Dante's Inferno condemned to additional PSP port
By Brenna Hillier - Thu Apr 23, 2009 10:40am
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While you might worry that this move will spread the development team's resources too thin, there's no need to fear, as the PSP project is being outsourced. So how will the PSP version differ from its bigger brothers? According to a supremely confident EA, it won't.
The port is being developed as a collaboration between EA Redwood Shores, developers of the PC, Playstation 3 and Xbox 360 versions, and Canadians Artificial Mind and Movement (A2M), who suspiciously seem to make a living out of this sort of thing, with credits including plenty of Wii, DS and PS2 adaptations of cross-platform releases developed elsewhere, many of which seem to be of the dreaded film tie-in genre. It's all optimism at EA Redwood Shores, though, where the ambitious project has caused Dante's Inferno executive producer and creative director Jonathan Knight nary a batted eyelid:
“Our team and the team at A2M are taking the vision for Dante’s Inferno and translating it directly to the PSP ... PSP owners can expect to get the same level of fast, responsive gameplay through all nine detailed and unique circles of hell we are aiming to achieve on the consoles.”That's a huge call, and I don't know whether to be amusedly disbelieving or terrified for the future of a title that previously looked extremely interesting, but I think it's safe to assume a certain level of good-natured hyperbole here, and that the PSP version will indeed prove at last slightly more limited than its siblings. Can it still manage to be any good? Games like God of War: Chains of Olympus have certainly proved that the PSP can be an excellent vehicle for third-person action, so it certainly has a chance!
The PSP port of Dante's Inferno is set to release simultaneously with the PC, Playstation 3 and Xbox 360 versions next year.

