high as in Call of Duty
- You can sprint and shoot from the hip at the same time
- Ironsight is "not bad at all" - used mainly for long-range shooting, and harder to control in F2F combat
- Melee will be pretty similar to Call of Duty - "one punch from any direction and enemy is down"
- Maps will be of roughly the same size as the ones in ET
- Most of the gameplay will be in closed areas
- Five gameplay types: Capture the Flag, Stopwatch, Last Man Standing, Deathmatch, Team Deathmatch
- Stopwatch is the same as ET, but with more objectives required to complete a map
- You will not need a "monster PC" to run the game, and graphic tweakings are possible
- Two types of medics - one with medipacks/ammopacks, one with the reviving kit - cannot have both
- Reviving is not only done with a syringe, and will take 3-4 seconds. If both medics are present, reviving is double-time
- Artillery is here, but no airstrikes
- Soldier class has many weapons to choose from, and is the most versatile
- The Engineer with rifle is also very powerful - can snipe the same as a soldier, otherwise has a similar role to in ET
- Supernatural power The Veil is used in MP - but only in certain areas and for some objectives. Used differently than in SP, sometimes like UAV in COD4, and will only last a few seconds
- Two headshots or five bodyshots to kill someone ("hitboxes are a bit weird at the moment")
- Gun sounds are similar to CoD:WaW
- Flamethrower is virtually identical to the one in CoD:WaW

The beta tester goes on to observe that the new game has "definitely got the RTCW feeling", commenting that we "might not have another ETQW incoming". Music to your ears? What do you think? Of course, you should take all of these notes with a grain of salt, nothing official's come from Endrant, Activision or id at this stage, so it could all be some fanboy's dream feature list. There's some interesting points there though, if this does pan out to be correct...
Wolfenstein comes to the PC, Xbox 360 and PS3 in early August 2009.

