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World of Warcraft 3.1.1 Patch Released
The World of Warcraft is broken and Blizzard is hard at work fixing it. The evil 3.1.0 Patch is to blame. Don't you remember the madness that ensued? How could you forget about Ulduar, Dual Specs, the Argent Tournament and enough swanky class changes the sunburn-glow emitting from your monitor was eclipsed for the very first time. So, Blizzard is taking this weekly routine maintenance to spawn the 3.1.1 Patch onto the live servers in an attempt to alleviate some trouble spots from that massive patch.

The 3.1.1 Patch clocks in close to 10 Megs, but if you don't want any fuss grab the US/AUS 3.1.0-3.1.1 patch from Games On Net. It's available in a variety of different languages. If you want to read the patch notes we tracked them down, too! The gist is some bug smashing, a free talent respec (!), and Arena Season 6 begins today.

General

In order to address issues with the dual talent specialization system, all players will have their talents points refunded. Players who have purchased dual talent specializations will have both specializations reset. Glyphs will not be affected by this reset.

Bugs
  • Characters who are not of the same race or class are once again able to view each others' professions linked in chat.

  • Fixed an issue in which player and pet nameplates were appearing larger than normal.

  • Thrall’s throne has been adjusted back to its proper size and the base replaced. He will no longer need to defy gravity.

  • Fixed an issue with a display error on druid leather helms.

  • Corrected an issue for GeForce2/ATI 7 series card users that would result in critical errors for select actions in game. As a result certain projected textures, like spell effects and targeting circles, will no longer render on some terrain objects
+ Achievements
  • Corrected an issue preventing players from earning the achievement, “Storming Stormwind.” Players who were not properly awarded this achievement for completing the objective should retroactively be granted completion.
+ Warlock
  • Demonology: Fel Synergy (Rank 1): Corrected the tooltip to now display the proper healing amount.


Dungeons and Raids

+ Caverns of Time: Culling of Stratholme
  • Fixed an issue with the outside map not appearing correctly.

  • Fixed an issue where an incorrect skin was being applied to certain classes/races when the Human Illusion buff is cast upon them.
+ Ulduar
  • The mob packs in the XT-002 Deconstructor encounter can now be engaged separately and are no longer linked.

Unofficial changes from MMO-Champion.

Ulduar 10-Player
Ignis - Scorch now inflicts 3770 to 4230 damage. (Down from 4713 to 5287)

Ulduar 25-Player
Ignis - Scorch now inflicts 6032 to 6768 damage. (Down from 7540 to 8460)
Thorim - Lightning Charge now inflicts 17344 to 20156 damage. (Up from 13875 to 16125)
Thorim - Chain Lightning now inflicts 4625 to 5375 damage. (Up from 3700 to 4300)

Ulduar Hard Modes
Flame Leviathan - Tower of Frost now increases health by 50%. (Up from 25%)
Flame Leviathan - Tower of Storms now increases health by 50%. (Up from 25%)
Flame Leviathan - Tower of Flames now increases health by 50%. (Up from 25%)
Thorim - Sif's Frostbolt Volley now inflicts 11250 to 13750 damage. (Up from 9000 to 11000)
Thorim - Sif's Frost Nova now inflicts 14138 to 15862 damage. (Up from 9425 to 10575)
XT-002 Deconstructor - Heartbreak now increases damage by 35% (Up from 30%) and health by 45% (Up from 40%)

Death Knight Unholy
Anti-Magic Shell now absorbs magical damage up to a maximum of 50% of the Death Knight's health. (Down from 100%)

Warlock Demonology
Fel Synergy now give you a 50/100% chance to heal your pet for 15% (down from 50/30%) of the amount of spell damage done by you.


Recent In-Game Fixes
  • The Saronite Animus in the heroic General Vezax encounter has had its health increased.

  • The Mimiron hard mode has received the following changes: increased damage from Flames, increased damage from Frost Bomb (in heroic), increased damage from Water Spray, and increased the health bonus he receives from Emergency Mode.

  • The damage bonus of the Frozen Power talent should no longer affect boss creatures.

  • The buff players receive from Tenacity in Wintergrasp is now stronger.

  • Stoneclaw Totem should no longer put a shield on hostile targets.

  • The damage from a Clockwork Sapper’s Energy Sap ability has been decreased.

  • General Vezax’s abilities, Mark of the Faceless and Shadow Crash, may hit players in melee range depending on the situation and player setup.

  • Players should no longer be able to quench the Unquenchable Flames debuff from a Molten Colossus by using spells like Cloak of Shadows or Divine Protection. The Molten damage from when Iron Constructs turn molten has been reduced, the ground damage from Scorch has been reduced, and the total health of Ignis himself has been reduced.

  • For Ignis the Furnace master, Strength of the Creator will now only affect physical damage and he will have to wait for a short time to charge after casting Flame Jets.

  • Katherine Lee should no longer be attackable in Dalaran, meanies.

  • Shattering Throw will no longer consume an extra 25 rage.

  • The heirloom item, Discerning Eye of the Beast, will now return mana at any level.

  • The item Gauntlets of the Wretched can now be sold or disenchanted.

  • All of the additional creatures spawned during the XT-002 Deconstructor encounter can now be snared in either difficulty.

  • It will be slightly more difficult to skip Tympanic Tantrum on XT-002 Deconstructor.

  • For the Hodir encounter, the damage from Champion of Hodir’s Freezing Breath has been reduced, the haste effect from Starlight has been decreased, and the timer for the hard mode has been decreased.

  • For the Thorim encounter, the Runic Colossus should stop channeling Runic Smash once engaged in combat, the Dark Rune Champion should no longer whirlwind after being disarmed, and the Runic Colossus should no longer melee when it charges.

  • Glyph of Polymorph will no longer limit the number of recipes learned through Northrend Inscription Research.


  • The Iron Council encounter has received the following changes: the amount healed through Electric Charge has been increased, the timer to Berserk has been increased, the range of Overload has been decreased, the Lightning Elementals are no longer immune to nature damage, Stormcaller Brundir's melee damage has been decreased (in normal mode), and increased Runemaster Molgeim's damage.

  • The Kologarn encounter has received the following changes: the speed of the Eyebeam has been decreased, the amount of damaged required to break a player from Stone Grip has been decreased, and slightly decreased the amount of damage done by Stone Grip.

  • Some changes we have made to the trash mobs in the Antechamber (the area near Iron Council) are: the Devastating Leap from the Chamber Overseer is now a Stun Mechanic, Champer Overseers should no longer be immune to disarm, standing on the Flaming Rune should no longer proc Runic Explosion, Iron Menders should be immune to charm, Charged Dwarves should be immune to charm, the damage from Ball Lightning cast by Lightning Charged Iron Dwarves has been decreased in heroic difficulty, and the damage of Runed Flame Jets have been decreased.

  • The Auriaya encounter has received the following changes: Sanctum Sentries should no longer spawn while Auriaya is in combat and lowered the damage of Savage Pounce.

  • Sniper Training should no longer remove players from stealth.

  • Death Strike will now heal the Death Knight for 5% of his or her maximum health per disease on the target, up to a maximum of 15%.
  • Focus Magic and Hunger for Blood should no longer last through a talent switch.

  • Vanish should now properly remove the effects of the Mage spell Slow.

  • The Mimiron encounter has received the following changes: the damage of Proximity Mines has been decreased, Proximity Mines should no longer explode and damage players after they explode and disappear, the initial cooldown of Shock Blast in phase 4 has been altered so it shouldn't be cast the same time as Laser Barrage in this phase, the casting time of Self Repair has been increased, and the health and damage of Assault Bots has been decreased in heroic mode.
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